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tk102

Latest Posts

Page: 69 of 85
Posted in: How to create a custom force power
 tk102
06-29-2004, 1:30 AM
#11
Just added svцsh's instructions on how to make a custom icon. Thanks svцsh -- just got your email....  [Read More]
Posted in: How to create a custom force power
 tk102
06-28-2004, 7:17 PM
#9
That's nwscript.nss, not newscript.nss, as in Neverwinter. It in the scripts.bif file....  [Read More]
Posted in: How to create a custom force power
 tk102
06-28-2004, 2:06 PM
#1
How to Create a Custom Force Power (by tk102, Darth333, and svцsh) Basically a Force Power is just another way to execute a script in the game with some casting animations. It's recommended that you write your own script rather than trying to custo...  [Read More]
Posted in: script : give item to a NPC in the right slot
 tk102
06-30-2004, 9:43 AM
#2
The functions that start with "Action" do not have a parameter of oNPC in them (they are assumed to work on OBJECT_SELF). So to get them to work on oNPC you have to use the AssignCommand function. It sounds like you were very close though....  [Read More]
Posted in: Speech Bubbles?
 tk102
06-28-2004, 3:58 PM
#4
Yes that will work. But you don't need three blank Replies. You can have each Entry point to the same blank Reply or have no Replies at all and you'll get the same effect. (Any 'dead end' in the dialog path will end the dialog.) You might also cons...  [Read More]
Posted in: Speech Bubbles?
 tk102
06-28-2004, 3:02 PM
#2
If there is only one entry and no replies in a .dlg, then it will appear as a speech bubble....  [Read More]
How to Create a Custom Force Power (by tk102, Darth333, and svцsh) Basically a Force Power is just another way to execute a script in the game with some casting animations. It's recommended that you write your own script rather than trying to custo...  [Read More]
Posted in: script syntax for multiple condition
 tk102
06-28-2004, 3:50 PM
#16
Yes that is the next step. I think you can carry on from here......  [Read More]
Posted in: ads.gorillanation.com
 tk102
06-28-2004, 4:36 PM
#13
I took a look at the page source of the user control panel and found this bit of javascript:<script language="JavaScript"> <!-- var random = Math.floor(Math.random() * 1000000000), cdate = new Date(); document.write('<iframe src...  [Read More]
Posted in: ads.gorillanation.com
 tk102
06-28-2004, 3:27 PM
#9
Along the lines of this: CERT recommends that Explorer users consider other browsers that are not affected ... such as Mozilla, Mozilla Firefox, Netscape and Opera. Mac, Linux and other non-Windows operating systems are immune from this attack. (ari...  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
06-29-2004, 2:45 PM
#28
Next time you use notepad, when you Save As, choose *.* All Files and then you can save with .nss extension. If you choose *.txt Text Files and try to save with .nss, Notepad will save as .nss.txt. It sounds like you have "Hide extensions of...  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
06-29-2004, 12:38 AM
#22
Check: 1. Do you have your .nss files in the override folder? 2. Are you sure those files are named blahblah.nss and not blahblah.nss.txt? 3. Have you renamed your override folder accidently?...  [Read More]
Posted in: pcgamemods not work
 tk102
06-29-2004, 7:53 PM
#25
Each browser is different... For IE6, it should be in Tools: Internet Options: Security: Internet Zone: Custom Level: Scripting of Java Applets: Disable For Netscape7, Edit: Preferences: Advanced: Scripts and PlugIns: Enable Javascript for: (uncheck...  [Read More]
Posted in: pcgamemods not work
 tk102
06-29-2004, 3:02 PM
#23
Have you guys tried turning off Javascript to see how that works for you? I there is a MaxOnline (c4.maxserving.com) script in there....  [Read More]
Posted in: Legal
 tk102
06-29-2004, 12:56 AM
#17
Yum, thanks Jackel! Oh was that a bribe? LOL....  [Read More]
Posted in: Legal
 tk102
06-29-2004, 12:33 AM
#15
you should have a blurb saying "Star Wars isa registered trademark of LucasFilms" I added that bit to KSE too....  [Read More]
Posted in: 6th custom saber
 tk102
06-30-2004, 2:48 AM
#22
Sep, I've tried downloading both your newest saber and you original saber and both appear to be slightly corrupted. The tag, comment and the templateresref show glitches in GFF Editor and neither would display properly in the game. (The icon was miss...  [Read More]
Meant to respond earlier to this thread. KSE v2.06 and above *can* modify the appearance of the PC/NPC. See http://www.pcgamemods.com/6 for the latest download....  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 tk102
06-29-2004, 12:52 AM
#110
You could knock out 4Meg of that by compressing it with WinRar, but that just another file to keep straight with others... 2DA files are bad enough to synchronize. :p I did suggest a bunch of possible spell names on the first page of this thread, bu...  [Read More]
Thanks for the update GofA. It's always nice to get resolution....  [Read More]
Reggie333 wants: something that lets you get party members early Tianhou_Zhong made same request on page 3 of this thread. My guess is that if you were to actually recruit your NPC before you were supposed to, you would probably run into their twin...  [Read More]
Here's a quote from the kse-readme.txt - If you make your early single-class character a Jedi class, you'll probably also want to grant him/her the Feat: Force Sensitive to give you an extra 40 points, otherwise you won't be able to do much in the...  [Read More]
When you load your savegame do the NPCs have a Jedi class? If so, do they have any powers in their Powers tab? Also you never mentioned which version you were running....  [Read More]
Yes, this is what I mean. Many dialog options, and even some cutscenes are expecting to be able to resolve your 'base' class as Solder/Scoundrel/Scout. Same goes for Gender. If the game can't figure you out things like this happen. (Getting stuck i...  [Read More]
I'm sorry to hear that you're having trouble with KSE. Were you running v2.06 or above? If so, you should've seen an error message popup during your editing process. For NPCs, you can either change the base class or multiclass them to Jedis. In ear...  [Read More]
Page: 69 of 85