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eidospsogos

Latest Posts

Page: 9 of 17
Posted in: is it possible . . . . .
 eidospsogos
01-01-2004, 2:20 AM
#2
not at the moment no. someone has made a character editor, for savegame editing, but it is in the beta stages right now. he plans on eventually adding support for editing your other characters. so you could swap feats out and give them the ability to...  [Read More]
Posted in: Male Twi'Lek Player
 eidospsogos
01-01-2004, 2:21 AM
#2
it's pronounced both ways you would think to pronounce it phonetically in the game. so who knows. and this would be possible as you already have twi'lek player models. you'd just have to find someone who knows how to switch player models with NPC mod...  [Read More]
Posted in: Is there ANY way at all to WALK in this game?
 eidospsogos
12-30-2003, 12:13 AM
#5
why would you want to walk in this game? it got annoying enough just being able to run. i mean sometimes i feel it would be a nice additive for ambience purposes. but geez on kashyyk it would have been downright hell....  [Read More]
okay.....so i played through the game three times before i did it. but it had to be done. had to mess around with the giveitem cheat, just to see things i had missed or had never had the opportunity to get. well you come across codes for clothing v...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-30-2003, 12:06 AM
#34
well, celladur, i can't help with getting into these things, but if you guys figure out how to get into the player textures, let me know as i really want to do some skinning with this game. BADLY!!!!...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-28-2003, 10:58 PM
#27
yes!!! thanks very much once again. it now works beautifully....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-28-2003, 2:57 AM
#18
sure, i'll mail it to you. let me know if you get the feat thing working. because i can't....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-28-2003, 2:30 AM
#16
i could not tell you as i have no idea why that would happen. i have never had that happen to me. i would not think you should have to sign up for anything, but i do not know....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-27-2003, 11:39 PM
#14
well the possible fix mentioned, is not possible in my case. it was merely suggested that i had put the kmu exe file into one savegame folder and was loading a game from a different folder. but that's not possible because i have only one savegame....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-27-2003, 7:58 PM
#11
hey, devan.....having a little trouble with ingame feat recognition. i'm in the ebon hawk as stated in the readme. the program recognizes the feat i say i have. i swap out the one's i don't want with one's that i do want. but when i load the game not...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-27-2003, 6:17 PM
#8
i don't have any trouble with it myself. not really a flash movie, as much as maybe a flash interface....  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-26-2003, 10:39 PM
#3
would there be anything for you to gain in knowing the way to hex-edit your savegame files? because if this would help you in figuring out how things are stored at all then here is a link going over some pretty basic stuff. this may be of no help at...  [Read More]
Posted in: Kotor Mod Utility: the savegame editor
 eidospsogos
12-26-2003, 10:32 PM
#2
My friend you are a GOD!!!! i haven't tried it out yet, but my thanks, and everyone else's is already given you for even attempting this!! No more hex-editing!!!! woohoo!!!...  [Read More]
Posted in: Doublesided Lightsaber...
 eidospsogos
12-29-2003, 7:47 PM
#6
the double-bladed saber, or lightstaff, was used long before maul used it. we know this as exar kun used one. and that was probably 50 years before kotor time. it's not a training saber. though i did read it takes significantly more training to use o...  [Read More]
Posted in: Doublesided Lightsaber...
 eidospsogos
12-25-2003, 12:40 PM
#3
yeah this same topic was started under a thread in the republic newsfeed(except it was called "some historical things" or something like that), and covered in much more depth there....  [Read More]
Posted in: we gotta start modding..
 eidospsogos
01-01-2004, 2:28 AM
#57
i don't care about the models. i want the skins. two different things. one is a 2 dimensional piece of art that wraps around a 3 dimensional piece of art(called a model :)) to give it texture, and indeed visibility. so yes phelon, please please ple...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-30-2003, 2:08 AM
#40
well, let's be realistic here people. we've barely been able to get into anything in this game. adding anew species with no exisiting in-game model is going to be pretty difficult when no one even knows how to skin for this game. i mean being a twi'...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-30-2003, 12:10 AM
#37
okay, i will say this. i don't know if anything can be done about this. but i felt you did not get to gain enough feats in the game. there was away to get arounfd not getting enough force powers. but i would play the game more if the character growth...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-25-2003, 10:37 PM
#32
well, i don't know how eliminating the original non-jedi class altogether would be considered cheating. there are characters in this game that start out as jedis. it may not fit too well with the plot, but i would not consider it anymore cheating tha...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-25-2003, 12:50 PM
#28
yes, that would be better. i mean you have characters that start out as jedi(Bastila etc) so it may be possible to eliminate the beginning non-jedi class. i know i have messed around with the idea while merely hex-editing my savegame file. i simply...  [Read More]
Posted in: XP cap remover (long)
 eidospsogos
12-28-2003, 2:03 AM
#8
uhm, well i wasn't really interested in being a jedi from the beginning. that does not really help me gain any feats. :)...  [Read More]
Posted in: Running in place
 eidospsogos
12-30-2003, 9:54 PM
#6
alot of times my computer confuses which mouse button is what, so when i click the right mouse button it starts running even though i was trying to look around. :) i then simply politely remind my computer that the left mouse button is for running by...  [Read More]
Posted in: The PC version is here. What about mods?
 eidospsogos
12-30-2003, 2:13 AM
#39
hmmmm. if someone checks this out and it does indeed allow the viewing of models/textures let us know.(i'd do it myself but i have no idea where this stuff is supposed to be located) then we just have to find something to edit said textures....  [Read More]
Posted in: The PC version is here. What about mods?
 eidospsogos
12-30-2003, 12:18 AM
#37
i wouldn't think that's how software developers normally work either. but normally software developers don't ban the discussion of modding games on their forums either. at this point i wouldn't dismiss any possibility....  [Read More]
Posted in: The PC version is here. What about mods?
 eidospsogos
12-28-2003, 3:58 PM
#31
there is a complete list of all items found at gamefaqs.com under the title of consoles cheats/codes. it's been up for at least a month. so i would say no, the huge list above was not really needed. it might have been best to add it to the PC version...  [Read More]
Page: 9 of 17