Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

GothiX

Latest Posts

Page: 23 of 30
Posted in: Supporters if u dun mind....
 GothiX
11-18-2003, 7:04 PM
#11
http://raj.jediknight.net/raj2.gif (http://raj.jediknight.net/) Quote, then xopy and paste. :D...  [Read More]
Posted in: Something a lot of us are looking for.
 GothiX
11-15-2003, 8:04 PM
#4
The limit is the amount of vehicles you can have in your base folder. You can spawn endlessly in the game self, I believe....  [Read More]
Posted in: Something a lot of us are looking for.
 GothiX
11-15-2003, 4:57 PM
#1
Many new vehicles have been made, but the game has a limit of 12. As I couldn't find a way around it via editing normal files, I guess it's coded. If so, could OJP give a shot at removing the limit?...  [Read More]
Posted in: Need a precise elevator tutorial
 GothiX
11-15-2003, 4:09 PM
#6
Wedge's tut still works for me....  [Read More]
Posted in: WIP: "Republic Gunship"
 GothiX
11-15-2003, 4:55 PM
#13
Originally posted by NeoMarz1 The scale may be a bit small so I may tweak it up later, unfortunately I havent got it to work as a ship yet, i think the size has something to do with it. The error comes up when the game boots up a map... Error:"...  [Read More]
Posted in: Submission: RGB Player Menu Options
 GothiX
11-13-2003, 10:38 AM
#3
YES! :D...  [Read More]
Posted in: help me please !!!!!!
 GothiX
11-14-2003, 2:27 PM
#6
Use an endcap....  [Read More]
Posted in: help me please !!!!!!
 GothiX
11-13-2003, 5:41 AM
#4
http://www.claudec.com/...  [Read More]
Posted in: Unanswered questions...
 GothiX
11-12-2003, 6:37 AM
#4
And pakscape isn't needed. Even WinZip will do....  [Read More]
Posted in: Please help meeeee!
 GothiX
11-12-2003, 6:36 AM
#8
I type numbers. From time to time. But not when I don't feel like looking.. I think numbers in a name are pointless. (Yes, I know I have a Roman 10 in my name.)...  [Read More]
Posted in: Please help meeeee!
 GothiX
11-11-2003, 5:33 PM
#6
Heh, compile times will also be reduced, so yeah. (Nice link, WadeVnumbers. :P)...  [Read More]
Posted in: Which BSP to use....
 GothiX
11-12-2003, 6:41 AM
#5
Make your own compile. Q3map2toolz. (http://planetquake.com/hro/webs/q3map2toolz.htm)...  [Read More]
Posted in: JO->JA Conversions
 GothiX
11-13-2003, 3:58 PM
#10
For testing purposes, it's often best not to have them in a pk3....  [Read More]
Posted in: JO->JA Conversions
 GothiX
11-12-2003, 6:48 PM
#6
Play an unpure server....  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-14-2003, 2:30 PM
#42
That means you exceeded the amount of vehicles (12) the game can have. Stupid code....  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-13-2003, 5:00 PM
#34
Originally posted by imyourfather If it would be bigger, the rider's legs will be more inside the dewback's body. If he makes the N-1 bigger, my legs get stuck in the dewback?! :p Originally posted by kmd i am still trying to get it to work in mp...  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-13-2003, 4:22 PM
#31
O..k.. As for the dewback: Nice model, the skin just looks off.. as mentioned before, I think it's too pink. Big error I noticed was how only the front left leg and rear right leg blocked shots and showed scorchmarks! My shots went through the rest...  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-13-2003, 3:11 PM
#28
DING DING DING DING DING This one's in, expect a detailed report after I finished dinner and testing! :D...  [Read More]
Posted in: HUGE MP Maps!!!
 GothiX
11-13-2003, 5:43 AM
#23
It makes you see the entire map....  [Read More]
Posted in: Star Wars Rise of the New Republic SWROTNR
 GothiX
11-18-2003, 12:17 PM
#14
. <-- Full stop , <-- Comma Please use them, I was unable to read what you said....  [Read More]
Posted in: WIP: Neo Model
 GothiX
11-18-2003, 8:23 AM
#68
And TMU will make buying JA worth it all. :p...  [Read More]
Posted in: WIP: Neo Model
 GothiX
11-15-2003, 4:15 PM
#55
Actually, I think he can leave them there. I'm so tired of people asking it....  [Read More]
Posted in: WIP: Neo Model
 GothiX
11-12-2003, 6:45 AM
#40
*puts on secretary mask* Donations to Salvy can be made here. :D...  [Read More]
Posted in: The Matrix Unplugged
 GothiX
11-16-2003, 11:47 AM
#167
As that person was me, I'll explain: Thrawn42689 and I have seen some of his work, and we agreed that it wasn't good. So yeah....  [Read More]
Posted in: The Matrix Unplugged
 GothiX
11-15-2003, 8:49 AM
#160
The models are for TMU. TMU will be released when TMU is done. Therefore, the models will be released when TMU is finished....  [Read More]
Page: 23 of 30