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tk102

Latest Posts

Page: 74 of 85
Posted in: Ebon Hawk
 tk102
06-11-2004, 1:14 AM
#21
Check your PM mailbox....  [Read More]
Posted in: Ebon Hawk
 tk102
06-11-2004, 1:09 AM
#20
Probably because you have an error in your CreateItemOnObject statement. Check the name of the .uti carefully. (also if it's a custom .uti, it must be in the override folder too) Well I'm sorry if I'm such a pain which I know that I'm. But no one en...  [Read More]
Posted in: Ebon Hawk
 tk102
06-11-2004, 12:57 AM
#18
Assuming you're using the .nss that came with the Darkside Choker mod --- Did you compile the .nss to an .ncs?? What is g_a_mstrrobe0607? Do you mean g_a_mstrrobe06? Do you mean g_a_mstrrobe07? If you've placed the .ncs in the override folder, and...  [Read More]
Posted in: Ebon Hawk
 tk102
06-10-2004, 2:53 PM
#10
Hi there Reload2k, If you're interested in firing scripts from dialogs, take a look at the readme file that comes with DLGEdit. There are two types of scripts that are used in dialogs: ones that start void main() and ones that start int StartingCond...  [Read More]
Posted in: Canther2Human mod
 tk102
06-08-2004, 2:18 PM
#4
There's no explanation necessary -- to each his own! That's why people mod. Override367, it's good to see you back modding KotOR after your long hiatus....  [Read More]
Posted in: Change Language?
 tk102
06-08-2004, 7:29 PM
#3
I know there are issues with voiceovers and the way the game handles CExoStrings and CExoLocStrings, but you might have some good results if you simply move the Polish dialog.tlk and dialogf.tlk files into another folder and drop the English dialog.t...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 tk102
06-08-2004, 6:53 PM
#24
TK102, man I must have tried over 50 different visuals over the last few days. I'll give those entires a look asap. Just to make sure we're on the same page -- the numbers I listed there were for the 'name' and 'spelldesc' fields. You can search fo...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 tk102
06-08-2004, 4:41 PM
#22
Seprithro created that mod, called "Feel the Force". See: http://www.lucasforums.com/showthread.php?s=&threadid=125221 http://www.lucasforums.com/showthread.php?s=&threadid=127635 Try the Search function. It works wonders....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 tk102
06-08-2004, 4:14 PM
#20
Darth Khasei, Here are a couple of entries in the dialog.tlk file that you could use in spells.2da if you thought they weren't too off-track. (591 - Fire Pit) (1381 - Fire) (521 - Fire Grenade) (594 - Fire pit - large) (5859 - Flamethrower) (1638...  [Read More]
Posted in: looking for blaster mods and some questions
 tk102
06-08-2004, 5:11 PM
#4
Like a blaster that temporarily freezes the target ? Or stuns a target ? Or that emits a lightning like attack like the force power ? Or a blaster that emits force powers at no cost to the user-kinda like a wand in fantasy games ? No one has been a...  [Read More]
Posted in: Just another quitting thread
 tk102
06-01-2004, 5:24 PM
#4
Agreed, GU, it's been fun. I'm quitting too. I considered making a thread but this seems more appropriate. This community has been great to be a part of. There have many great contributors. Just wanted to especially thank the following people that...  [Read More]
Posted in: Editing Textures
 tk102
05-28-2004, 11:51 AM
#5
Easier way: In KotOR Tool, choose File: Manage Paths. In the Image Viewer field, browse to your Photoshop .exe. Then according to Fred's Readme:- To view tpc files in an external app, hold down the Shift key while double-clicking. The readme also say...  [Read More]
I think pcgamemods is serving this forum quite well and that adding another site would de-centralize the mods. Also, from a historical context, there have been 4 different 'admins' who have come along, generated a site or promised to, and then disa...  [Read More]
Posted in: Nwnnsscomp Help!
 tk102
05-28-2004, 2:08 AM
#2
You can simplify that batch file somewhat. Try: nwnnsscomp -v1.00 k_pend_traskdl40.nss or even nwnnsscomp -v1.00 *.nss...  [Read More]
Posted in: Need a specific variable
 tk102
05-27-2004, 4:15 PM
#4
Check the Global Boolean: tat_TuskenMad and try setting it to FALSE. Check also the Global Boolean: tat_TuskenSuit and try setting it to TRUE....  [Read More]
Posted in: Apologies and More Information on KOTOR: AE
 tk102
05-26-2004, 1:54 PM
#8
Stop. Lock this thread now....  [Read More]
Posted in: Bastila's romance w/ a female character
 tk102
05-26-2004, 6:43 PM
#9
Is it really that confusing? :confused: :confused: The pane on the left are your savegames. You click on something there and it either opens up stuff below it, or it provides you a means to edit it on the right side. Open up a savegame. Set Gender...  [Read More]
Posted in: Bandon is recruitable
 tk102
05-12-2004, 12:31 AM
#3
Congratulations on a mod well done and long time coming. and i couldn't do any voice acting...let's say that my voice doesn't fit for Bandon. Hmm. Couldn't or wouldn't? That would've been worth the price of admission. :D...  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
05-15-2004, 10:22 AM
#32
I Did that and Now When i try to enter the Basement my Screen is Tottally black... I can enter my menu but i cant see the basement! does 'warp basement' work for you?...  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
05-15-2004, 1:49 AM
#28
Make sure the basement.mod file is in your modules folder, not your override folder....  [Read More]
Posted in: Script help needed: spawning npcs
 tk102
05-23-2004, 5:56 PM
#17
I'm a bigger geek than most, perhaps. But thanks for the compliment. Scripting isn't too bad once you get a crash course in C++. And that doesn't take too long either. :)...  [Read More]
Posted in: Script help needed: spawning npcs
 tk102
05-23-2004, 5:36 PM
#15
Maybe you could post your code or send it to me or Darth333 for proofreading via PM....  [Read More]
Posted in: Script help needed: spawning npcs
 tk102
05-23-2004, 2:27 PM
#12
"vector vecNPC=Vector(x,y,z); location locNPC=Location(vecNPC, r);" What do i need to write in in those rows? First go into the module where the spawning will occur. Walk to the position that you'd like to spawn the NPC. Do the cheat 'wh...  [Read More]
Posted in: Where the hell is everyone???
 tk102
05-14-2004, 12:22 PM
#11
if someone could make the meeting with Deadeye Duncan on Mannan happen To do this, extract the .git file. Open it up in CamEdit and export the .camlist. Then open the .git in GFF editor and add duncan's utp to the CreatureList. Save. Re-open the .gi...  [Read More]
Source code published for this and all the other utilities that I host. http://www.pcgamemods.com/5310/...  [Read More]
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