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eidospsogos

Latest Posts

Page: 14 of 17
Posted in: New Torso Model For twilek?
 eidospsogos
10-29-2003, 12:03 PM
#3
i posted a tutorial in this forum as well as the skinning forum on how to create new SP classes, as well as add to existing ones....it does not have to do with a new model, as the skin references are to the existing one.....but this is not an impossi...  [Read More]
great now we're talking.....problems solved..... too bad adobe didn't decide to put a functional plug-in in their 700 dollar program........  [Read More]
and yes it works.....right there under channels is your alpha channel....wow..... so now let's ask this.... :) which i will probably figure out eventually on my own, but as i have never had the plugin to deal with this properly before, how does one...  [Read More]
oh wow.....thanks alot.....this really made my day....and i was just thinking all hopes for help in these forums were dead..... seriously.....thanks alot for taking the time to send me this...  [Read More]
thnaks alot....that's actually just what i had setup at the moment.....just didn't know the game would automatically convert.....helpful to know.....really appreciate it.......  [Read More]
very true.....didn't think of that.....however, is it possible that a JO model, that is linked to a different humanoid.gla file, (at least so it seems when one attempts to load the model in modview) can be animated correctly in JA...  [Read More]
i know that i found a link to downloading the skeleton for JO, anyone know wehre to get just the JA skeleton...." if not how difficult is it to get the skeleton out of an existing model........  [Read More]
i went through the following steps..... imported the file into milkshape.....exported it as md3....opened in md3 view, exported as glm.... modview would then load the file without giving me the animations error dealing with the humaniod.gla file......  [Read More]
does anyone know, and this may have already been covered elsewhere....but i am fairly new to all this, how to recompile the skeletal structure of a JO model for use in JA.... JO models appear to have more bones by a fairly large number.....so is thi...  [Read More]
okay everyone.....here is a link to a .glm importer for 3dsmax and milkshape 3d..... http://jedidreams.codealliance.ca/jk2util.shtml now, all you need to do is find an md3 exporter and everyone can use the md3 view convert to glm feature and everyo...  [Read More]
:) myabe.....might have been a good idea.....while we are on the general topic of importing/exporting.....tempest works for gmax.....anything for 3dsmax that anyone knows of.....or would tempest possibly work for it as well, as gmax is simply a lite...  [Read More]
yeah, i just love the condescending way people give help around here..... as if you had downloaded it and put it in a folder and expected it to work. seriously, the reason people normally post on forums of this nature is to get help from people th...  [Read More]
yeah i had tried that link before.....if you actually click on the md3 import/export donload link, it brings up a 404 file not found error....so if anyone knows where one of these is for gmax or 3dsmax that has a working file link, i would greatly ap...  [Read More]
well i spent nearly three hours last night just looking for an .md3 importer/exporter for 3dsmax, and could find nothing.....(except things that did not work) mind posting a link to any of the plugins you have found. are they version specific, i was...  [Read More]
as stated in the thread title i need to know if milkshape 3d is the only modeling program that can import a glm and export a md3.....i mean as expensive a program as 3dsmax is i would have expected these abilities as native.....but from my research b...  [Read More]
Posted in: Is there a Neo skin out there...?
 eidospsogos
10-28-2003, 11:56 PM
#6
i think what was meant by wrong forum, is that this forum by all practical purposes, was supposed to be devoted to discussions involving those who are involved with the art of skinning....those people come here to discuss problems, successes or anyth...  [Read More]
of course i must admit, that i cheated in this area....i just copied the playerchoice.txt from an existing player class folder, so the menu was just re-directed to an existing shader........  [Read More]
thanks.....that couyld not have been more obvious, don't know how i missed it..... and razorace if you want to add that update to the same tutorial in the modeling section please do....otherwise i will copy and paste it and give you credit........  [Read More]
thanks for updating the tutorial.....was planning on doing it myself after getting the appropriate plugin for photoshop....at the time this all began i was unaware of the inability of photoshop to open .png files.....so before attempting to add alpha...  [Read More]
of course i must admit, that i cheated in this area....i just copied the playerchoice.txt from an existing player class folder, so the menu was just re-directed to an existing shader........  [Read More]
were this an english comp forum, i would take that into consideration. ;) sorry had to get the nasty out first. i will try and structure things more properly, for those of you with a hard time keeping up. :)...  [Read More]
Posted in: Want a Hilt Tutorial for MS3D?
 eidospsogos
10-28-2003, 2:54 PM
#6
and in all actuality, i have been looking around and have had better luck finding plugins for milkshape to export models than i have for 3dsmax.....i cannot find a md3 import/export tool for 3dsmax.....nor a glm import/export tool for 3dsmax....while...  [Read More]
Posted in: Darth Omega.
 eidospsogos
10-28-2003, 8:56 PM
#7
okay this all merits reply.....i saw the darth omega sking and though it di not immediately say star wars, i thought it was a well done skin regardless..... here is the important part of the post.....i walked away from episode 1 feeling that darth m...  [Read More]
Posted in: Semi-Transparent pixels in .pngs?
 eidospsogos
10-29-2003, 10:31 PM
#9
download the plugin and don't make things TRANSPARENT in your image....this is not a traditional transparency as in web gifs.....add a new CHANNEL in your channels menu(or go to channels if you are editing an existing .png), call it alpha 1 (or 2 if...  [Read More]
Posted in: Semi-Transparent pixels in .pngs?
 eidospsogos
10-29-2003, 10:21 PM
#8
yeah geez, where have you people been....this has been an ongoing discussion for weeks now..... neither photoshop or fireworks come with plugins that handle the alpha channel in .png correctly.....it is a channel, not a layer.....listed in the chann...  [Read More]
Page: 14 of 17