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The PC version is here. What about mods?

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 Cosmos Jack
11-20-2003, 10:45 PM
#1
I am familiar with editing JK2 & JKA, but I'm not sure about what to do with the files in KOTOR.

Anyway does anyone see a good future for moding this game?
 Boba Rhett
11-20-2003, 10:47 PM
#2
I... don't really know. :D I know that there's going to be some official mods for it coming out around Christmas but as far as messing with it ourselves I haven't heard anything.
 Tesla
11-20-2003, 11:16 PM
#3
I don't have the game yet.
But they better damn well release a Module Editor like they did for Neverwinter Nights. :D
 Prime
11-21-2003, 3:03 PM
#4
There are cheat codes available so you can set your stats, skills, experience points, and equipment. I suspect there will be mods of some sort. Too early for it yet though...
 Isoparm
11-22-2003, 12:11 AM
#5
there will be no official support for mods, no official tools...only if someone makes 3rd party tools will we be able to mod the game.
 Mr Happy
11-22-2003, 12:42 AM
#6
does anyone know what the codes are
 Swat
11-22-2003, 5:31 AM
#7
Originally posted by m4k3r, member at the official BioWare forums
In your game dir edit swkotor.ini and under [Game Options] add EnableCheats=1 then when playing press ' to bring down console and enter any of these cheats below:

(number) = eg. 10 up to 999

heal
setcomputeruse (number)
setdemolitions (number)
setstealth (number)
setawareness (number)
setpersuade (number)
setrepair (number)
setsecurity (number)
setstrength (number)
setdexterity (number)
setconstitution (number)
setintelligence (number)
setwisdom (number)
setcharisma (number)
addexp (number)
invulnerability
restartminigame
addlightside (number)
adddarkside (number)
revealmap
givecredits (number)
giveitem (item name)
givemed
giverepair
givecomspikes
give sith armor (number)
infiniteuses
addlevel (number)

Another shameless plug :D For the giveitem cheat, you must give the resref. e.g.: 'giveitem g_a_jedirobe06', you get a jedi robe. The resref can be found in the various data files
 ASk
11-22-2003, 6:46 AM
#8
I can successfully extract the files from the .BIF archives that the game uses. As for editing them, some are indeed directly editable (plain text), but most are binary, and the scripts are only compiled (i.e there's no source code for the scripts). Therefore, it's really not editor-friendly, and honestly, I doubt that there will be mods...it's not tile-based like NWN, and making new environments is not trivial to say the least.
 Mr Happy
11-22-2003, 1:26 PM
#9
Thanks for posting the codes Swat.
 USAFweather
11-23-2003, 2:37 PM
#10
Another shameless plug For the giveitem cheat, you must give the resref. e.g.: 'giveitem g_a_jedirobe06', you get a jedi robe. The resref can be found in the various data files



okay............. for example how ould i get frag grenades?

im not sure about that g_a part of the code.. please advise.
 USAFweather
11-23-2003, 3:10 PM
#11
Can someone that knows a list of items post them?
 Swat
11-26-2003, 6:43 AM
#12
Give all credits to I_Am_Sancho, also a poster at the official BioWare forums for this: http://swforums.bioware.com/viewtopic.html?topic=282070&forum=27)
 Prime
11-26-2003, 1:35 PM
#13
I'd like to be able to just get at the model skins...
 ZeroXcape
11-26-2003, 10:15 PM
#14
moving this to the editing forum...
 eidospsogos
11-27-2003, 12:25 AM
#15
yeah, that's what i'm interested in myself. i just want to mess with their skins. they were so d@mn good. it's a shame not to be able to get to them. but i am sure someone out there will figure something out.
 Father Mike
11-30-2003, 7:09 PM
#16
ASk, you said that you were able to open the .BIF files and look around. What tool is used for this? Is it part of the NWN toolset? or is it a 3rd party tool?

Thanks,
-Father Mike.
 Samuel Dravis
12-03-2003, 1:06 AM
#17
^ I would like to know that as well...
 eidospsogos
12-03-2003, 2:58 PM
#18
i used a tool called dragon unpacker.....though you have to use version 4 as version 5 does not have .bif support yet. it did me little good though, as all the image files are in .raw format and i was unable to get any of them to open properly in photoshop. if anyone figures this out though, feel free to updtae the rest of us.

http://www.elberethzone.net/index.php?page=dup4&language=en)

that's a link to the version 4 page, scroll all the way to the bottom for the download links.
 Father Mike
12-04-2003, 2:10 PM
#19
I appreciate the link, eidospsogos.

I'm more interested in the item files and the like, so I'm not as worried about skins and models. However, if I come across a way to get into the skins, I'll post it.

-mike
 Samuel Dravis
12-04-2003, 3:47 PM
#20
Apparently ALL the files in /data are in .raw format...
 MDC
12-04-2003, 11:09 PM
#21
I was able to open the .bif files in NWN Explorer. DragonUnpacker does a poor job, in comparison. You can view the file names and proper extentions with NWN Explorer - not .raw, but .mdl, .txi, etc. as well as their binary format. However, you cannot view the model directly or view the ASCII.

Certain features of these files give the impression that they are purposefully distorted. I hope this is not the case.

Unfortunately, I really don't have the skills to do much with this. Hopefully someone else out there does as I have the resources to 'make it happen.' (Read: -Hint-hint- Drop me a line if you're interested.)

For purposes other than modding, (if you just want to look around) the pre-rendered movies can of course be opened with RAD Video Tools/Bink. Sound files work in WinAmp and RealOne, but not WindowsMP, provided you change their extensions to .mp3. Dialog (dialog.tlk) can be viewed with NWN Viewer. It is organised by Resource Name. The NWN tools mentioned above can be obtained at NWVault.com.

I'd like to see this game modded, but their is a substantial amount of work involved in the creation of a workable toolset. I'd be hard at work on this already myself, but my background isn't even in a relevant ballpark. All that I can do myself is explore which tools are out there for viewing and editing (and try to find people with some serious skills and free time).

The Odyssey engine is substantially based on Aurora, so while any modding attemps would be nearly from scratch, there is this advantage.
 Darwithe
12-05-2003, 12:57 AM
#22
Actually from what I can see the biggest hurdle at the moment is that Bioware compiled / compressed / encrypted the 2DA files. (I lean toward compiled personally, there seems to be too much plaintext remaining for encryption 'thou I'm hardly an expert on that subject and a couple of the files look like they may be both encrypted /and/ compiled.)

Those files control quite a bit. From feats and feat progression, to assigning what file goes to what appearance index number.

I've not tested the graphical tools or scripts from NWN at the moment, but the monster/item (UTI and UTC respectivly) templates seem to remain in the simple GFF format from NWN. (A GFF viewer/editor is available from the NWN Developers area.
http://nwn.bioware.com/developers/)
You have to rename the file from UTI/UTC ect to GFF, and the tool itself isn't big on explaining unlabled fields but it's not bad.)

*EDIT* Just looked over the script files and they seem to still be presented in plain text. *shrug*

I'd personally guess that about 60-70% of the NWN tools will work on KOTOR, and a remaining 20% or so could probably be made to work with minor modifications. (It makes no sense for Bioware to signifigantly change a set of working file formats so I'm not surprised.)

Beyond the 2DA problems the next big kink in modding problems seems to be a map editor which is a much, much, harder problem to solve.

Oh, and personally I use the really old 'BifUnpacker'. ^_^
 Seth_Simes
12-08-2003, 8:21 AM
#23
Even though the engine isn't much alike NWN's, I suspect there could be made some minor mods for KotOR? I would stand in a wookie life-debt to anyone making an XP cap remover. I cry myself to sleep every night, with only 20 levels and no possibility multiclassing :(
 eidospsogos
12-16-2003, 5:42 PM
#24
amen to that! it becomes especially annoying after your first time through the game when you are attempting to do every possible sidequest that can be done for your particular alignment choice.

i still have to get star maps on kashyyk and manaan, have not gotten picked up by the leviathan, and then there's the unknown world, as well as completing the remaining character sidequests for juhani, jolee and mission's brother(and why didn't your utility droid get a sidequest.....everyone else did, that's hardly fair :)) and i only have 3 levels left to gain on my main character.

and who wants to skip the best parts of the game just so they don't gain the xp? there should be a subtract level code rather than an add level code. :)
 Lil' Jawa
12-21-2003, 1:05 PM
#25
The NCS, BIF and KEY formats seem to be virtually unchanged since NWN, so they can be edited pretty easy..
And if I don't remember wrong the first version of 2DAs which were in the Infinity Engine were also semi-compiled(I use in lack of better term :)) and someone managed to bypass that too..me, I think much more can be done than what first thought..
 Prime
12-22-2003, 3:07 PM
#26
Even if we could figure out how to get textures in and out of the game, that would allow you to do a lot...
 Lord Chimaera
12-28-2003, 12:55 PM
#27
In your game dir edit swkotor.ini and under [Game Options] add EnableCheats=1 then when playing press ' to bring down console and enter any of these cheats below (the console will be at the upper left of the screen):

(number) = eg. 10 up to 999

heal
setcomputeruse (number)
setdemolitions (number)
setstealth (number)
setawareness (number)
setpersuade (number)
setrepair (number)
setsecurity (number)
setstrength (number)
setdexterity (number)
setconstitution (number)
setintelligence (number)
setwisdom (number)
setcharisma (number)
settreatinjury (number)
addexp (number)
turbo
invulnerability
restartminigame
bright
addlightside (number)
adddarkside (number)
revealmap
givecredits (number)
giveitem (item name)
givemed
giverepair
givecomspikes
givesitharmour (number)
warp
infiniteuses
whereami
addlevel (number)
dancedancemalak


masks
g_i_mask01 - Light-scan Visor
g_i_mask02 - Motion Detection Goggles
g_i_mask03 - Bothan Perception Visor
g_i_mask04 - Verpine Ocular Enhancer
g_i_mask05 - Bothan Sensory Visor
g_i_mask06 - Vacuum Mask
g_i_mask07 - Sonic Nullifiers
g_i_mask08 - Aural Amplifier
g_i_mask09 - Advanced Aural Amplifier
g_i_mask10 - Neural Band
g_i_mask11 - verpine Headband
g_i_mask12 - Breath Mask
g_i_mask13 - Teta's Royal Band
g_i_mask14 - Sith Mask
g_i_mask15 - Stabilizer Mask
g_i_mask16 - Interface Band
g_i_mask17 - Demolitions Sensor
g_i_mask18 - Combat Sensor
g_i_mask19 - Stealth Field Enhancer
g_i_mask20 - Stealth Field Reinforcement
g_i_mask21 - Interface Visor
g_i_mask22 - Circlet of Saresh
g_i_mask23 - Pistol Targeting Optics
g_i_mask24 - Heavy Targeting Optics
g1_i_mask01 - Advanced Bio Mask
g1_i_mask02 - Medical Interface Visor
g1_i_mask03 - Advanced Agent Visor

Implants
g_i_implant101 - Cardio Package
g_i_implant102 - Response Package
g_i_implant103 - Memory Package
g_i_implant104 - Done
g_i_implant201 - Biotech Package
g_i_implant202 - Retinal Combat Implant
g_i_implant203 - Nerve Enhancement Package
g_i_implant204 - The Party Selection Screen Available
g_i_implant301 - Bavakar Cardio Package
g_i_implant302 - Bavakar Reflex Enhancement Package
g_i_implant303 - Bavakar Memory Chip
g_i_implant304 - Bio-Antidote Package
g_i_implant305 - Cardio Power System
g_i_implant306 - Gordulan Reaction System
g_i_implant307 - Navaradon Regenerator
g_i_implant308 - Sith Regenerator
g_i_implant309 - Beemon Package
g_i_implant310 - Cyber Reaction System
g1_i_implant301 - Advanced Senseory Implant
g1_i_implant302 - Advanced Bio-Stabilizer Implant
g1_i_implant303 - Advanced Combat Implant
g1_i_implant304 - Advanced Alacrity

Gauntlets
g_i_gauntlet01 - Strength Gauntlet
g_i_gauntlet02 - Eriadu Strength Gauntlets
g_i_gauntlet03 - Sith Power Gauntlets
g_i_gauntlet04 - Stabilizer Gauntlets
g_i_gauntlet05 - Bothan Machinist Gloves
g_i_gauntlet06 - Verpine Bond Gauntlets
g_i_gauntlet07 - Dominator Gauntlets
g_i_gauntlet08 - Karaken Gauntlets
g_i_gauntlet09 - Infilitrator Gloves
g1_i_gauntlet01 - Advanced Stabilizer Gloves

Belts
g_i_belt001 - Cardio Regulator
g_i_belt002 - Verpine Cardio Regulator
g_i_belt003 - Adrenaline Amplifier
g_i_belt004 - Advanced Adrenaline Amplifier
g_i_belt005 - Nerve Amplifying Belt
g_i_belt006 - Sound Dampening Stealth Unit
g_i_belt007 - Advanced Stealth Unit
g_i_belt008 - Eriadu Stealth Unit
g_i_belt009 - Calrissian's Utility Belt
g_i_belt010 - Stealth Field Generator
g_i_belt011 - Adrenaline Stimulator
g_i_belt012 - CNS Strength Enhancer
g_i_belt013 - Electrical Capacitance Charge
g_i_belt014 - Thermal Shield Generator

Saber crystals
g_w_sbrcrstl01 - Rubat Crystal
g_w_sbrcrstl02 - Damind Crystal
g_w_sbrcrstl03 - Eralam Crystal
g_w_sbrcrstl04 - Sapith Crystal
g_w_sbrcrstl05 - Nextor Crystal
g_w_sbrcrstl06 - Opila Crstal
g_w_sbrcrstl07 - Jenruax Crystal
g_w_sbrcrstl08 - Phond Crystal
g_w_sbrcrstl09 - Luxum Crystal
g_w_sbrcrstl10 - Firkrann Crystal
g_w_sbrcrstl11 - Bondar Crystal
g_w_sbrcrstl12 - Sigil Crystal
g_w_sbrcrstl13 - Upari Crstal
g_w_sbrcrstl14 - Blue Crystal
g_w_sbrcrstl15 - Yellow Crystal
g_w_sbrcrstl16 - Green Crstal
g_w_sbrcrstl17 - Violet Crystal
g_w_sbrcrstl18 - Red Crystal
g_w_sbrcrstl19 - Solari Crystal
g1_w_sbrcrstl20 - Heart of the Guardian
g1_w_sbrcrstl21 - Mantle of the Force
tat18_dragonprl - Krayt Dragon Pearl
kas25_wookcrysta - Rough-cut Upari Amulet



Light Sabers
g_w_lghtsbr01 - Blue
g_w_lghtsbr02 - Red
g_w_lghtsbr03 - Green
g_w_lghtsbr04 - Yellow
g_w_lghtsbr05 - Purple
g_w_lghtsbr06 - Darth Malak's light saber
g1_w_lghtsbr01 - Guardian of the Force
g1_w_lghtsbr02 - Mantle of the Force

Short Lightsabers
g_w_shortsbr01 - Blue
g_w_shortsbr02 - Red
g_w_shortsbr03 - Green
g_w_shortsbr04 - Yellow
g_w_shortsbr05 - Purple
g1_w_shortsbr01 - Guardian of the Force
g1_w_shortsbr02 - Mantle of the Force

Double Lightsabers
g_w_dblsbr001 - Blue
g_w_dblsbr002 - Red
g_w_dblsbr003 - Green
g_w_dblsbr004 - Yellow
g_w_dblsbr005 - Purple
g_w_dblsbr006 - Bastila's Lightsaber
g1_w_dblsbr001 - Guardian of the Force
g1_w_dblsbr002 - Mantle of the Force

Upgrade items
g_i_upgrade001 – scope
g_i_upgrade002 – improved energy cell
g_i_upgrade003 – beam splitter
g_i_upgrade004 – hair trigger
g_i_upgrade005 – armour reinforcement
g_i_upgrade006 – mesh underlay
g_i_upgrade007 – vibration cell
g_i_upgrade008 – durasteel bonding alloy
g_i_upgrade009 – energy projector

Long Swords
g_w_lngswrd01 - Long Sword
g_w_lngswrd02 - Krath War Blade
g_w_lngswrd03 - Naga Sadow's Poison Blade

Short Swords
g_w_shortswrd01 - Short Sword
g_w_shortswrd02 - Massassi Brand
g_w_shortswrd03 - Teta's Blade

Vibro Swords
g_w_vbroswrd01 - VibroSword
g_w_vbroswrd02 - Krath Dire Sword
g_w_vbroswrd03 - Sith Tremor Sword
g_w_vbroswrd04 - Echani Foil
g_w_vbroswrd05 - Bacca's Ceremonial Blade
g_w_vbroswrd06 - Bacca's Ceremonial Blade
g_w_vbroswrd07 - Bacca's Ceremonial Blade
g_w_vbroswrd08 - Bacca's Ceremonial Blade

Blaster Pistols
g_w_blstrpstl001 - Blaster Pistol
g_w_blstrpstl002 - Mandalorian Blaster
g_w_blstrpstl003 - Arkanian Pistol
g_w_blstrpstl004 - Zabrak Blaster Pistol
g_w_blstrpstl005 - Bendak's Blaster
g_w_blstrpstl006 - Bendak's Blaster
g_w_blstrpstl007 - Bendak's Blaster
g_w_blstrpstl008 - Bendak's Blaster
g_w_blstrpstl009 - Bendak's Blaster
g_w_blstrpstl010 - Carth’s Blaster
g_w_blstrpstl020 - Insta-Kill Pistol

Heavy blasters
g_w_hvyblstr01 – Heavy blaster
g_w_hvyblstr02 – Arkainian heavy pistol
g_w_hvyblstr03 – Zabrak Testal Mark 3
g_w_hvyblstr04 – Mandalorian Heavy pistol
g_w_hvyblstr05 – Cassus Fetts Heavy pistol
g_w_hvyblstr06 – Cassus Fetts Heavy pistol
g_w_hvyblstr07 – Cassus Fetts Heavy pistol
g_w_hvyblstr08 – Cassus Fetts Heavy pistol
g_w_hvyblstr09 – Cassus Fetts Heavy pistol

Ion Blasters
g_w_ionblstr01 - Ion Blaster
g_w_ionblstr02 - Verpine Prototype Ion Blaster

Disruptor Pistols
g_w_dsrptpstl001 - Disruptor Pistol
g_w_dsrptpstl002 - Mandalorian Ripper

Blaster Carbines
g_w_blstrcrbn001 - Blaster Carbine
g_w_blstrcrbn002 - Sith Assault Gun
g_w_blstrcrbn003 - Cinnagar Carbine
g_w_blstrcrbn004 - Jurgan Kalta's Carbine
g_w_blstrcrbn005 - Jamoh Hogra's Carbine
g_w_blstrcrbn006 - Jamoh Hogra's Carbine

Ion Rifle
g_w_ionrfl01 – Ion Rifle
g_w_ionrfl02 – Bothan Droid disruptor
g_w_ionrfl03 – Verpine Droid disruptor
g1_w_ionrfl01 – Baragwin Ion X

Blaster Rifle
g_w_blstrrfl001 – Blaster rifle
g_w_blstrrfl002 – Sith sniper rifle
g_w_blstrrfl003 – Mandalorian assault rifle
g_w_blstrrfl004 – Zabrak Battle Cannon
g_w_blstrrfl005 – Jurgan Kulta Assault rifle
g_w_blstrrfl006 – Jurgan Kulta Assault rifle
g_w_blstrrfl007 – Jurgan Kulta Assault rifle
g_w_blstrrfl008 – Jurgan Kulta Assault rifle
g_w_blstrrfl009 – Jurgan Kulta Assault rifle

Disruptor Rifles
g_w_dsrptrfl001 - Disruptor Rifle
g_w_dsrptrfl002 - Zabrak Disruptor Rifle
g1_w_dsrptrfl001 - Baragwin Disruptor-X Weapon

Repeating Blasters
g_w_rptnblstr01 - Light Repeating Blaster
g_w_rptnblstr02 - Medium Repeating Blaster
g_w_rptnblstr03 - Blaster Cannon
g1_w_rptnblstr01 - Baragwin ASsault Gun

Heavy Repeating Blaster
g_w_hvrptbltr01 - Heavy Repeating Blaster
g_w_hvrptbltr02 - Mandalorian Heavy Repeater
g1_w_hvrptbltr01 - Baragwin Heavy Repeating Blaster
g_w_hvrptbltr002 - Ordo's Repeating Blaster

Bowcasters:
g_w_bowcstr001 - Bowcaster
g_w_bowcstr002 - Chuundar's Bowcaster
g_w_bowcstr003 - Zaalbar's Bowcaster

Cloths
g_a_clothes01 - Clothing
g_a_clothes02 - Clothing Variant 2
g_a_clothes03 - Clothing Variant 3
g_a_clothes04 - Clothing Variant 4
g_a_clothes05 - Clothing Variant 5
g_a_clothes06 - Clothing Variant 6
g_a_clothes07 - Clothing Variant 1
g_a_clothes08 - Clothing Variant 7
g_a_clothes09 - Clothing Variant 8

g_a_jedirobe01 - Jedi Robe (Brown)
g_a_jedirobe02 - Dark Jedi Robe (Grey)
g_a_jedirobe03 - Jedi Robe (Red)
g_a_jedirobe04 - Jedi Robe (Blue)
g_a_jedirobe05 - Dark Jedi Robe (Blue)
g_a_jedirobe06 - Qel-Droma Robes

g_a_kghtrobe01 - Jedi Knight Robe (Brown)
g_a_kghtrobe02 - Dark Jedi Knight Robe (Grey)
g_a_kghtrobe03 - Jedi Knight Robe (Red)
g_a_kghtrobe04 - Jedi Knight Robe (Blue)
g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue)

g_a_mstrrobe01 - Jedi Master Robe #1 (Brown)
g_a_mstrrobe02 - Dark Jedi Master Robe (Black)
g_a_mstrrobe03 - Jedi Master Robe (Red)
g_a_mstrrobe04 - Jedi Master Robe (Blue)
g_a_mstrrobe05 - Dark Jedi Master Robe (Blue)
g_a_mstrrobe06 - Darth Revan's Robes (Dark side only)
g_a_mstrrobe07 - Star Forge Robes (Light Side Only)

g_a_class4001 - Combat Suit
g_a_class4002 - Zabrak Combat Suit
g_a_class4003 - Echani Light Armor
g_a_class4004 - Cinnagar Weave Armor
g_a_class4005 - Massassi Ceremonial Armor
g_a_class4006 - Darth Bandon's Fiber Armor
g_a_class4007 - Darth Bandon's Fiber Armor (Defense 7)
g_a_class4008 - Darth Bandon's Fiber Armor (Defense 7, Immunity: Mind-Affecting)
g_a_class4009 - Echani Fiber Armor

g_a_class5001 - Heavy Combat Suit
g_a_class5002 - Bonadan Alloy Heavy Suit
g_a_class5003 - Zabrak Battle Armor
g_a_class5004 - Zabrak Field Armor
g_a_class5005 - Reinforced Fiber Armor
g_a_class5006 - Ulic Qel Droma's Mesh Suit
g_a_class5007 - Eriadu Prototype Armor (Defense 6)
g_a_class5008 - Eriadu Prototype Armor (Defense 9)
g_a_class5009 - Eriadu Prototype Armor (Defense 9, 30 sv Cold, Immunity: Mind-Affecting)
g_a_class5010 - Republic Mod Armor

g_a_class6001 - Military Suit
g_a_class6002 - Echani Battle Armor
g_a_class6003 - Cinnagar War Suit
g_a_class6004 - Verpine Fiber Mesh
g_a_class6005 - Arkanian Bond Armor
g_a_class6006 - Exar Kun's Light Battle Suit
g_a_class6007 - Davik's War Suit (Defense
g_a_class6008 - Davik's War Suit (Defense 10)
g_a_class6009 - Davik's War Suit (Defense 10, 20 vs Cold/Fire, Immunity: Mind-Affecting)
g1_a_class6001 - Environmental Bastion Armor



g_a_class7001 - Light Battle Armor
g_a_class7002 - Bronzium Light Battle Armor
g_a_class7003 - Powered Light Battle Armor
g_a_class7004 - Krath Heavy Armor
g_a_class7005 - Krath Holy Battle Suit
g_a_class7006 - Jamoh Hogra's Battle Armor

g_a_class8001 - Battle Armor
g_a_class8002 - Powered Battle Armor
g_a_class8003 - Cinnagar Plate Armor
g_a_class8004 - Mandalorian Armor
g_a_class8005 - Calo Nord's Armor (Defense 9, 10 sv vs all)
g_a_class8006 - Calo Nord's Armor (Defense 12, 25 sv all, Immunity: Critical hits)
g_a_class8007 - Calo Nord's Armor (Defense 12, 25 sv all, Immunity: Critical hits & Mind Affecting)
g_a_class8008 - blank
g_a_class8009 - Verpine Zal Alloy Mesh

g_a_class9001 - Heavy Battle Armor
g_a_class9002 - Durasteel Heavy Armor
g_a_class9003 - Mandalorian Battle Armor
g_a_class9004 - Mandalorian Heavy Armor
g_a_class9005 - Jurgan Kalta's Power Suit
g_a_class9006 - Jurgan Kalta's Power Suit (Defense 13)
g_a_class9007 - Jurgan Kalta's Power Suit (Defense 13, 30 vs Cold/Fire, Immunity: Mind-affecting)
g_a_class9010 - Mandalorian Assault Armor
g1_a_class5001 - exoskeleton
g1_a_class8001 - heavy exoskeleton


GenoHaradan Items:
geno_armor - GenoHaradan Mesh Armor
geno_blade - GenoHaradan Poison Blade
geno_blaster - GenoHaradan Blaster
geno_datapad - Datapad to access GenoHaradan quest
geno_gloves - GenHaradan Power Gloves
geno_stealth - GenoHaradan Stealth Unit
geno_Visor - GenoHaradan Visor

Quarterstaffs:
g_w_qtrstaff01 - Quarterstaff
g_w_qtrstaff02 - Massassi Battle Staff
g_w_qtrstaff03 - Raito's Gadaffii


Shields:
g_i_frarmbnds01 - Energy Shield
g_i_frarmbnds02 - Sith Energy Shield
g_i_frarmbnds03 - Arkanian Energy Shield
g_i_frarmbnds04 - Echani Shield
g_i_frarmbnds05 - Mandalorian Melee Shield
g_i_frarmbnds06 - Mandalorian Power Shield
g_i_frarmbnds07 - Echani Dueling Shield
g_i_frarmbnds08 - Yusanis' Dueling Shield
g_i_frarmbnds09 - Verpine Prototype Shield

Droid Items:
g_i_drdrepeqp001 - Repair Kit
g_i_drdrepeqp002 - Advanced Repair Kit
g_i_drdrepeqp003 - Construction Kit

Droid Armor:
g_i_drdhvplat001 - Droid Heavy Plating Type 1
g_i_drdhvplat002 - Droid Heavy Plating Type 2
g_i_drdhvplat003 - Droid Heavy Plating Type 3
g_i_drdltplat001 - Droid Light Plating Type 1
g_i_drdltplat002 - Droid Light Plating Type 2
g_i_drdltplat003 - Droid Light Plating Type 3
g_i_drdmdplat001 - Droid Medium Plating Type 1
g_i_drdmdplat002 - Droid Medium Plating Type 2
g_i_drdmdplat003 - Droid Medium Plating Type 3
g1_i_drdhvplat01 - Composite Heavy Plating

Droid Shields:
g_i_drdshld001 - Energy Shield Level 1
g_i_drdshld002 - Energy Shield Level 2
g_i_drdshld003 - Energy Shield Level 3
g_i_drdshld005 - Environment Shield Level 1
g_i_drdshld006 - Environment Shield Level 2
g_i_drdshld007 - Environment Shield Level 3

Droid Probes:
g_i_drdcomspk001 - Computer Probe
g_i_drdcomspk002 - Universal Computer Interface
g_i_drdcomspk003 - Advanced Computer Tool
g_i_drdmtnsen001 - Droid Motion Sensors Type 1
g_i_drdmtnsen002 - Droid Motion Sensors Type 2
g_i_drdmtnsen003 - Droid Motion Sensors Type 3
g_i_drdsecspk001 - Security Interface Tool
g_i_drdsecspk002 - Security Domination Interface
g_i_drdsecspk003 - Security Decryption Interface
g_i_drdsncsen001 - Droid Sonic Sensors Type 1
g_i_drdsncsen002 - Droid Sonic Sensors Type 2
g_i_drdsncsen003 - Droid Sonic Sensors Type 3
g_i_drdsrcscp001 - Droid Search Scope Type 1
g_i_drdsrcscp002 - Droid Search Scope Type 2
g_i_drdsrcscp003 - Droid Search Scope Type 3
g_i_drdtrgcom001 - Basic Targeting Computer
g_i_drdtrgcom002 - Advanced Targeting Computer
g_i_drdtrgcom003 - Superior Targeting Computer
g_i_drdtrgcom004 - Sensor Probe
g_i_drdtrgcom005 - Verpine Demolitions Probe
g_i_drdtrgcom006 - Bothan Demolitions Probe
g1_i_drdcomspk01 - Advanced Droid Interface

Droid Arm Weapons:
g_i_drdutldev001 - Stun Ray
g_i_drdutldev002 - Advanced Stun Ray
g_i_drdutldev003 - Shield Disruptor
g_i_drdutldev004 - Advanced Shield Disruptor
g_i_drdutldev005 - Oil Slick
g_i_drdutldev006 - Flame Thrower
g_i_drdutldev007 - Advanced Flame Thrower
g_i_drdutldev008 - Carbonite Projector
g_i_drdutldev009 - Carbonite Projector Mark II
g_i_drdutldev010 - Gravity Generator
g_i_drdutldev011 - Advanced Gravity Generator
g1_i_drdshld001 - Baragwin Droid Shield
g1_i_drdutldev01 - Baragwin Flame Thrower
g1_i_drdutldev02 - Baragwin Stun Ray
g1_i_drdutldev03 - Baragwin Shield Disruptor

Grenades:
g_w_adhsvgren001 - Adhesive Grenade
g_w_cryobgren001 - CryoBan Grenade
g_w_firegren001 - Plasma Grenade
g_w_fraggren01 - Frag Grenade
g_w_iongren01 - Ion Grenade
g_w_poisngren01 - Poison Grenade
g_w_sonicgren01 - Sonic Grenade
g_w_stungren01 - Concussion Grenade
g_w_thermldet01 - Thermal Detonator



Stimulants:
g_i_adrnaline001 - Adrenal Strength
g_i_adrnaline002 - Adrenal Alacrity
g_i_adrnaline003 - Adrenal Stamina
g_i_adrnaline004 - Hyper-Adrenal Strength
g_i_adrnaline005 - Hyper-Adrenal Alacrity
g_i_adrnaline006 - Hyper-Adrenal Stamina

Medical Items:
g_i_medeqpmnt01 - Medpac
g_i_medeqpmnt02 - Advanced Medpac
g_i_medeqpmnt03 - Life Support Pack
g_i_medeqpmnt04 - Antidote Kit
g_i_medeqpmnt05 - Antibiotic Kit
g_i_medeqpmnt06 - Advanced Medpac
g_i_medeqpmnt07 - Life Support Pack
g_i_medeqpmnt08 - Squad Recovery Stim

Mines:
g_i_trapkit001 - Minor Flash Mine
g_i_trapkit002 - Average Flash Mine
g_i_trapkit003 - Deadly Flash Mine
g_i_trapkit004 - Minor Frag Mine
g_i_trapkit005 - Average Frag Mine
g_i_trapkit006 - Deadly Frag Mine
g_i_trapkit007 - Minor Plasma Mine
g_i_trapkit008 - Average Plasma Mine
g_i_trapkit009 - Deadly Plasma Mine
g_i_trapkit010 - Minor Gas Mine
g_i_trapkit011 - Average Gas Mine
g_i_trapkit012 - Deadly Gas Mine

Vibro Double-Swords:
g_w_vbrdblswd01 - Vibro Double-Blade
g_w_vbrdblswd02 - Sith War Sword
g_w_vbrdblswd03 - Echani Double-Brand
g_w_vbrdblswd04 - Yusanis' Brand
g_w_vbrdblswd05 - Yusanis' Brand
g_w_vbrdblswd06 - Yusanis' Brand
g_w_vbrdblswd07 - Yusanis' Brand

Vibroblades:
g_w_vbroshort01 - Vibroblade
g_w_vbroshort02 - Krath Blood Blade
g_w_vbroshort03 - Echani Vibroblade
g_w_vbroshort04 - Sanasiki's Blade
g_w_vbroshort05 - Sanasiki's Blade
g_w_vbroshort06 - Sanasiki's Blade
g_w_vbroshort07 - Sanasiki's Blade
g_w_vbroshort08 - Mission's Vibroblade
g_w_vbroshort09 - Prototype Vibroblade

Misc. War Weapons:
g_w_waraxe001 - Gamorrean BattleAxe
g_w_warblade001 - Wookie Warblade

Misc. Items:
ptar_rakghoulser
ptar_sbpasscrd
ptar_sitharmor
tat17_sandperdis
g_i_gizkapois001 - Gizka Poison
tar03_brejikglove - Brejik's Gloves
tar03_brejikband - Brejik's Arm Band
tar03_brejikbelt - Brejik’s Belt
kor38a_gauntlet - Marko Ragnos' Gauntlets
kor38b_mask - Tulak Hord's Mask

Pazaak Decks:
g_i_pazdeck - Pazaak Deck
g_i_pazsidebd001 - Pazaak Side Deck
Pazaak Cards:
g_i_pazcard_001 - Pazaak Card +1
g_i_pazcard_002 - Pazaak Card +2
g_i_pazcard_003 - Pazaak Card +3
g_i_pazcard_004 - Pazaak Card +4
g_i_pazcard_005 - Pazaak Card +5
g_i_pazcard_006 - Pazaak Card +6
g_i_pazcard_007 - Pazaak Card -1
g_i_pazcard_008 - Pazaak Card -2
g_i_pazcard_009 - Pazaak Card -3
g_i_pazcard_010 - Pazaak Card -4
g_i_pazcard_011 - Pazaak Card -5
g_i_pazcard_012 - Pazaak Card -6
g_i_pazcard_013 - Pazaak Card +/-1
g_i_pazcard_014 - Pazaak Card +/-2
g_i_pazcard_015 - Pazaak Card +/-3
g_i_pazcard_016 - Pazaak Card +/-4
g_i_pazcard_017 - Pazaak Card +/-5
g_i_pazcard_018 - Pazaak Card +/-6

Credits:
g_i_credits001 - 5 credit stack
g_i_credits002 - 10 credit stack
g_i_credits003 - 25 credit stack
g_i_credits004 - 50 credit stack
g_i_credits005 - 100 credit stack
g_i_credits006 - 200 credit stack
g_i_credits007 - 300 credit stack
g_i_credits008 - 400 credit stack
g_i_credits009 - 500 credit stack
g_i_credits010 - 1000 credit stack
g_i_credits011 - 2000 credit stack
g_i_credits012 - 3000 credit stack
g_i_credits013 - 4000 credit stack
g_i_credits014 - 5000 credit stack



Star Wars: Knights of the Old Republic
Warp Guide (PC)


Ebon Hawk
ebo_m12aa Bridge
ebo_m46ab Mystery Box

Endar Spire
end_m01aa Command Module
end_m01ab Starboard Section

Dantooine
danm13 Jedi Enclave
danm14aa Courtyard
danm14ab Matale Grounds
danm14ac Grove
danm14ad Sandral Grounds
danm14ae Crystal Caves
danm15 Ruins
danm16 Sandral Estate

Kashyyyk
kas_m22aa Czerka Landing Port
kas_m22ab The Great Walkway
kas_m23aa Village of Rwookrrorro
kas_m23ab Worrwill's Home
kas_m23ac Worrroznor's Home
kas_m23ad Chieftain's Hall
kas_m24aa Upper Shadowlands
kas_m25aa Lower Shadowlands

Korriban
korr_m33aa Dreshdae
korr_m33ab Sith Academy Entrance
korr_m34aa Shyrack Caves
korr_m35aa Sith Academy Entrance
korr_m36aa Valley of Dark Lords
korr_m37aa Tomb of Ajunta Pall
korr_m38aa Tomb of Marka Ragnos
korr_m38ab Tomb of Tulak Hord
korr_m39aa Tomb of Naga Sadow

Leviathan
lev_m40aa Prison Block
lev_m40ab Command Deck
lev_m40ac Hangar
lev_m40ad Bridge

Yavin Station
liv_m99aa Yavin Station

Manaan
manm26aa Ahto West
manm26ab Ahto East
manm26ac West Central
manm26ad Docking Bay
manm26ae East Central
manm27aa Sith Base
manm28aa Hrakert Station
manm28ab Sea Floot
manm28ac Kolto Control
manm28ad Hrakert Rift

Star Forge
sta_m45aa Deck 1
sta_m45ab Deck 2
sta_m45ac Deck 3
sta_m45ad Deck 4

Taris
tar_m02aa South Apartments
tar_m02ab Upper City North
tar_m02ac Upper City South
tar_m02ad North Apartments
tar_m02ae Upper City Cantina
tar_m02af Hideout
tar_m03aa Lower City
tar_m03ab Lower City Apartments
tar_m03ad Lower City Apartments
tar_m03ae Javyar's Cantina
tar_m03af Swoop Platform
tar_m04aa Undercity
tar_m05aa Lower Sewers
tar_m05ab Upper Sewers
tar_m08aa Davik's Estate
tar_m09aa Sith Base
tar_m09ab Sith Base
tar_m10aa Black Vulkar Base
tar_m10ab Black Vulkar Base
tar_m10ac Black Vulkar Base
tar_m11aa Hidden Bek Base
tar_m11ab Hidden Bek Base

Tatooine
tat_m17aa Anchorhead
tat_m17ab Docking Bay
tat_m17ac Droid Shop
tat_m17ad Hunting Lodge
tat_m17ae Swoop Registration
tat_m17af Cantina
tat_m17ag Czerka Office
tat_m18aa Dune Sea
tat_m18ab Sand People Territory
tat_m18ac Eastern Dune Sea
tat_m20aa Sand People Enclave

Unknown World
unk_m41aa Central Beach
unk_m41ab South Beach
unk_m41ac North Beach
unk_m41ad Temple Exterior
unk_m42aa Elder Settlement
unk_m43aa Rakatan Settlement
unk_m44aa Temple Main Floor
unk_m44ab Temple Catacombs

Mini Games
M12ab Turret
tar_m03mg Taris Swoop Race
tat_m17mg Tantooine Swoop Race
manm26mg Manaan Swoop Race

Cut Scenes
STUNT_00 Taris Dream
STUNT_03a Malak orders Taris' destruction
STUNT_06 Wipe this pathetic planet from the face of the galaxy
STUNT_07 Escape from Taris
STUNT_12 Calo Nord's bounty
STUNT_14 Darth Bandon's new assignment
STUNT_16 Caught in a tractor beam
STUNT_18 Bastila's torture
STUNT_19 Malak's new apprentice
STUNT_31b Revan revealed
STUNT_34 The Star Forge
STUNT_35 Crash landing
STUNT_42 Carth to Admiral Dodanna
STUNT_44 Bastila to Adminal Dodanna
STUNT_50a A break in the Sith formation!
STUNT_51a The tide of battle turns
STUNT_54a There is no escape for us now
STUNT_55a All hail Revan
STUNT_56a The Star Forge is destroyed
STUNT_57 Saviors of the Republic
 Lord Chimaera
12-28-2003, 1:02 PM
#28
Ok, here's a "tutorial" in hex-editing your savegame. Note, this is only one of the many ways of doing it, and I'm sure there's a simpler way to go about it, but I did it in a trial and error fashion. I'll post the process I went about here (except the parts that failed, obviously).

First of all, you need a hex editor. Personally I use a dirt-old DOS hex editor just because I've used it for many years, but you should probably get a newer one, like Hex Workshop or whatever.

NOTE: If you are already a Jedi and only want more Force Powers, skip the class changing thing listed below, and only reset your character's Jedi class level to 1.

BEFORE choosing a Jedi class by talking to Master Dorak, use the cheat codes to give your character a total of 210,000 XP. Standing in front of Master Dorak right now, ready to choose your Jedi class, would be very practical. Auto level up to level 20. Save the game in two different slots, in case you mess up something.

Open your Savegame.sav file with the hex editor. If you have 210,000 exp (which you should), search for the number "50 34 03". After finding it, count 240 spaces to the right to find your character's level. You're level 20 now, so it will say 14 here. Change this to 01.

Count 12 spaces to the left. This is your character's class. This will say 00 for soldier, 01 for scout and 02 for scoundrel. Just keep a note of it, we'll change it later.

Reload the game. You'll be level 1 again. Talk to Master Dorak and choose your Jedi Class. You'll be a level 1 soldier, scout or scoundrel, and level 1 Jedi of your chosen class. Save the game in the two slots again, DO NOT LEVEL UP YET!

Edit the game, search for the experience value. Count 252 spaces to the right to find your Jedi class. 03 for Guardian, 04 for Counsular and 05 for sentinel.

Now. Let's say you started the game as a soldier. Then change this Jedi Class value to scout. Count 12 spaces to the right to find the level, set this to 0. Yes, 0, not 1. Save changes and reload game. Auto level up to 20, save and edit the game again. Change class to Scoundrel and level to 0. Reload game, auto level up again and save the game in the two slots. Repeat this process for all the Jedi classes too, setting the class to one of them and the level to 0. This will give you all the innate feats that start at level 1. When you have done all that, set the Jedi Class back to the one you want to play the game with and the level to 1. Yes, 1, not 0 anymore.

Level up manually now, choosing any feats the computer has skipped. If you notice that you are missing some class specific feats (like heavy weapons focus for a soldier), simply set the appropriate class and manually level up and pick them. Choose the Force Powers you like. When you have done all the levels, save and edit the game to set the Jedi level to back to 1. Not 0 because that might remove the force powers you already have gotten. Besides, 1 will suffice because you have all the innate feats already. Manually level up and choose new Force powers again, and repeat as many times as you need to get them all. Voilа!

P.S. (this is not my own work)
 Lil' Jawa
12-28-2003, 1:07 PM
#29
Was that really neccesary? I mean it's not like ppl can't find list themselves, an url would suffice, besides this is a mod thread not cheat(and that which you describe above is obviously just cheating and ruining the game experience)..
 Lord Chimaera
12-28-2003, 3:05 PM
#30
1) most of these lists on the net are incomplete, that's why I've compiled this one so to make it more easier.

2) if you 're using cheats the first time you play the game then yes you 'll most likely ruin the overal game expierence, but after you've played it for say two or more times a little varation doesn't hurt I 'd bloody well say.
I mean, it is quite fun to have your Darth Revan's robe from Dantooine on instead of the last two meters before the game is over right?
 eidospsogos
12-28-2003, 3:58 PM
#31
there is a complete list of all items found at gamefaqs.com under the title of consoles cheats/codes. it's been up for at least a month. so i would say no, the huge list above was not really needed. it might have been best to add it to the PC version cheat codes thread already started in this very forum.

there is also a topic in this forum called savegame hex-editing guide that covers the hex-editing post as well. the info in it also comes from gamefaqs.
 Celladur
12-29-2003, 12:34 PM
#32
WOW, I've just looked through the .bif files with NWN explorer.

Those files have been made specially by bioware to be unmodable.
I looked at the texture files and those textures have definately been screwed with.
 Phelon
12-29-2003, 2:16 PM
#33
I do not totally comply with you, Celladur. As far as it goes, if a file exists, it is moddable, given the right tools (even if that tool has to be a Hex-Editor). I've been messing around primarily with the ERF-Files (see TexturePacks Directory) and their content.

ERFs seem to have been virutally unchanged since NWN, only in minor ways, so it was really easy to make a custom tool to extract the interior files and be able to compile them back to an ERF. Not really a challenge, though it took me a damn day.

Now I'm messing around with the texture files, mostly those insinde "swpc_tex_gui.erf". They puzzle me a little bit at the moment, especially given diffrent filesizes in the same video mode (namely 800x600), but I'm still making progress. Hopefully I can uncover the exact structure of those files soon, my tries so far uncovered some usable info, but not really enough to start messing around with textures. I'm working on it though. In for the 4th day or so...

Somebody wanna pool their efforts with me, so we can figure out this stuff faster?
 Celladur
12-29-2003, 2:27 PM
#34
I didn't say it couldn't be modded, I said I think it was mad so it's extremely difficult to mod.
 Phelon
12-29-2003, 3:23 PM
#35
It might be true when it comes to the code-parts, as compiled code or encrypted stuff is always very hard to figure out. But textures will be fairly easy in my opinion, once we get aware of the exact structure. At least those not on models. I guess only time will tell.
 Lil' Jawa
12-29-2003, 9:13 PM
#36
The reason to why many of the file formats seen in KOTOR bifs are not possible to mod yet are because they are new, or enhanced versions of already existing formats found in NWN among others.
Of course they have to be, just look at KOTOR - does it look anything like NWN to you?

Either way, we are just beginning to unwrap KOTOR and finding out what we can do with it, I doubt Bioware made any deliberate changes to make it more difficult for us to mod(that just isn't how a corporate game developer works) although it might seem so at times when you can't get your latest mod to function or that script to run etc :)

Difficult to mod? at least we have some foundation of tools we can build upon, many games come completely unsupported and unknown from start with no previous titles of a similar engine which you can use as reference, in fact i'd say we are lucky being able to use some of the NWN tools to make our mods.
When I first sat down and decided to make a working script modification to the game, it took me several aggrivating days until I got it figured out and working(at one time I stopped trying because I figured it was impossible, too different), you wouldn't believe what I try in between before I puzzled out how to do this and that..lucky thing it was so easy in reality thanks to Aurora Toolset and I think it is the same way with many other things in the game and with time we will figure them all out.

PS. Pardon my long, ranty post now :)
 eidospsogos
12-30-2003, 12:18 AM
#37
i wouldn't think that's how software developers normally work either. but normally software developers don't ban the discussion of modding games on their forums either. at this point i wouldn't dismiss any possibility.
 Feza
12-30-2003, 1:48 AM
#38
Don't mind me, I'm kinda new and really don't know crap about Mods. I just wanted to pass on some info, forgive me if it's of no importance.

Anyways....
While trying to find an easier way to listen to KotOR music
I went to the RAD video/BINK Tool site on the web (sorry I'm not at my home comp so i don't remember the address)
and downloaded the Miles player, it plays all the KotOR Streamwave file. (don't have to rename files to MP3)

They also have the BINK player to play the KotOR movies,
and they have another tool there called "Granny Viewer"
for animation. I have no clue how to use "Granny" or even if it would be any help, it seems to let you view textures/Models but I don't know how to get it to work with KotOR or even if it can.

Maybe someone who knows something can check it out?

Feza
 eidospsogos
12-30-2003, 2:13 AM
#39
hmmmm. if someone checks this out and it does indeed allow the viewing of models/textures let us know.(i'd do it myself but i have no idea where this stuff is supposed to be located) then we just have to find something to edit said textures.
 Feza
12-30-2003, 2:26 AM
#40
The tools I was talking about can be found at
www.radgametools.com)

(i just did a quick search)

Hope it helps


Feza
 tuskenguy
12-30-2003, 4:44 AM
#41
Well..first off I just beat the game and decided i would start posting on some KotOR boards..hi (hehe)

Anyway...What I would really love to do with this game is add saber colors...I've always wanted to see a white saber blade..maybe a black saber? multi colored? It might be a while before we can figure out how to do this but if anyone does figure it out please post it..be really cool.
 Tom316
12-30-2003, 12:38 PM
#42
While I havent looked at the files my self (I'll do that when I get some free time to) Some things you guys may look at is that the texture files might have two images overlayed instead of just one image. Seeing as how alot of KOTOR textures seem to have a Bump map to them to give them there glossy and bumpy feel (or does it just appear to look that way?) If thats the case then it would be safe to assume that with each texture you might find some kind of bump map or shadeing map along with it.

With any luck we will figure it out. Allmost anything can be edited. Ultima Online is proof that with work any file format can be cracked and edited.
 Lil' Jawa
12-30-2003, 5:11 PM
#43
Rad game tools are pretty standard for game movies and sound but I don't know if they use it for textures and models, it sems more likely they use their own format. Anyone know what thye used for nwn because maybe it is something similar?
 mincetro
12-31-2003, 10:03 PM
#44
I was searching the net and found that the biffv1 files are from Baulders Gate, a thing from the site:
BIFFV1
One of the primary file formats are that of BIFFV1 (extension .bif). These files are resource-files of the type that became popular with the .WAD files of Doom et al, in other words, the act as a container for other (much smaller) resources. It is obvious that the bif-files of BG are to remain static and that they will not be affected by patches. For one thing, they mostly remain on your CD :-), but I was thinking more on their structure; having the catalog at the top of the file, something which is a really bad idea if you want to add entries. Instead there's an override directory which when a resource is sought will get searched first, only if the resource is not found there the game will reach for the bif-file.

One common BIFF is the AREAxxxx.BIF. These files contain the basic information about an area, three smaller BMP images of which is probably used for the sound-system (very smooth but crude approximation of the area layout), one is used as a map over where you can walk (looks hand drawn) and the last one.. well, we don't know. You will also find a couple of other chunks, and at the very end, all the graphics for the map as seen by the player (we've got some info on the format of that, stay tuned).

What BIFF stands for? If it is an acronym, it could stand for Baldurґs Gate Interchangable File Format

This is what we know about these files.

The site can be found http://gazonk.org/~eloj/gamehack/baldur-old.html) ( here
There is a newer site for it aswell
 Den Baster
01-01-2004, 1:34 PM
#45
sounds good....
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