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eidospsogos

Latest Threads

Page: 1 of 1
Posted in: New Armor for Exar Kun
 eidospsogos
01-30-2004, 12:02 AM
#1
[EDIT] there is finally a host for the armor. here is a link to the files as they exist right now. a slight re-skinning project is in mind as well, but check out the stats of the armor and share your opinions. here's the link (and a very big THANK YO...  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
01-24-2004, 12:35 AM
#1
i think the title is pretty self-explanatory. but if not i was wondering if it was possible to remove alignment restrictions for items such as the star forge robes etc. if so does anyone know how?...  [Read More]
Posted in: 2da question. possibly....
 eidospsogos
01-22-2004, 11:22 PM
#1
big question, maybe, when you start the game you have a base of 8 in all attribute categories and are awarded 30 attribute points to distribute. does anyone know where the info for this is stored? i have not found it in the 2da's directory....  [Read More]
okay. i don't need very much, really. but here it is. i have been editing 2da's to increase the amount of powers/ feats gained by certain classes. i have tested out the feats by merely staring a new game. BUT, i no longer have a normal average ru...  [Read More]
i cannot reply to any posts in the holowan labs. it times out and gives me a server cannot be found error every time i try. other areas of the starwarsknights forums seem fine. i mean they're slow to post, but at least they eventually do. :) anyway,...  [Read More]
okay.....so i played through the game three times before i did it. but it had to be done. had to mess around with the giveitem cheat, just to see things i had missed or had never had the opportunity to get. well you come across codes for clothing v...  [Read More]
Posted in: Getting at the skins in Kotor....?
 eidospsogos
11-25-2003, 3:33 PM
#1
okay, first i know that technically this does not belong here. but i have searched google for hours and can find no suitable forums. biowares official forum does not allow discussion of modding kotor, so this is a last resort. (though i have gotten m...  [Read More]
Posted in: Knights of the Old Republic.....Mods??
 eidospsogos
11-23-2003, 9:39 PM
#1
okay, first i know that technically this does not belong here. but i have searched google for hours and can find no suitable forums. biowares official forum does not allow discussion of modding kotor, so this is a last resort. (though i have gotten m...  [Read More]
Posted in: Jedi and gloves...? Need opinions.
 eidospsogos
11-22-2003, 8:10 PM
#1
okay, this is a very simple question. how many people think it is appropraite for jedi to wear gloves? i noticed that no SP human characters had gloved hands. through most of the movies, jedi with gloves are hard to find. luke wore one over his mech...  [Read More]
Posted in: Jedi Academy Skeleton....?
 eidospsogos
11-02-2003, 7:48 PM
#1
will there be a jedi academy skeleton released that can be opened with the prior xsi importer released for 3dsmax....? everytime i try to open the one that came with the modeling tools max gives me an error message about level 3 revision not being s...  [Read More]
Posted in: Modeling problems....or problems with Modview
 eidospsogos
11-01-2003, 9:18 PM
#1
okay, problems and i am not sure what's going on..... first: i was playing around with a couple of models, pulling a part off one and adding it to another. i imported the .glm, selected the part i wanted deleted the rest, and then imported the .glm...  [Read More]
does anyone know, and this may have already been covered elsewhere....but i am fairly new to all this, how to recompile the skeletal structure of a JO model for use in JA.... JO models appear to have more bones by a fairly large number.....so is thi...  [Read More]
as stated in the thread title i need to know if milkshape 3d is the only modeling program that can import a glm and export a md3.....i mean as expensive a program as 3dsmax is i would have expected these abilities as native.....but from my research b...  [Read More]
Posted in: Hilt problems.....need help
 eidospsogos
10-26-2003, 3:34 AM
#1
okay....this is a completely new area for me.....but it seems that hilt models and there corresponding images are premanently boundn to the name of the folder they were created in....and as i was trying to mess around with some hilts from JO in JA, t...  [Read More]
okay, i promised a turtorial.....so here it goes.....we will be taking this from the most basic perspective in order to make it completely understandable.....in other words i will show you a model_default.skin from an already existing model folder an...  [Read More]
okay, i promised a turtorial.....so here it goes.....we will be taking this from the most basic perspective in order to make it completely understandable.....in other words i will show you a model_default.skin from an already existing model folder an...  [Read More]
okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to creat...  [Read More]
Posted in: New SP classes.....Icons mainly?
 eidospsogos
10-21-2003, 12:36 AM
#1
i posted this thread originally in modeling.....but i am getting no help there.....so i am posting the link to the thread here.....if someone hasd the time to hop over and read it, and happens to have any info that would help, please feel free to sha...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-18-2003, 5:10 PM
#1
i finally managed to figure out how to add new player classes to SP.....but i am clueless as to how to create icons that are accurate representations of what you will actually be getting.....and i have yet to find anyone else with SP mods that have b...  [Read More]
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