Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

T7nowhere

Latest Posts

Page: 6 of 49
Posted in: TSL:RP and USM
 T7nowhere
12-23-2006, 5:14 PM
#5
When the TSL:RP is released is when this question should come up and it should come up in the mods release thread for the USM. Agreed. This thread is too early, worry about mod compatibility when the TSL:RP mod is actually released....  [Read More]
Posted in: WIP: K1 Dark Forces 2 Hilt Pack
 T7nowhere
12-21-2006, 10:35 PM
#2
Very accurate. I like the 3rd one....  [Read More]
Posted in:  WotOR
 T7nowhere
12-23-2006, 5:01 PM
#52
^^^ I did have plans to add a few enhancments to Revan's Mask+ with this mod but I did not have time to impliment them. Included in this mod is revan02.uti this is a lightside version of Revans mask that I made. Currently there is no way other than c...  [Read More]
Posted in:  WotOR
 T7nowhere
12-23-2006, 5:21 AM
#49
Whoa! thanks for catching those lactose_, I was certain that I had updated the files in the tslpatcher data folder after I fixed them. :( I sent my version of the mod to Shem to be reuploaded so if you haven't downloaded it yet please wait for the ve...  [Read More]
Posted in:  WotOR
 T7nowhere
12-23-2006, 1:25 AM
#43
^^^You will be able to just copy most of the weapons and additions to Override, but if you do that it won't edit the 2da's or gff files, which is a major undertaking if you don't know what your doing, However if you don't have any 2da's in your ove...  [Read More]
Posted in:  WotOR
 T7nowhere
12-21-2006, 10:05 PM
#34
Thanks for the compliments everyone, I'm just glad to get that monkey off my back. ;) I can get the model in the game but the damned thing is see-through. I thought the I was missing the TXI file but it is in there as well. Is there another fi...  [Read More]
Posted in:  WotOR
 T7nowhere
12-21-2006, 2:46 AM
#1
Weapons of the Old Republic Well I started this mod over a year ago but it really took about 5-6 months of working on it, the rest of the time in between then and now was spent not modding. Its been a long year and I'm glad it's almost over ;) It ha...  [Read More]
Posted in:  Nema's Juhani Reskin
 T7nowhere
12-12-2006, 11:01 AM
#2
I like it, I wasn't sure at first, but I like it. :) nice work....  [Read More]
Posted in: WIP Several Lightsaber Hilts
 T7nowhere
12-11-2006, 3:08 PM
#15
Hey Inyri, I thought I would add a little tip that I use when rigging lightsabers. If you want to make the (N)PC hold the hilt lower down you can do this by raising your hilts pivot point after you have aligned it to the old hilt and hit resetxform....  [Read More]
Posted in: WIP Several Lightsaber Hilts
 T7nowhere
12-08-2006, 12:24 AM
#5
1000 triangles is fine for KotOR, I try to keep my models at or below 1000. though I have a few that go well over 1500 triangles. svцsh and Mono are the low poly kings though. It takes real skill to make a low poly model and still have it come out...  [Read More]
Posted in: WIP Several Lightsaber Hilts
 T7nowhere
12-07-2006, 10:47 PM
#2
I like the second, but I would be concerned about it clipping on the hand. ( but what weapons don't clip the hands in KotoR :p What's the tri count?...  [Read More]
Posted in: KOTOR II: Guardian/Sentinel/Consular Clothing
 T7nowhere
12-08-2006, 5:14 PM
#3
Why wouldn't the appearance.2da recognize it? Because it is not programed to recognize it. It is however programed to use the uti in order to change the texture for a model....  [Read More]
Posted in: Beta Testers needed...
 T7nowhere
12-03-2006, 11:56 PM
#2
Excuse me, you have made a mod that doesn't work and that crashes your game, but you want someone else to fix the mod and give you screenshots so that you can post it on Filefront as your mod? Holowan is not here to ask someone else to fix or make a...  [Read More]
Posted in: question about max # of mods i can put in my game
 T7nowhere
12-04-2006, 12:04 AM
#4
Did the message pop-up from your task bar, where the clock is? Did it have "low disk space" in the pop-up balloon? If it did, you should open "My Computer" > View > Details On the right hand side of the window will be two...  [Read More]
Posted in: Nacommy Studios Update
 T7nowhere
12-02-2006, 2:47 PM
#2
This thread is also closed until I am assured you will be following the rules of this forum. Do not make another thread on this topic or related topics....  [Read More]
This thread is closed due to Nacommy's last post.(of which I deleted) Flamming other members and disrespecting this forums rules will not be tolerated....  [Read More]
Posted in: Help Old Uncle Astro: Intel Machine Wont Start
 T7nowhere
12-02-2006, 2:14 PM
#4
Your sure thats celcius and not fahrenheit, because 102 fahrenheit would be about 39 celcius. I just have trouble believing that the cpu is running at 102 celcius. I mean the cmos should automatically shut the system down at 80 celcius, unless that f...  [Read More]
Posted in: Help Old Uncle Astro: Intel Machine Wont Start
 T7nowhere
12-02-2006, 3:17 AM
#2
wow 102 celsius thats damn hot. Perhaps the cpu overheated and and died. The stock HSF should have been enough to keep the cpu from gaining temps like that, the case must have also had atleast the psu fan to keep airflow moving. Is the mobo or any...  [Read More]
Posted in: Darkness Within Relese Teaser
 T7nowhere
12-01-2006, 8:18 PM
#3
Taris Upper City Emporium is for mod releases Wait to post a new thread until you have finnished your tc....  [Read More]
Posted in: modding question
 T7nowhere
12-01-2006, 2:51 PM
#2
It depends on what you want to do, but the first step is to put more effort into using the search feature in the forum before posting. if you want to make a new hilt model this will help http://www.lucasforums.com/showthread.php?t=143805 but rememb...  [Read More]
Posted in: Making a new robe...
 T7nowhere
12-05-2006, 2:56 PM
#8
read this tutorial abouthow to make alpha channels in photoshop http://www.lucasforums.com/showthread.php?t=126716...  [Read More]
Posted in: Milkshape
 T7nowhere
11-29-2006, 3:28 PM
#16
You will still need 3dsmax/gmax, so if you make a lightsaber or any model in milkshape you will still need to get your model into 3dsmax/gmax so that the model can be rigged and exported in the ascii.mdl format that mdlops was writen to compile....  [Read More]
Posted in: Milkshape
 T7nowhere
11-28-2006, 7:13 PM
#7
not without gmax/3dsmax + nwmax....  [Read More]
Posted in:  Qui-gon Jin's Lightsaber
 T7nowhere
11-28-2006, 3:08 PM
#29
There will be a download link for that model on my webspace soon. Probably around monday....  [Read More]
Posted in:  Juhani's Dark Robes AVAILABLE! (finally)
 T7nowhere
12-15-2006, 8:37 PM
#25
Hey ChAiNz.2da, did you test this model in your game. I just say that because it can be dangerous to add characters to a model in a hex editor, oh but maybe you used mdlops. It's kinda funny I was just playing through KotOR with svцsh's Sanctuary...  [Read More]
Page: 6 of 49