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tk102

Latest Posts

Page: 70 of 85
Posted in: Looking for NPC -> jedi mod
 tk102
06-28-2004, 1:30 PM
#5
if you want to do it with code the key function is AddMultiClass something like this: void main() { oCarth=GetObjectByTag("Carth"); AddMultiClass(CLASS_TYPE_JEDIGUARDIAN,oCarth); }...  [Read More]
Posted in: Looking for NPC -> jedi mod
 tk102
06-28-2004, 1:10 PM
#3
override367, you mean this? http://www.lucasforums.com/showthread.php?s=&threadid=121036 :D :D...  [Read More]
Posted in: script syntax for multiple condition
 tk102
06-27-2004, 3:53 PM
#14
Try inserting oPC=GetFirstPC();in betweenif (!nFound) oThisItem=GetNextItemInInventory(oPC); } if (!nFound) { for (nIndex=0; nIndex<10; nIndex++) { oPC=GetPartyMemberByIndex(nIndex); if (GetIsObjectValid(oPC)) { oThisItem=GetItemPossessedBy(oPC,...  [Read More]
Posted in: script syntax for multiple condition
 tk102
06-27-2004, 1:16 PM
#12
int StartingConditional() { int nFound=FALSE; object oPC=GetFirstPC(); object oThisItem=GetFirstItemInInventory(oPC); while (GetIsObjectValid(oThisItem)) { if (GetTag(oThisItem)=="k35_itm_sithpass") { nFound=TRUE; break; } oThisItem=GetNext...  [Read More]
Posted in: script syntax for multiple condition
 tk102
06-27-2004, 12:18 PM
#10
I think this should work. int StartingConditional() { int nFound=FALSE; object oPC=GetFirstPC(); object oThisItem=GetFirstItemInInventory(oPC); while (GetIsObjectValid(oThisItem)) { if (GetTag(oThisItem)=="k35_itm_sithpass") { nFound=TRUE;...  [Read More]
Posted in: script syntax for multiple condition
 tk102
06-27-2004, 10:25 AM
#8
I've found it's less confusing to myself if I use the GetObjectByTag function for nearly everything. So instead of oPC=GetPCSpeaker();, which is the same as GetFirstPC() in this case, try oPC=GetObjectByTag("Zaalbar");...  [Read More]
Posted in: ads.gorillanation.com
 tk102
06-26-2004, 9:17 PM
#1
Hey! wtf is up with all the errors trying to load advertisements every time I go into user control panel? I know this isn't on topic, but ANNOYING is an understatement....  [Read More]
Posted in: Command Prompt Trick
 tk102
06-26-2004, 10:31 AM
#4
Ah, sorry about my English-centric tip... Here's how you can do it another way (also for those scared of merging .reg files) open explorer anywhere View -> Options... -> File types (tab) Find and select the "Folder" item in the &quo...  [Read More]
Posted in: Command Prompt Trick
 tk102
06-26-2004, 10:20 AM
#1
Here's a trick you can use to easily get to a command prompt from Windows Explorer. Take the following and put it into notepad. Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Directory\shell\Command] @="Command &Prompt" [HKEY_...  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
06-28-2004, 1:04 PM
#15
1.if I do the command propt way or the run way,I see the black nwnnsscomp for a split second,and can't read it for that split second,and That means you are NOT using a command prompt. Start: Programs: Accessories: Command Prompt...  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
06-27-2004, 11:29 PM
#13
Can you be more specific? What exactly are you seeing? If you are running from a command prompt or from a .bat file that contains "pause" in it, you should see the output of nwnnsscomp -- and it's pretty exact as to what the problem is. E...  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
06-26-2004, 10:14 PM
#9
put quotes around the path to your script: nwnnsscomp -v1.00 "c:\program files\blahblah\blah.nss" You always need quotes when your path contains a space....  [Read More]
Posted in: NSS Script Compiler tool problem...
 tk102
06-26-2004, 10:12 AM
#2
For some reason a lot of people are afraid of the command line, and yet many KotOR utilities are command line utilities... but of course not you Vor :) :) :) Here's what I do, Vor. I make a new (temporary) folder. I drop nwnnsscomp.exe into it along...  [Read More]
Posted in: pcgamemods not work
 tk102
06-27-2004, 9:40 AM
#13
If you think it's spyware: Try Spybot Search and Destroy at: http://security.kolla.de And Ad-Aware: http://www.lavasoftusa.com...  [Read More]
Posted in: pcgamemods not work
 tk102
06-27-2004, 12:11 AM
#9
What about this one: http://www.pcgamemods.com/5862/index.html...  [Read More]
Posted in: pcgamemods not work
 tk102
06-26-2004, 9:55 PM
#6
You guys having problems with pcgamemods -- do you have a problem if someone gives you a direct link to a mod? Example? um I dunno maybe this one: http://www.pcgamemods.com/5862/ ??...  [Read More]
Posted in: Legal
 tk102
06-26-2004, 10:05 PM
#5
If mods were sold rather than free, I think there would be more of an issue here....  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-26-2004, 6:01 PM
#46
By the way, that's the reason mgnails keeps killing himself with 'Friendly' powers. Because the PC is the SpellTarget of a Friendly Force Power!...  [Read More]
Posted in:  NEW FORCE POWER: turn ennemies into allies
 tk102
06-26-2004, 5:58 PM
#45
Right. You only need the whole Area of Effect spell for when you have a semi-hostile spell as a 'Friendly' force power. That's because Friendly force powers have no other way of targeting. Sorry, I could've pointed you in the right direction a long...  [Read More]
Posted in: Visual Effects Armband
 tk102
06-27-2004, 3:27 AM
#22
New version available: http://www.pcgamemods.com/5896/...  [Read More]
Posted in: Dark Lords Force Powers Mod (READY!)
 tk102
06-27-2004, 11:02 PM
#102
I just want to say I also enjoyed your website. The screenshots add so much. I didn't know The One was such a good stuntman (he rivals Trask)....  [Read More]
:doh: I didn't even consider that possibility. That would be easy enough to fix on the next revision....  [Read More]
Thanks for the feedback. I'll look into it....  [Read More]
Sounds like I'll have to expand the capabilities of Bioware:TwoDA.pm to accomplish that. Can be done, just requires time....  [Read More]
So, T7 and everyone, do you think this would work for a new KSE feature: Have a button that: 1. Check to see if Appearance.2da is in Override, otherwise extract appearance.2da to override. 2. Modify said appearance.2da so that all rows have a backu...  [Read More]
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