Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

tk102

Latest Posts

Page: 85 of 85
Posted in: List of downloads - Tools and mods
 tk102
02-06-2004, 7:54 PM
#22
I have an alpha release of a GUI KotOR Savegame Editor available for people willing to test it for bugs. If you're interested, please visit Lil' Jawa's Sith Resource Board (http://sithres.board.dk3.com/2/viewforum.php?f=1) for download instructions...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-06-2004, 8:08 PM
#318
Fred, When you get started on GFF file manipulation, you may find it easiest to think of the file primarily composed of two types of recursive objects: Structs and Fields (with the occasional CExoLocString etc thrown in). Maybe that's obvious to you,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
01-22-2004, 10:35 PM
#290
Originally posted by kyrellic The 2da's were compiled, etc. to make it more difficult to modify. Going off-topic here -- Actually, I doubt that was the reason the 2DAs were compiled. The V2.b files are much smaller than their V2.0 counterparts by t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-06-2004, 9:08 PM
#68
Fred, When you get started on GFF file manipulation, you may find it easiest to think of the file primarily composed of two types of recursive objects: Structs and Fields (with the occasional CExoLocString etc thrown in). Maybe that's obvious to you,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
01-22-2004, 11:35 PM
#40
Originally posted by kyrellic The 2da's were compiled, etc. to make it more difficult to modify. Going off-topic here -- Actually, I doubt that was the reason the 2DAs were compiled. The V2.b files are much smaller than their V2.0 counterparts by t...  [Read More]
Posted in: all force powers (no-hex)
 tk102
01-21-2004, 6:39 PM
#39
How about uploading somewhere and providing a link? It's more, um civilized that way. Anybody......  [Read More]
Posted in: 2DA DeCompiler Download!
 tk102
01-20-2004, 4:19 PM
#5
Ah, what the heck. Even though the game works with decompiled 2DA files, let's write a 2DA re-compiler anyway. Here you go. 2DA -> V2b recompiler (http://webpages.charter.net/krumsick/kotor/v2bMaker.zip)...  [Read More]
Page: 85 of 85