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eidospsogos

Latest Posts

Page: 6 of 17
Posted in: 2da question. possibly....
 eidospsogos
01-22-2004, 11:22 PM
#1
big question, maybe, when you start the game you have a base of 8 in all attribute categories and are awarded 30 attribute points to distribute. does anyone know where the info for this is stored? i have not found it in the 2da's directory....  [Read More]
Posted in: shiny armor texture
 eidospsogos
01-22-2004, 11:09 PM
#7
yes effects like this are produced by shaders. such effects can not possibly be saved in a texture file. if there are dark armors that look shiny, you would probably be better off using them for dark shiny armor. as i am pretty sure shaders are somet...  [Read More]
Posted in: Editing Help Requested....!!! Pretty simple....
 eidospsogos
01-22-2004, 11:13 PM
#4
:) you know i always thought that the warp cheat only applied to areas you had already covered. i simply assumed you would not be able to warp to an area that you had not progressed the plot to. so let me get this straight. i can warp to dantooine a...  [Read More]
Posted in: Editing Help Requested....!!! Pretty simple....
 eidospsogos
01-21-2004, 10:58 PM
#2
actually nevermind. i just used kmu and took away all my force powers. :)...  [Read More]
okay. i don't need very much, really. but here it is. i have been editing 2da's to increase the amount of powers/ feats gained by certain classes. i have tested out the feats by merely staring a new game. BUT, i no longer have a normal average ru...  [Read More]
Posted in: Download Bastila reskin - new hair and underwear
 eidospsogos
01-22-2004, 2:26 AM
#26
hey kitty. are all the skins for the MAIN player class in that folder. geez there are alot of files here. and the only thing i have found that looks like it would be a player class says p_female_scout. but it's not the skin of a female scout. :) it's...  [Read More]
Posted in: Download Bastila reskin - new hair and underwear
 eidospsogos
01-22-2004, 2:06 AM
#25
people this isn't hard to figure out. take one link and click on it. then remove the link to the image itself to get a complete directory listing. for example. the first link at the top is: www.ishallnotpostsuchlinkshere.com if you want to see o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 eidospsogos
01-22-2004, 10:30 PM
#289
you people can blame LA all you want for the modding difficulty. but modding has not been discouraged or shut down on any other LA game until KotOR. i remember downloading mods for LA games as far back as Dark Forces. and ravebn HAS released toolsets...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 eidospsogos
01-20-2004, 9:15 PM
#261
whoops. how did i know it would be something stupid i was doing. :) i'll delete that really ugly post and get it out of the way....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 eidospsogos
01-20-2004, 10:15 PM
#11
whoops. how did i know it would be something stupid i was doing. :) i'll delete that really ugly post and get it out of the way....  [Read More]
Posted in: A small idea...
 eidospsogos
01-19-2004, 12:18 AM
#5
i'm pretty sure that's what he was suggesting in the first post. was the possibility of making star wars mods for NWN....  [Read More]
Posted in: Holowan CloakWorks
 eidospsogos
01-17-2004, 6:11 PM
#4
geez, how did i miss that. :) guess i was expecting him near the top. :)...  [Read More]
Posted in: Holowan CloakWorks
 eidospsogos
01-17-2004, 6:00 PM
#2
i didn't see bandon anywhere. :(...  [Read More]
Posted in: all force powers (no-hex)
 eidospsogos
01-22-2004, 11:18 PM
#54
i tell you one thing. fred tetras kotor tool is a d@mn brilliant program. that program made it easy for someone who had never even heard of 2da's before kotor(me :)) to understand exactly what was going on in them, and how to edit them very easily....  [Read More]
Posted in: all force powers (no-hex)
 eidospsogos
01-20-2004, 9:36 PM
#29
hey, CDRSeadog. i would love those override 2da's. fredf's program is brilliant. his latest one opens .rims as well. but to be honest with you, at this point i think it would be beneficial for me to be able to look at someone else's work and study it...  [Read More]
Posted in: all force powers (no-hex)
 eidospsogos
01-17-2004, 2:43 PM
#6
that exchanging thing was just the idea kmu was based on. but as you can hex-edit your levels away again and again, and level-up again and again, and once a forcepower or feat is gained it is there forever, then obviously it is possible to have all f...  [Read More]
Posted in: More Feats
 eidospsogos
01-21-2004, 12:57 AM
#16
thanks alot for the help. :)...  [Read More]
Posted in: More Feats
 eidospsogos
01-21-2004, 12:21 AM
#14
okay, gloranor. know anything about what causes skill points to be awarded and how to edit that? also, you do not happen to know where info for your player is stored, do you? here's why i'm asking. i started the game with a soldier and decided i wan...  [Read More]
Posted in: More Feats
 eidospsogos
01-17-2004, 4:08 AM
#5
now that is interesting. so, i found an entry for 2da in the data folder. what do you use to open this file itself? if that is what i am supposed to be opening. you said you could edit the featgain.2da with the .gff editor, but i can't open the .2da...  [Read More]
Posted in: More Feats
 eidospsogos
01-16-2004, 9:47 PM
#3
for hex-editing for feats, the only way i know of to do it is in this thread. http://www.lucasforums.com/showthre...threadid=119851 then to exchange feats you don't want for new and improved ones try this tool found in the download link in this t...  [Read More]
Posted in: Help hex-editing feats, please
 eidospsogos
01-17-2004, 12:16 AM
#6
i will email it to you. no problem. and don't use the link in that thread. further down in the thread someone posts the tutorial. but i have it in a text doc. i'll email it to you with the program. hey, i sent you the stuff. in the zip is also a fre...  [Read More]
Posted in: Help hex-editing feats, please
 eidospsogos
01-16-2004, 9:44 PM
#4
i had these problems with early versions of the program. have you downloaded the most recent 1.3 version of kmu yet? downloading the new version of the program fixed my problems. as for hex-editing for feats, the only way i know of to do it is in t...  [Read More]
hey andargor. what does the spells.2da in the holowan emporium mod, do for your mod itself. i was only asking as i was wanting to edit a few things in spells.2da, but it is alot easier to get around in it with fred's tool than it is to try to edit it...  [Read More]
Posted in: playing as Bastila
 eidospsogos
01-21-2004, 10:53 PM
#15
you said you know how to replace the head with anyone you want? do you know how to replace the body, but keep your head? so that you could say, keep the head you chose originally and wear bandon's armor as it appeared on him? :) so yeah a tutorial o...  [Read More]
Posted in: Reskinning possible!
 eidospsogos
01-21-2004, 2:45 AM
#46
okay, not to sound stupid, though i do quite often and probably will again, but this looks like a dos based program, as everytime i try to run it, a little dos window pops up and goes away almost immediately. so, someone refresh my memory on how to u...  [Read More]
Page: 6 of 17