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eidospsogos

Latest Posts

Page: 13 of 17
Posted in: JA Modeling tutorial?
 eidospsogos
11-03-2003, 8:14 PM
#6
yeah, it was just a tip for the poster. if you saw it that's all i needed. as for gmax, i have had very little luck with md3's. i have had good luck with importing and exporting md3's from milkshape. in fact there is also a glm importer for milkshape...  [Read More]
Posted in: JA Modeling tutorial?
 eidospsogos
11-03-2003, 6:08 PM
#4
here is a link to a site with a couple of tutorials on modeling for JO. the basics still apply, but the jedi academy skeleton has 19 less bones than the JO skeleton. http://www3.sympatico.ca/psykopat/ import/export tolls for 3dsmax are hard to co...  [Read More]
Posted in: Jedi Academy Skeleton....?
 eidospsogos
11-03-2003, 3:15 PM
#5
yeah, i understand what you mean..... didn't think to do that. bought a system about 6 months ago just for doing this sort of stuff, so i do have two hard drives. and the new modview will open JO models correctly as long as the correct humanois.gla...  [Read More]
Posted in: Jedi Academy Skeleton....?
 eidospsogos
11-02-2003, 10:37 PM
#3
hey, thanks alot for all the help. the only reason i was wanting the new skeleton, was due to problems viewing things with modview. you know, this skeleton has this many bones and needs recompiling error. i appreciate all the help though. thanks....  [Read More]
Posted in: Jedi Academy Skeleton....?
 eidospsogos
11-02-2003, 7:48 PM
#1
will there be a jedi academy skeleton released that can be opened with the prior xsi importer released for 3dsmax....? everytime i try to open the one that came with the modeling tools max gives me an error message about level 3 revision not being s...  [Read More]
Posted in: Help Plz IMANOOB
 eidospsogos
11-02-2003, 3:31 PM
#4
and the reason it does not have a model.glm, is because it is ONLY a reskin. which means it uses the model.glm that came with the game for tavion.....so simply copy all the files into the tavion or tavion new folder, whichever one the skin is for. th...  [Read More]
Posted in: Help Plz IMANOOB
 eidospsogos
11-02-2003, 3:25 PM
#3
i thinks he's asking for more than you think. he's probably asking for a way to have tavion as a selectable character in SP...... if so, go here..... http://www.lucasforums.com/showthread.php?s=&threadid=116050...  [Read More]
Posted in: Problem with cape in re-skin in JA
 eidospsogos
11-03-2003, 3:22 PM
#7
hmmm.....everything looks fine. i would probably have to mess around with the file myself to figure out what's going on. it's very odd that it would show up in modview, but not in the game. that usually does not happen. i'll get back with you once i...  [Read More]
Posted in: Problem with cape in re-skin in JA
 eidospsogos
11-02-2003, 3:47 PM
#2
actually that's very odd. if modview is loading the model without any "part" not found errors and the cape is showing up in Mod view, it should show up in game as well. are you making these .skin files for SP use, as in renaming them for th...  [Read More]
Posted in: Modeling problems....or problems with Modview
 eidospsogos
11-02-2003, 1:22 AM
#6
okay this is odd....i found the JA skeleton in the JA tools release. but the plugin that allowed me to import the JO skeleton keeps giving me the error message level 3 revision not supported when i attempt to open the JA skeleton with the importer. a...  [Read More]
Posted in: Modeling problems....or problems with Modview
 eidospsogos
11-01-2003, 11:00 PM
#5
wouldn't happen to know, how or where to get the JA skeleton would you?...  [Read More]
Posted in: Modeling problems....or problems with Modview
 eidospsogos
11-01-2003, 10:56 PM
#4
thanks alot....looks good...  [Read More]
Posted in: Modeling problems....or problems with Modview
 eidospsogos
11-01-2003, 9:53 PM
#2
okay the model shows up now i fixed that..... but the directory tree looks absolutely nothing like the one that the model originally had. such as i now have no linked animations, and the surfaces tree is completely different. i have yet to get rid o...  [Read More]
Posted in: Modeling problems....or problems with Modview
 eidospsogos
11-01-2003, 9:18 PM
#1
okay, problems and i am not sure what's going on..... first: i was playing around with a couple of models, pulling a part off one and adding it to another. i imported the .glm, selected the part i wanted deleted the rest, and then imported the .glm...  [Read More]
Posted in: Problems with Mod View
 eidospsogos
10-30-2003, 2:04 AM
#4
it needs to be in a folder titled base in order to function properly, otherwise you get all sorts of weird errors. the program has trouble recognizing over a certain amount of layers in the file path.....and just as the game, requires base be in th...  [Read More]
Posted in: Problems with Mod View
 eidospsogos
10-30-2003, 1:11 AM
#2
where do you have the program installed....?...  [Read More]
point taken, i guess. but just so you know slurring would denote an omittance of syllables or a spilcing together of two syllables. that would be hard to do typing. all i was doing was omiiting all punctuation other than the elipse, which is used...  [Read More]
sigh. must i go through this once again. i appreciate the help. i do. but the structure i choose to post in is really merely a matter of "i am posting on a gd computer game forum, and i don't necessarily feel like taking the time to worry abo...  [Read More]
that's cool....thanks for the info.......  [Read More]
yeah. i know that part. have always known the way it worked in theory, just without the plugin i had now way to apply the theory. my post was referring to the copying of a playerchoice.txt from another folder. say the jedi_hm for instance. that was...  [Read More]
as far as i know, and this is a reply to the shader discussion, the icons that i made for my SP class changed colors, when the appropriate color block was selected, however the body parts themselves did not. i assumed that was due to the way the who...  [Read More]
here is a link to a plugin for photoshop that will handle the alpha transparency channels in .png images.... http://www.lucasforums.com/showthread.php?s=&threadid=116358...  [Read More]
here is a link to a plugin for photoshop that will handle the alpha transparency channels in .png images.... http://www.lucasforums.com/showthread.php?s=&threadid=116358...  [Read More]
and boinga1, i am planning on releasing some files when i feel they are completed. i tend to be very detail oriented, and sometimes that causes me to work longer on things than need be. but i do plan on releasing a few when i feel i have accomplished...  [Read More]
well, as legible refers to clarity in handwriting, that should be no problem. otherwise, were i to put up a tutorial officially, i would probably write more formally. but as this was an attempt to throw a tutorial together very quickly for someone wh...  [Read More]
Page: 13 of 17