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T7nowhere

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Page: 5 of 49
If the blaster is compiled already then simply decompile it with the read/write button and switch mdlops to Kotor 2 and compile the ascii.mdl that you decompiled from the compiled k1 model. You don't need to use replacer for this....  [Read More]
Posted in: Moddeling a gun same as Saber ?
 T7nowhere
01-12-2007, 7:12 PM
#2
Blasters, swords masks, basically any object without animations can be compiled by simply loading the model into mdlops and hitting the read write button....  [Read More]
Posted in: Help moding kotor( help me)
 T7nowhere
01-12-2007, 6:15 PM
#4
To add to what Jae said. This thread is closed due to not having a topic....  [Read More]
Posted in: modeling problem
 T7nowhere
01-12-2007, 6:20 PM
#6
Select the object you want to skin and open the material editor ("m" button should open it). you can apply as many objects to the same material as you want, but you can only apply an object to one material. does that make sense....  [Read More]
Thats ok. Ties happen....  [Read More]
Posted in: Existing Saber Model Numbers
 T7nowhere
12-30-2006, 11:46 PM
#5
For a couple of my K1 mods I have used the model vars from 199-250 for w_lghtsbr_xxx models and 199-213 and 250-251 for w_dblsbr_xxx. For TSL and USM I think we hogged all the numbers from 100-255. Although there are a couple gaps in between that we...  [Read More]
Posted in:  WotOR
 T7nowhere
01-12-2007, 10:25 AM
#121
^^^ Did you overwrite the original yellow saber model? I say this because I made only 2 models for her, yellow and red, so a straight overwrite of the yellow is what you need to do....  [Read More]
Posted in:  WotOR
 T7nowhere
01-11-2007, 3:24 AM
#118
^^^You need to make sure that you edit all 8 references to the texture color.The easyest method is to use mdlops renamer function. The instructions for it are in the apps readme....  [Read More]
Posted in:  WotOR
 T7nowhere
01-06-2007, 1:15 PM
#102
It works fine for me from the US link. If your getting redirected to another page,try hitting the back button to return to the mod page....  [Read More]
Posted in:  WotOR
 T7nowhere
12-29-2006, 5:22 PM
#97
But I think scripting the saber to be equipped at the beginning of the cutscene is what causes this problem? All the script does is tell the saber to (basically)turn off. You see for some reason the "ActionEquipItem" command will sometimes...  [Read More]
Posted in:  WotOR
 T7nowhere
12-28-2006, 3:08 PM
#94
Ooh, thanks for the scripts T7! I suppose a similar one is used for Bastila on the Unknown World. But can I ask why? Especially when her .utc there is unique? Because I know there are already several mods out there that already edit her utc so I sc...  [Read More]
Posted in:  WotOR
 T7nowhere
12-27-2006, 3:38 PM
#88
T7, would it be possible to let us know what those scripts look like? I tried to use DeNCS as you suggested but needless to say I couldn't get it to work... Reason I'm asking is because I want to equip all the dark-side Bastilas with Svosh's Revelati...  [Read More]
Posted in:  WotOR
 T7nowhere
12-27-2006, 5:26 AM
#83
Yes, she does use the saber I made her.I wrote a simple script that adds the saber to her inventory for the fight scenes and during the ingame cuts she will be holding the saber, which is also scripted. Ya, you can't touch those uti's on the SF with...  [Read More]
Posted in:  WotOR
 T7nowhere
12-27-2006, 12:21 AM
#81
Great job T7! I've been using your mods since CIS! A quick question for you...do you know what specifically is modified in the baseitems.2da file? Well I would hope I do. ;) There are no changes to the 2da files that are included in the tslpatchdat...  [Read More]
Posted in:  WotOR
 T7nowhere
12-26-2006, 11:45 AM
#75
Oh, yeah that explains it, although the alternative would be just to name the models differently right? Why not do this instead? 1) I can keep all my models in the same number range.(also less of chance that someone else will use the same number ra...  [Read More]
Posted in:  WotOR
 T7nowhere
12-26-2006, 12:44 AM
#72
^^^ Odd, I don't see how thats possible unless you installed the mod incorrectly. Anyway I'm glad its working for you now....  [Read More]
Posted in:  WotOR
 T7nowhere
12-25-2006, 3:00 PM
#69
Could you implent the lightsaber from your Revan's Mask + Mod into this mod? I'm asking this cause I like that saber alot! .. But I don't like the robes from your Revan's Mask + Mod. If you download version 2.0 the robes are an optional install, the...  [Read More]
Posted in:  WotOR
 T7nowhere
12-25-2006, 6:29 AM
#66
Thanks for the answer, T7! I have other questions, if you don't mind.. :D 1) Why make a new baseitems.2da entry for saber crystals? I've wanted to ask this for other mods but I never got around to doing so. Is the regular slot hard-coded for a cert...  [Read More]
Posted in:  WotOR
 T7nowhere
12-25-2006, 2:31 AM
#64
Well, which weapons? check your override to make sure that all these files are presant Ban_hilt00.txi Mand_hvypstl01.txi Mand_hvyrptr01.txi t7_ap_hilt.txi t7_apBlade01.txi t7_baccablade01.txi t7_bastila.txi t7_bigz01.txi t7_chundbow01.txi t7_hk_rptr...  [Read More]
Posted in:  WotOR
 T7nowhere
12-24-2006, 2:44 PM
#60
I'd like to report what I think might be a bug, or it just might be my computer running slow. On the Endar Spire, there was a slight delay between the moment Darth Bandon appears and when he brandished his new lightsaber, causing him to look hostile...  [Read More]
Posted in:  WotOR
 T7nowhere
12-24-2006, 12:39 AM
#58
yes, completly, just install that mod before this one....  [Read More]
Posted in:  WotOR
 T7nowhere
12-23-2006, 11:59 PM
#56
I can't say, Shem was nice enough to take those screens in his game, I don't have any of my screens up yet....  [Read More]
Posted in:  Cheesy Xmas pack by svцsh &T7
 T7nowhere
12-24-2006, 12:15 AM
#13
Hey Just a reminder about an old Xmas port ;) TSL Cheesy Xmas pack (http://members.shaw.ca/t7nowhere/files/TSL_Cheesy_xmaspack.rar)...  [Read More]
Posted in:  Shiny Madalorians and non-Plastic Aliens
 T7nowhere
01-06-2007, 1:10 PM
#35
Ok, I fixed the links. Both files should be downloadable now....  [Read More]
Posted in:  Cheesy Xmas Pack By svцsh & T7nowhere
 T7nowhere
12-24-2006, 12:13 AM
#19
Hey guys, Just a little reminder of an old mod. And because pcgm is so unreliable, I have uploaded it to my space K1_Cheesy xmas pack (http://members.shaw.ca/t7nowhere/files/Cheesy_Xmas_Pack.rar)...  [Read More]
Page: 5 of 49