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tk102

Latest Posts

Page: 72 of 85
Posted in: Help with making dialog with sound
 tk102
06-23-2004, 6:08 PM
#3
First, try finding a .dlg file with KotOR Tool that is spoken by a Trandoshan. Look at what is used for the VO_ID (under main structure) and the Sound fields (under each EntryList structure). You can copy those values into the same appropriate fiel...  [Read More]
Posted in: a script wich give money to player ?
 tk102
06-21-2004, 2:07 PM
#4
No problem ... take a peek a nwscript.nss to see all the handy functions. Some of them have language that's a throwback to Neverwinter Nights (gold is credits for example.)...  [Read More]
Posted in: a script wich give money to player ?
 tk102
06-21-2004, 1:46 PM
#2
void main() { int nGoldPieces = (number of gold pieces here); object oNPC=GetObjectByTag("your_npc_tag"); GiveGoldToCreature(oNPC, nGoldPieces); }...  [Read More]
There's no beating Hex Workshop for Hex Editors. http://www.bpsoft.com/...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-22-2004, 7:21 PM
#32
I know what you mean DK. Maybe the answer is to break apart the spell effect for the 1st object. The logic would be GetFirstObjectInShape Is this Object Valid? If so, is this Object a non-friend and is this Object a non-droid? If so, then call s...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-22-2004, 5:08 PM
#29
Strange -- Here's a way to do it without the break; statement. Maybe that was causing something to go awry. object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 17.0, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); int nBreak=0; while (nBr...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-21-2004, 1:43 PM
#20
Darth Khasei, Remember my post in your original thread (http://www.lucasforums.com/showthread.php?s=&threadid=129480) regarding the name and spelldesc fields in spells.2da -- well that's how you get the label to appear over the force power... ;)...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-21-2004, 10:39 AM
#18
Doom Dealer originally posted: up too you really, did you find out how to temporaraly increase your characters stats using a script yet?? Isn't that what the Force Valor series of powers does?...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-21-2004, 10:36 AM
#17
Good job, Darth333. Thanks for the credit and inclusion of the DS Choker. (This lightside power helps balance out that evil thing. :) ) Reload2k originally posted: how did you make the Power appear in the Battle Menu? Darth Khasei thought that woul...  [Read More]
Posted in: Visual Effects Armband
 tk102
06-20-2004, 10:44 PM
#15
The source code is available for a limited time here (http://webpages.charter.net/krumsick/kotor/vfxarm.zip). Also of interest -- it seems that swkotor.exe will not display more than 20 reply options per screen -- at least with the computertype=1 an...  [Read More]
Posted in: Visual Effects Armband
 tk102
06-20-2004, 1:37 PM
#10
Thanks for the feedback everyone... I thought you said you were going to retire from modding tk... Oh yeah... I forgot... well bye! J/K. I guess I'm just a drama king. :) But really, there are still some fun things that come be done with this gam...  [Read More]
Posted in: Visual Effects Armband
 tk102
06-19-2004, 9:55 PM
#1
Just uploaded a mod to PCGM that allows you to implement a 'permanent' visual effect upon your character. You can also use the armband to turn off the effect later. So if you wanted to wear carbonite chunks throughout the game, now you can. http://...  [Read More]
Posted in: Game Crashes when i reach Mission Vao
 tk102
06-19-2004, 3:34 PM
#6
Sounds like a corrupted savegame to me. Did you try an earlier save?...  [Read More]
Posted in: Bastila Underwear (with a thong)
 tk102
06-21-2004, 1:55 PM
#26
You haven't been here long have you? http://www.lucasforums.com/showthread.php?s=&threadid=121796 http://www.lucasforums.com/showthread.php?s=&threadid=121624 http://www.lucasforums.com/showthread.php?s=&postid=1495971#post1495971...  [Read More]
Posted in: Help with something
 tk102
06-19-2004, 6:56 PM
#35
:rolleyes: :rolleyes: :rolleyes: Post #6 = 1st script (shazam.nss) Post #16 = 2nd script (npc_shazam.nss) Post #20 = 3rd script (spawndarth.nss) The 2nd script needs to refer to your .utc's tag. The 3rd script needs to refer to the 2nd script (now...  [Read More]
Posted in: Help with something
 tk102
06-19-2004, 4:33 PM
#33
Also -- if you're renaming it to shazam.nss, make sure the spawndarth script refers to shazam and not npc_shazam as I have it posted. (The ExecuteScript function.)...  [Read More]
Posted in: Help with something
 tk102
06-19-2004, 4:30 PM
#32
1. Create a new folder. 2. Create a new text file in that folder. 3. Paste the npc_shazam code into the text file and enter the tag name of your npc where it says npc_tag_goes_here. 4. Rename the text file to shazam.nss. 5. Copy nwnnsscomp.exe into t...  [Read More]
Posted in: Help with something
 tk102
06-19-2004, 4:23 PM
#28
You should be fine, as long as you're sure that the only 'shazam.nss' that is in the directory that you're compiling, is the one that contains the code from my 2nd script. It looks like the errors you were getting came from a much longer script (101...  [Read More]
Posted in: Help with something
 tk102
06-19-2004, 4:16 PM
#26
Well from your screenshot, the spawndarth.nss is compiling fine. You should be compiling npc_shazam not shazam. npc_shazam is the 2nd script I posted in this thread. It compiles for me....  [Read More]
Posted in: Help with something
 tk102
06-19-2004, 4:06 PM
#24
Maybe you could post the error that is being generated by nwnnsscomp....  [Read More]
Looking for additional beta testers at this point. PM me if interested. Last call....  [Read More]
The next version of KSE will have more feedback -- errors will be known immediately as will 'successful' saves....  [Read More]
Try making a file called kse.log and put it in the same dir as KSE. Then try again. The kse.log file should have some info. You can send it to me if you like --- email address in the readme.txt...  [Read More]
Looking for additional beta testers at this point. PM me if interested....  [Read More]
Originally posted by darth makaan: btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it? There is an alpha version of KSE with this functionality added that is currently being tested for bugs. I...  [Read More]
Page: 72 of 85