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GothiX

Latest Posts

Page: 25 of 30
Posted in: screen hosting
 GothiX
11-04-2003, 2:36 PM
#3
http://www.massassi.net/ec/...  [Read More]
Posted in: Playing Maps without the map command
 GothiX
11-03-2003, 9:21 AM
#13
Just type "yavinffa.arena", WITH the quotes.....  [Read More]
Posted in: Playing Maps without the map command
 GothiX
11-02-2003, 4:23 PM
#2
Can you post the arena file you're using?...  [Read More]
Posted in: GtkRadiant Help :(
 GothiX
10-30-2003, 8:48 AM
#7
He seams to have taken it off his site, I'll try to whip him out of #massassi to here.....  [Read More]
Posted in: GtkRadiant Help :(
 GothiX
10-28-2003, 4:36 PM
#3
Emon had a patch for it... *pokes Emon*...  [Read More]
Posted in: Skiffs in FFA without mod or cheats?
 GothiX
10-26-2003, 1:30 PM
#9
Vehicles, scripts, NPC's and the like will all work in ANY MP mode....  [Read More]
Posted in: question
 GothiX
10-26-2003, 4:44 PM
#7
In MP, make an info-> info_player_deathmatch. In SP, that should be an info->info_player_start. Also, it looks as if you're new to mapping. Check out http://richdiesal.jedioutcastmaps.com/tutorials/ for a start! Good luck mapping!...  [Read More]
Posted in: Team Corellia
 GothiX
11-02-2003, 6:04 PM
#54
Originally posted by Nym ... and gothicx I have one more thing too say you are the best n00b ever Thanks man! Not very original though, stealing my previous signature at Massassi. Ah well....  [Read More]
Posted in: Team Corellia
 GothiX
11-02-2003, 11:49 AM
#47
Veeerry nice... First thing I thopught was "Vice City in the SW Galaxy", but for a suggestion: Add some extra support to the lower part of those pillars, looks more realistic. And maybe some crossbeams below the bridge.....  [Read More]
Posted in: Team Corellia
 GothiX
11-02-2003, 10:13 AM
#44
Originally posted by lassev EDIT: Kengo, could you also resize your future screenshots to 640x480? That would prevent that bloody commercial banner from obstructing the pictures and text. That's disturbing beyond my endurance. (Yeah, I will never, n...  [Read More]
Posted in: Team Corellia
 GothiX
10-31-2003, 10:10 AM
#23
Originally posted by Nym 4 words Arcutecture BAD VERY BOXY Dude work on puting more curves in alot moreAnd the texturing is horrible no offense but it is Not using curves doesn't make something boxy - that's about the same as calling your Dathom...  [Read More]
Posted in: Team Corellia
 GothiX
10-30-2003, 8:51 AM
#13
What's with the untextured NPC in those first shots?:confused:...  [Read More]
Posted in: Team Corellia
 GothiX
10-29-2003, 1:23 PM
#9
Saw some in your Editors Corner at Massassi, saw the thread at Map-Review.. love it. :D...  [Read More]
Posted in: WIP SWROTNR Planets
 GothiX
11-03-2003, 7:46 AM
#31
Originally posted by Nym Ah that name the name of my brother The one who caused all that damage and uh Gothicx I did not flame jedi_master but he made a name for himself By hyping his map then people got excited then he had them wait 2 years before...  [Read More]
Posted in: WIP SWROTNR Planets
 GothiX
11-02-2003, 6:25 PM
#28
Stop flaming people, Casper....  [Read More]
Posted in: non-solid to solid?
 GothiX
10-23-2003, 4:35 PM
#3
... There IS a shader for that, Wade. It's called system/physics_clip....  [Read More]
Posted in: New CTF map pics
 GothiX
11-03-2003, 7:52 AM
#25
Exactly what I ment. :) Now, for those new shots.. Still not much support struts, I hope those will be added later? That'd add quite some detailm to the walls. What I'm worried about more, is the foor and ceiling. The all look a bit plain.. Maybe ha...  [Read More]
Posted in: New CTF map pics
 GothiX
11-01-2003, 8:24 PM
#22
http://blargh.mine.nu/test/130/81067728094.jpg Delete the upper one, and replace it with a brick texture. Also, any death traps in that map? I believe there is at least one.. (Hence the HAH!)...  [Read More]
Posted in: New CTF map pics
 GothiX
10-31-2003, 6:04 PM
#18
Eh, yeah, sorry for my first reply. Wade, contact me on MSN, I'll explain it ton you then. As for the more constructive criticism to this map: -I see you used the k_wall texture (I believe) multiple times above eachother. (Shot0007 as reference) Tr...  [Read More]
Posted in: New CTF map pics
 GothiX
10-23-2003, 2:29 PM
#3
Wrong forum. And the textures look very stretched/deformed. Architecture is.. halfway good. Lighting isn't oh-so-great. Imperial/rebel signals are in mp/, I thought. But adding those would kill this map for sure....  [Read More]
Posted in: Respawning and NPC in MP.
 GothiX
10-23-2003, 8:22 AM
#5
That's wrong. If you make a Rancor; here are the needed entity keys: classname: NPC_Monster_Rancor targetname: Rancor1 NPC_target: Rancor1 count: -1 delay: 5 (Other stuff you may want him to have) Now, around your entire map; create a trigger_once...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 GothiX
10-23-2003, 2:34 PM
#16
Perhaps he skipped the level - which is possible. In that case, I'd suggest you play it to look how Raven did it, and at LEAST equalise it....  [Read More]
Posted in: Help me
 GothiX
11-01-2003, 8:26 PM
#7
The solution is called "Jedi Academy"....  [Read More]
Posted in: shader problems
 GothiX
10-23-2003, 6:11 PM
#6
Yes, they should be in the power of 2. RaveN, that goes for you to, yes....  [Read More]
Posted in: The Matrix Unplugged
 GothiX
11-04-2003, 11:58 AM
#108
Which reminds me; I could do with some pictures of the real-world tunnels. :)...  [Read More]
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