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eidospsogos

Latest Posts

Page: 10 of 17
Posted in: KOTOR Explorer?
 eidospsogos
12-23-2003, 10:43 PM
#4
i would be interested as well. though were this not a banned topic at the official game forum you'd probably get more accurate results....  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-24-2003, 8:29 PM
#22
hey, jawa....do you know how to do the simplet stuff, like skinning, for this game? that's really what i would be interested in doing with this game. since it's pretty much all i've done in any other games. so, just wondering as there archive structu...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-23-2003, 10:49 PM
#16
personally i lean more towards playing the light side as well. though neutral was good as well, or the grey side. but i swear if you have a conscience at all, this game makes it hard to play the drak side. alot of the dark side replies and conversa...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-22-2003, 3:35 PM
#12
the possibilities look pretty good. especially the abilty to dual-class two jedi classes(or multi-class. keep getting them mixed up. one of the two stops the other class when the new one begins, and one allows you to continue in both classes). haven'...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-22-2003, 1:12 PM
#10
oh, just ignore bullsh!t like this. the eula for kotor is no different than the eula for the jedi knight series. if anyone is making a big deal about the modding of this game i would guess it would more likely be bioware than lucasarts, as i have not...  [Read More]
Posted in: we gotta start modding..
 eidospsogos
12-21-2003, 10:40 PM
#6
what jedi class in particular? do you get to pick one? if so, you could basically multi-jedi-class? as in be a sentinel and a guardian etc....?...  [Read More]
Posted in: savegame hex editing guide
 eidospsogos
12-18-2003, 3:22 AM
#8
alright. now we're getting somehwere. sounds abit more managable now. :) thanks for all the help....  [Read More]
Posted in: savegame hex editing guide
 eidospsogos
12-17-2003, 6:55 PM
#6
okay. you say you tried it out. first, what hex-editing program are you using? second, where are we supposed to be looking for the number 50 34 03. because there are a sh!tload of numbers here. are we talking about a hex address? fill me in here.......  [Read More]
Posted in: savegame hex editing guide
 eidospsogos
12-16-2003, 12:01 AM
#3
hmmm. so basically if there were an ingame way to drop levels then this could be used for those of us who know how much trouble a hex-editor can cause. (especially if you don't know exactly what you're doing.) wish there was a way to drop levels wi...  [Read More]
Posted in: NPCs cheating in Pazaak? Here's why!
 eidospsogos
12-12-2003, 7:22 PM
#12
very very true. that is the key to a good deck in pazaak. all +/- cards. i haven't had really any problems with the game. for a while there i felt like the computer was cheating and seemed to be able to draw endlessly without busting. but just to se...  [Read More]
Posted in: NPCs cheating in Pazaak? Here's why!
 eidospsogos
12-12-2003, 1:11 PM
#8
i play this game alot. it is not really that difficult. very easy in the beginning. becomes a little harder as the game goes on. but you can get some nice stuff from playing the game. besides credits. if you have such a hard time with it save befor...  [Read More]
Posted in: How did you defeat Darth Bandon? *Spoilers*
 eidospsogos
12-14-2003, 7:53 PM
#12
well if you include the one on dantooine, the third is technically the 4th....  [Read More]
Posted in: How did you defeat Darth Bandon? *Spoilers*
 eidospsogos
12-10-2003, 11:02 PM
#3
hmmm, odd. i guess he shows up randomly as he showed up for me on manaan, after getting the star map there, which was my third one. to be honest with you i don't remember having any trouble with him. but you and i have also been having that convers...  [Read More]
Posted in: Robed Darth Malak, Anakin, and Qui-gon skins
 eidospsogos
12-19-2003, 11:07 PM
#14
hey i managed to see one pic of the malak model before geocities told me you had exceeded your allocated data transfer. but from what i saw that looks very impressive. great work....  [Read More]
Posted in: XP cap remover (long)
 eidospsogos
12-13-2003, 2:30 AM
#6
well, first of all, i will say there's a distinct possibility you are completely correct in this observation. BUT, there are so many factors that go into this sort of thing that you can't automatically say this would be the case. first, just because...  [Read More]
Posted in: XP cap remover (long)
 eidospsogos
12-12-2003, 6:26 PM
#4
yeah i was disappointed with this aspect of the game as well. but every bioware game that has come out previously had similar issues and someone always made a cap remover. maybe it won't be long until someone does the same for this game. i personally...  [Read More]
Posted in: Getting at the skins in Kotor....?
 eidospsogos
12-19-2003, 7:28 PM
#20
well, biowrae has made it pretty obvious they will be giving no tools or help towards modding this game to the mod community at all. so it is going to be up to some third party to develop any tools, or ways of doing this. in fact modding this game...  [Read More]
Posted in: Getting at the skins in Kotor....?
 eidospsogos
12-02-2003, 2:55 AM
#18
actually i have a friend that is a computer science major that said that would be the easiest way to mess with the files.....he was wanting to show me a few things, but to be honest, i got a graphic design degree for art's sake, not for the programmi...  [Read More]
Posted in: Getting at the skins in Kotor....?
 eidospsogos
12-01-2003, 1:38 AM
#16
Go to the Bioware forums and read their Sticky about no modding posts being allowed, and they will state that the reason they are taking that stance is due to LucasArts and legal issues concerning their intellectual property. I wasn't trying to take...  [Read More]
Posted in: Getting at the skins in Kotor....?
 eidospsogos
11-30-2003, 11:50 PM
#14
i'm not trying to be an ass here or anything. i just don't like that that they were trying to place the blame of their no modding stance on LucasArts being over-protective of their intellectual property. when it is very obvious to anyone that has pla...  [Read More]
Posted in: Getting at the skins in Kotor....?
 eidospsogos
11-30-2003, 10:58 PM
#12
and furthermore, all i do in the way of anything resembling modding is skinning. there's no way in #@!! that that could ever cause problems with the game if it is designed properly to begin with. i have not had a single problem playing JA with cust...  [Read More]
Posted in: FRUSTRATED with alpha channels
 eidospsogos
11-30-2003, 11:14 PM
#11
the point being made, was that the phrase itself had no object. i never said use real words with real defintions. i said use complete sentences and coherent thoughts. had you said, "if everything discussed for fixing this problem hasn't worked...  [Read More]
Posted in: The PC version is here. What about mods?
 eidospsogos
12-16-2003, 5:42 PM
#24
amen to that! it becomes especially annoying after your first time through the game when you are attempting to do every possible sidequest that can be done for your particular alignment choice. i still have to get star maps on kashyyk and manaan, ha...  [Read More]
Posted in: The PC version is here. What about mods?
 eidospsogos
12-03-2003, 2:58 PM
#18
i used a tool called dragon unpacker.....though you have to use version 4 as version 5 does not have .bif support yet. it did me little good though, as all the image files are in .raw format and i was unable to get any of them to open properly in pho...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
12-14-2003, 9:56 PM
#20
actually i figured this out long ago. i just never updated the post, as i have been sidetracked with knights of the old republic. :) the issue was merely photoshop not handling the .png format corectly and so areas with alpa transparencies were sho...  [Read More]
Page: 10 of 17