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tk102

Latest Posts

Page: 76 of 85
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-22-2004, 6:44 AM
#22
Has anyone ever asked Bioware if they have documentation for the .mdl/.mdx file formats?...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-22-2004, 6:36 AM
#21
Well, isn't a map simply a .tga file named "lbl_map" + modulename and stored in swpc_tex_gui.erf? Then there are some icons that appear on the map according to the location of the player and other points of interest. The rooms are denoted i...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-22-2004, 3:49 AM
#19
gameunlimited said: So my guess now is that there is some other way besides the available files that tells the game whether a live planet is available or not. It makes you wonder if it's not in some obvious place like the registry or swkotor.ini. Bu...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-20-2004, 3:31 AM
#16
You know I never saw the Write button because the viewer window dipped below the bottom of my screen. Actually, what I do is set up Photoshop as the receptacle and use the handy Ctrl-Doubleclick to extract, convert, open up Photoshop. That's pretty s...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-19-2004, 11:45 PM
#12
Haven't played with that function, but I see the point in trying to use it. I couldn't find anything in the 2das either. Did you copy liv_m99aa*.rim files to liv_m99ab*.rim? and it still returned false? Maybe the area files themselves need to be re...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-19-2004, 6:59 PM
#10
Here's some more information regarding the graphical representation of new planets. The planetary.2da file has two fields of importance: icon and model. The first is a reference to a .tga file. The second is a reference to an .mdl/.mdx set. To creat...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 tk102
04-17-2004, 11:28 PM
#5
Confirmed. I was able to travel to Mgnails mod by simply renaming his gf2.mod to liv_m99ab.mod in the modules folder....  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
04-24-2004, 2:01 AM
#22
would it be easier for everybody if I repacked them without the pre specified folders? No keep 'em. That's the best way to ensure that people put them in the right place. I normally have path extraction off, but not this time....  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
04-24-2004, 1:42 AM
#18
M_G : Make sure your unzip program isn't extracting the file paths and creating new "modules" and "overrides" folders. That's what mine did and I thought I was going crazy....  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
04-23-2004, 6:50 AM
#14
Shosey, Please consider sending this mod (or a link to it) to uru (durion@voc-clan.com) to help centralize mods. Thread Cross-reference: http://www.lucasforums.com/showthread.php?s=&threadid=126383...  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
04-20-2004, 3:54 AM
#10
The substitution of your script for the original, then calling the original immediately afterwards with a different name. Your mod is injected in just a two-line script. Simple. Clean. Effecient. Trickery....  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
04-20-2004, 3:40 AM
#8
Shosey -- you know what like I best about this mod? The trickery of k_pebo_skybox.nss. Who thought of that? Very clever....  [Read More]
Posted in: Big Mod, descision time! please read
 tk102
04-24-2004, 1:38 AM
#21
I voted for Corellia too, Caporegime1986, FWIW. :)...  [Read More]
Posted in: Holowan Plug-in betav0.3
 tk102
04-18-2004, 2:55 PM
#5
Congratulations on this T7. I know you've been working on it for a long time. It's a great contribution....  [Read More]
Posted in: is it better to send by email, or have hosted?
 tk102
04-18-2004, 3:34 AM
#7
<sigh> Please read this (http://www.lucasforums.com/showthread.php?s=&threadid=126383)....  [Read More]
Posted in: Mod Request --> Recruitable Mekel and Lashowe
 tk102
04-18-2004, 3:29 AM
#2
Cross-reference to this (http://www.lucasforums.com/showthread.php?s=&threadid=126964) thread....  [Read More]
Posted in: Travelling to custom planets
 tk102
04-19-2004, 6:59 PM
#4
Here's some more information regarding the graphical representation of new planets. The planetary.2da file has two fields of importance: icon and model. The first is a reference to a .tga file. The second is a reference to an .mdl/.mdx set. To creat...  [Read More]
Posted in: Modding Team for a big project
 tk102
04-24-2004, 2:53 AM
#74
A lot happened while I was away! I thought you'd say that. :) Glad to have you on the team, Darth333....  [Read More]
Posted in: Modding Team for a big project
 tk102
04-19-2004, 11:17 PM
#65
Wow, I'm flattered. tk102 said: I can't say how much time I could commit at this point but I do enjoy the R&D of this forum. It keeps bringing me back for more. I would accept a position as co-leader with T7Nowhere and Gameunlimited. An unholy...  [Read More]
Posted in: new sabre released trust me worth a look
 tk102
04-23-2004, 7:46 AM
#59
Why isn't this been hosted at voc-clan.com? Please consider sending this to ('uru') for hosting to help centralize the mods. Cross-reference: http://www.lucasforums.com/showthread.php?s=&threadid=126383...  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
04-25-2004, 8:49 AM
#49
T7, I didn't think you could top your "Dark Side Scoundrel" find, but you did. You can be my QA checker anytime. :lock:...  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
04-25-2004, 3:34 AM
#44
Not yet. It's just some cookie crumbs that Bioware left for us to play with. Mgnails found the texture in one of the ERF texture packs....  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
04-25-2004, 1:22 AM
#42
Sleheyron + Unknown World = Atlantis (http://img56.photobucket.com/albums/v170/tk102/c61c2203.jpg)?...  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
04-23-2004, 6:47 PM
#39
Prime, cross-reference to this (http://www.lucasforums.com/showthread.php?s=&threadid=127001) thread....  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
04-19-2004, 6:32 AM
#30
New star map: Hoth (http://img56.photobucket.com/albums/v170/tk102/0c4857f1.jpg) New star map: Sleheyron (http://img56.photobucket.com/albums/v170/tk102/1c3aa1c8.jpg)...  [Read More]
Page: 76 of 85