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How can I save a data as .mdl??

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 Joris1
01-15-2006, 7:02 AM
#1
Hi, a few days ago, I played with Gmax. And I wanted to save the changed file as .mdl file??
 ChAiNz.2da
01-17-2006, 11:10 AM
#2
You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use...
http://nwmax.dladventures.com/)

Also, you'll need MDLops for conversion:
http://home.comcast.net/~cchargin/kotor/index.html) OR
http://www.starwarsknights.com/tools.php#skmo)

_________

Did you create your model from scratch? or is this a model imported from KotOR/TSL? That may help to know as well.. as you might come up with some difficulties :)
 Fred Tetra
01-17-2006, 5:21 PM
#3
You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use...
http://nwmax.dladventures.com/)

Also, you'll need MDLops for conversion:
http://home.comcast.net/~cchargin/kotor/index.html) OR
http://www.starwarsknights.com/tools.php#skmo)



Or you can just double-click on the .mdl file in Kotor Tool and let it do the extraction and conversion for you. As a bonus, it also extracts the necessary texture files, too. You can then import the resulting file using the NWMax plug-in.
 Det. Bart Lasiter
01-18-2006, 10:04 AM
#4
^^^^
Don't you still need mdlOps for compiling them to binary *.mdl's?
 T7nowhere
01-18-2006, 3:30 PM
#5
^^^ yes.
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