Hi, a few days ago, I played with Gmax. And I wanted to save the changed file as .mdl file??
You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use...
http://nwmax.dladventures.com/)
Also, you'll need MDLops for conversion:
http://home.comcast.net/~cchargin/kotor/index.html) OR
http://www.starwarsknights.com/tools.php#skmo)
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Did you create your model from scratch? or is this a model imported from KotOR/TSL? That may help to know as well.. as you might come up with some difficulties :)
You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use...
http://nwmax.dladventures.com/)
Also, you'll need MDLops for conversion:
http://home.comcast.net/~cchargin/kotor/index.html) OR
http://www.starwarsknights.com/tools.php#skmo)
Or you can just double-click on the .mdl file in Kotor Tool and let it do the extraction and conversion for you. As a bonus, it also extracts the necessary texture files, too. You can then import the resulting file using the NWMax plug-in.
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Don't you still need mdlOps for compiling them to binary *.mdl's?