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eidospsogos

Latest Posts

Page: 1 of 17
Posted in: Malak's Saber mod
 eidospsogos
02-05-2004, 1:22 AM
#15
i'm pretty sure the power of the darkside only consumes those who use it. as they are the ones who rot and fall apart. :)...  [Read More]
Posted in: Malak's Saber mod
 eidospsogos
02-04-2004, 10:17 PM
#11
uhm, regular sabers in this game are held with two hands. and yes malak's saber itself is not fully upgradable in the sense that if the crystal is removed it reverts. but, names of items can be localized. what i would like to know, is how you got it...  [Read More]
Posted in: Dialog editor
 eidospsogos
02-04-2004, 10:10 PM
#12
the .tlk editor form NeverWinter Vaults works pretty well. especially in conjunction with the tlk viewer from bioware. as the bioware viewer has a search function as well as the ability to type the exact .str number you are looking for, you can use i...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 eidospsogos
02-05-2004, 1:09 AM
#12
under item properties list the entry to up a dex bonus will look like this: (and you can get the modded gff editor from the list of tools sticky in this forum) ChanceAppear [BYTE] = 100 CostTable [BYTE] = 2 CostValue [WORD] = 2 Param1 [BYTE] = 255 P...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 eidospsogos
02-05-2004, 12:45 AM
#10
if i remember correctly, .uti files are opened with the standard .gff editor. in fact, yes i know for sure. the .gff editor from bioware will open .uti files. you just have to right-click it and choose open with, or download the the modded .gff edito...  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 eidospsogos
02-05-2004, 12:27 AM
#8
but there's not a need to mod baseitems at all. you can add to the items max dexterity bonus within the item's .uti file. and then you change only that item's maxdexterity bonus. there is no need to mess with baseitems at all....  [Read More]
Posted in: Changing an Armor Max Dexterity bonus
 eidospsogos
02-04-2004, 10:25 PM
#6
of course you can up the dexterity bonus in the properties list of indivdual items, without worrying about affecting all the other amors in that class....  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-04-2004, 10:21 PM
#20
actually i was serious. i didn't really consider my mods very much of anything. i mean there are people out there that are changing the plotline. i'm just making changes to items. :) and a few changes to the level-up system. they were really more for...  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-04-2004, 9:57 PM
#18
the mods i have made so far are both hosted by shimaon, who has my great thanks. there is a link to my power/feats/skills override files, as well as some robe mods, and the exar kun armor that i re-designed(stat-wise, not visually). look for it above...  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-04-2004, 1:30 AM
#15
yeah that's the file. you just change all the 0's to 1. that was the first and easiest part of modding for me. :) gotta love all those skill points. well, if you edited classes.2da to give yourself extra skill points by editing your skillpoint base,...  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-03-2004, 10:34 PM
#12
yeah i knew it was possible to GAIN all feats at level 1. but you cannot grant more than 10 feats per level. by grant i mean feats that are awarded automatically at certain levels. like the soldier getting all armor proficienciea automaticvally. or t...  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-03-2004, 1:38 AM
#10
oh, you mean you can manually selct all feats. i said award feats. you know as in at level 1 you automatically gain this feat. that is being awarded a feat. having to manually select one is not being awarded a feat, it is using a feat point to manual...  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-02-2004, 1:53 AM
#7
uhhh.....i do not think you can award a character every feat at level 1. whenever i awarded feats, if i had more than ten feats per level awarded, the game locked up and shut down....  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-02-2004, 1:14 AM
#5
well to be honest with you, there's not a reason in the world to give yourself 99 feats per level. i gave myselkf either 3 or 5 per level, and by level 17 i was out of feats. as for the powergain, i specifically set it up for it to cut off at 30, as...  [Read More]
Posted in: All Skills Class Skills?
 eidospsogos
02-01-2004, 11:57 PM
#2
already have one, in fact i'll just send you all my override files. classpowergain makes sure you can get all the universal powers, and all the powers of your chosen alignment. featgain makes sure you gain every feat possible to gain. feats does aw...  [Read More]
Posted in: need Bandon Armor mod made, please
 eidospsogos
02-06-2004, 6:04 PM
#39
bandon's armor does not come with his head. the mod above that allows your character to wear bandon's armor as it looks on him, does not replace your characters head with bandon's. so NO, bandon's armor model does not include his head. anyone who had...  [Read More]
Posted in: need Bandon Armor mod made, please
 eidospsogos
02-04-2004, 1:27 AM
#33
i think bandon's model used an already existent head model. it did not have a unique head model associated with the model as from what you stated would be the case with the malak model. check and see, but if malak's model references do not have a sep...  [Read More]
Posted in: need Bandon Armor mod made, please
 eidospsogos
02-03-2004, 10:50 PM
#30
it's simple. you open appearances.2da with kotor tool. you lok up the name of the apperance you want such as N_DarthBand is the name for Darth Bandon's model. then you look up the name of the item you are wanting to replace. in the list for model a o...  [Read More]
Posted in: New Armor for Exar Kun
 eidospsogos
02-04-2004, 11:22 PM
#85
well, i don't think a hairy fit should be thrown. you can't take a fictitious universe that seriously. but i do think it best to at least attempt to not establish contradictions within a created history of a universe. obviously with hundreds of diffe...  [Read More]
Posted in: New Armor for Exar Kun
 eidospsogos
02-04-2004, 1:24 AM
#83
hmmm. interesting and nice to know. thanks for clearing all that up. i was unaware it worked that way. especially after all i had read regarding the difficulties he had writing the first three movies to work it in with history constructed by others,...  [Read More]
Posted in: New Armor for Exar Kun
 eidospsogos
02-03-2004, 10:28 PM
#80
i completely agree with you in most of what you said. however, what bothers me about it is this. Lucas sold the rights to other people. he approved storylines, that may or may not contradict his original plots and intentions. HE allowed these contra...  [Read More]
Posted in: New Armor for Exar Kun
 eidospsogos
02-03-2004, 1:33 AM
#74
as far as 7,8, and 9 are concerned, i read that he had sold away too many rights after the first trilogy, and thus could not make any more sequels due to the amount of history that had already been established. and how can one say, this is this beca...  [Read More]
Posted in: New Armor for Exar Kun
 eidospsogos
02-02-2004, 1:50 AM
#64
there is no luck, there is only the force. but though one can attempt to rationalize why there are still dark jedi in this time period other than the one master and one apprentice, this is only the case because the star wars universe was constructed...  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
02-05-2004, 1:08 AM
#61
as for item descriptions do this: Originally posted by eiz The item name and description are CExoLocStrings, if the STRREF is -1 you can add strings in the GFF itself (add an entry for language 0 to DescIdentified using gffeditor to do English)....  [Read More]
Posted in: Removing Item Restrictions...?
 eidospsogos
02-05-2004, 1:01 AM
#60
the actual entry that makes an item upgradable as far as i can tell is the extra Upgrade Type entry in the proiperties list branch. then that is specifically connected to what the upgrade does in the usual way of listing a bonus. the bonues will simp...  [Read More]
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