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eidospsogos

Latest Posts

Page: 17 of 17
Posted in: How 'bout THIS for a new saber design...
 eidospsogos
10-19-2003, 3:05 AM
#3
wow.....someone concerned with grammar! and i am not being sarcastic in the least, i am pleasantly surprised that the entire world has not lost all concept of the english language. i was seriously beginning to think that the countries official langua...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-19-2003, 1:24 AM
#6
Come On. Surely someone has to know the solution, or at least the mechanics, of this issue.....?!!...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-18-2003, 7:50 PM
#5
and i have photoshop 7.....no big deal there.....but what i can't figure out is how the icons in the game work....they are .png images......and when you open them all they are is a basic outline or trim of the or on the actual model itself with a tra...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-18-2003, 7:36 PM
#4
they all have crummy icons though, as i have yet to figure that one out.... :)...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-18-2003, 7:34 PM
#3
there are actually two ways to get the game to recognize the new player class once you have created all the necessary files....as for the one created for you in my earlier link to the reborn race, all you have to do to get the new category to show up...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-18-2003, 5:10 PM
#1
i finally managed to figure out how to add new player classes to SP.....but i am clueless as to how to create icons that are accurate representations of what you will actually be getting.....and i have yet to find anyone else with SP mods that have b...  [Read More]
Page: 17 of 17