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eidospsogos

Latest Posts

Page: 4 of 17
Posted in: Mission w/o twilek appendages possible?
 eidospsogos
01-27-2004, 10:50 PM
#15
hey, cool. a way to get bandon's REAL armor. that's helpful. i'll be sure to mess around with that. and if one more person calls him darth BRANDON i am going to go insane. this is STAR WARS. not Beverly Hills 90210. geez....  [Read More]
Posted in: Hey, Fellow Knights
 eidospsogos
01-25-2004, 11:51 PM
#8
really? i have seen nothing in the item file, or filename that refers to turqoise. to what are you referring....  [Read More]
Posted in: Hey, Fellow Knights
 eidospsogos
01-25-2004, 11:32 PM
#6
unless yavin has recently been added to the downloadbale content for xbox, then it is not there. it was not in the xbox version upon it's release at all. and let me just correct a comment made about a turqoise saber. where are you getting that from?...  [Read More]
Posted in: Editing text reference in the inventory
 eidospsogos
01-25-2004, 6:25 PM
#10
one more question. this works. but i am getting white squares in the black background of the gui. i am assuming there are coming after hard line breaks(you know hitting enter). anyone know how to get rid of them? [EDIT] i got rid of them, but only b...  [Read More]
Posted in: Editing text reference in the inventory
 eidospsogos
01-25-2004, 5:57 PM
#9
hey thanks alot. any idea what the gender option is for?...  [Read More]
Posted in: Editing text reference in the inventory
 eidospsogos
01-25-2004, 5:09 PM
#6
okay then. how do you edit an item's description without editing the dialog.tlk file....  [Read More]
Posted in: Editing text reference in the inventory
 eidospsogos
01-25-2004, 4:44 PM
#3
you can view them with the editor. how to edit the entries remains to be seen. [EDIT] does anyone know how to edit the dialog.tlk file?...  [Read More]
yeah with photoshop even your everyday average joe who couldn't draw a circle to save his life can color change the hell out of skins and consider themselves artists. :)...  [Read More]
oh and kitty, the tlk editor from nwvaults will open the kotor dalog.tlk file. the one i downloaded was the viewer directly from bioware. what purpose that thing serves is beyond me. but the tlkeditor 1.1 opended the .tlk from kotor just fine. not a...  [Read More]
as far as item files go, download fred tetras kotor tool here: http://www.lucasforums.com/showthread.php?s=&threadid=121572 this program when started will automatically TRY to find your kotor installation. (and to avoid bugs in extracting with...  [Read More]
okay, i am assuming you are speaking of troubles opening files that i told you can be opened with the .gff editor. more than likely you're having the same problem i had when i started all this. the files you will be opening with the .gff editor do no...  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
01-25-2004, 4:19 PM
#53
the above info is indeed correct. item descriptions are stored in a file called dialog.tlk. each entry has a corresponding strref, which the item's .uti will reference to when pulling up the item's description....  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
01-25-2004, 4:05 PM
#52
some of that is stored in the item file itself. the value model variation in lightsaber uti's tells the game to load this model for this saber. the itemfile(.uti) also contains references that allow the game to load the description and item name. th...  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
01-25-2004, 1:59 PM
#50
but, no it doesn't have properties really. the properties list for a lightsaber is a list of crystals one can use in it to give certain effects. without this list, the item still retains the stats from baseitems.2da. but the item is not upgradable as...  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
01-25-2004, 6:08 AM
#46
okay. you can just about forget the malak's lightsaber thing ever being fully upgradable. first whoever said something about it being malak's lightsaber seems to override any properties list is dead right. no matter what i changed i could not get t...  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
01-25-2004, 4:55 AM
#45
to be honest, the 20 something branches in the properties list for sabers has pretty much kept me away from them(as the sabers thing didn't really bother me THAT much :)). that and the inability to copy from one .gff to another. fred tetra was plann...  [Read More]
Posted in: nudity
 eidospsogos
01-28-2004, 1:35 AM
#23
i think the reason we are even having this disagreement, is because i haven't seen anything that implied to me that there was any modeling done for the sake of underwear. i am saying what i have said and am continuing to say, because from what i coul...  [Read More]
Posted in: nudity
 eidospsogos
01-27-2004, 11:05 PM
#21
the ring around the neck is there regardless of what skin you use. the ring around the neck is there when bastila is in her underwear. the ring around the neck will ALWAYS be there because the head and the outfits are all SEPARATELY skinned, and the...  [Read More]
Posted in: nudity
 eidospsogos
01-25-2004, 11:39 PM
#9
a mesh may be designed for underwear, but it is also designed to resemble the human body. and thus any skin with enough work can look more accurate anatomically and more aesthetically pleasing than the one being referred to. personally i've never b...  [Read More]
Posted in: shiny armor texture
 eidospsogos
01-27-2004, 11:21 PM
#18
uhmmm.....i have had no problem retaining shader effects when working with tga's saved in photoshop. and photoshop prompted me when it came time to save as to what bit mode i wanted the file saved in. photoshop handles .png's horribly with it's nativ...  [Read More]
Posted in: Vader mask mods
 eidospsogos
01-25-2004, 8:15 PM
#15
i'm guessing the breath mask maybe. :) it's immunity to poison. there is an advanced version called the advanced bio-stabilizer mask sold at yavin. don't remember what it adds though. probably mind-affecting immunity....  [Read More]
Posted in: Vader mask mods
 eidospsogos
01-25-2004, 2:20 PM
#13
looks like the easiest way to do this, is to open the appearances.2da file. then under all the many options for PC and NPC characters, change the model reference for jedi robes, to a model reference you like. this in itself is no small task. and as...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 eidospsogos
01-28-2004, 9:53 PM
#303
okay. i have run acroos the same issue myself. you must first of all drop off all level prerequisites from all feats. so that any feat can be gained at any level. that caused my first crash. second, there is a certain amount of feats you can be gran...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 eidospsogos
01-25-2004, 5:03 AM
#43
hey fred here's a thought. i have recently run across a rather SERIOUS limitation in the .gff editor. it can NOT copy a value from one .gff to another. i know your program is designed to work with the bioware .gff editor, but what are the chances you...  [Read More]
Posted in: Holowan CloakWorks
 eidospsogos
01-25-2004, 2:05 PM
#22
thanks for the info i'll be sure to try that. and in the appearance.2da file yuthura is listed as being N_SithComF....  [Read More]
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