Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

GothiX

Latest Posts

Page: 26 of 30
Posted in: Func_group deselect
 GothiX
10-22-2003, 1:52 PM
#2
Selection --> Ungroup Entity....  [Read More]
Posted in: Viewing Distance in MP
 GothiX
10-22-2003, 9:38 AM
#4
Fogs are shaders, found in textures/fogs. Look in the Shader manual if you want to see how to make fog yourself....  [Read More]
Posted in: Viewing Distance in MP
 GothiX
10-22-2003, 7:33 AM
#2
That's done via fog....  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 GothiX
10-21-2003, 8:19 AM
#4
Originally posted by The Messiah First of all, I didn't rip anything... I don't know why you think I ripped it. Second of all, I know it's kind of an original story but I'm going to try to add some twists the the level. There is EXACTLY a level l...  [Read More]
Posted in: Clear Textures?
 GothiX
10-22-2003, 7:31 AM
#5
Just make a test map, and experiment until you find a texture you like....  [Read More]
Posted in: Clear Textures?
 GothiX
10-21-2003, 8:13 AM
#2
http://richdiesal.jedioutcastmaps.com/tutorials/...  [Read More]
Posted in: Very confused noob
 GothiX
10-20-2003, 12:05 PM
#6
Not quite. http://www.nibsworld.com/rtcw/tutorial_detail_and_hint_brushes_part1.shtml...  [Read More]
Posted in: How to Compile a map?
 GothiX
10-19-2003, 11:55 AM
#5
Originally posted by cwv_odedge Suggestion in building your map: 1. Build your major structures first, (rooms, hallways, etc) 2. Add smaller details next (models, weapons, items) 3. Light your map last. Lighting a map well is the hardest thing to d...  [Read More]
Posted in: Spawning Static NPCs(allies)
 GothiX
10-20-2003, 6:45 PM
#8
Spawn a friendly NPC. Like Luke, Lando, Jan, a rebel, etc.....  [Read More]
Posted in: shader problems
 GothiX
10-18-2003, 10:43 AM
#3
So sides may either be: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 pixels. Yeah, i was bored....  [Read More]
Posted in: New Mapper here, also a movie maker.
 GothiX
10-18-2003, 2:59 PM
#5
For anything else, http://www.claudec.com/lair_of_shaders/...  [Read More]
Posted in: map_objects
 GothiX
10-18-2003, 8:55 AM
#6
Ehm, Raven said we can use their work in their games, both JO and JA are Raven-made, soooo... You get the idea....  [Read More]
Posted in: converting jk2 radiant to JA
 GothiX
10-17-2003, 8:49 AM
#4
... Just turn on Cubic Clipping and it won't run that bad......  [Read More]
Posted in: converting jk2 radiant to JA
 GothiX
10-16-2003, 6:52 PM
#2
You'd be better off with GTK, but if 1.3.12 doesn't work, try this: http://www.lucasforums.com/showthread.php?s=&threadid=113480...  [Read More]
Posted in: anyone with GTK Problems
 GothiX
10-17-2003, 1:19 PM
#3
That's only for ONE specific problem, that so far 3 people have had....  [Read More]
Posted in: GTK error...
 GothiX
10-21-2003, 8:15 AM
#11
That'd be stupid. Just use the official version and report bugs to the developers via BugZilla....  [Read More]
Posted in: GTK error...
 GothiX
10-16-2003, 11:37 AM
#4
Maybe your videocard is unable to support OpenGL then?...  [Read More]
Posted in: making a shader
 GothiX
10-16-2003, 6:56 PM
#7
You can also type *.* the press enter, then yourname.shader and save....  [Read More]
Posted in: Official or not?
 GothiX
10-16-2003, 3:55 PM
#11
I believe Kaan already fixed it....  [Read More]
Originally posted by Darth Kaan You don't have any red and black squared "shader image missing" showing up at all? I certainly have sevral, but that is how it was supposed to be. Don't worry about those....  [Read More]
Strange enough, those water shaders show up perfectly fine for me. As Wade said, clear the shaders directory before install. If during installation a boc pops up about read-only files, make sure you choose "Yes to all". That *should* do it...  [Read More]
Posted in: Will there be a JK3 radiant?
 GothiX
10-16-2003, 10:40 AM
#36
Woops, can't believe I forgot to mention that one!...  [Read More]
Posted in: Will there be a JK3 radiant?
 GothiX
10-16-2003, 8:03 AM
#34
Delete base/maps, base/models and base/scripts, reinstall and you should be fine....  [Read More]
Posted in: A groovy NPC problem
 GothiX
10-16-2003, 1:37 PM
#17
Weird error, never happens to me. You also can't play default Siege maps with NPC's, I assume? As for respawning, have a count value of -1, and make the NPC_target target the targetname....  [Read More]
Posted in: A groovy NPC problem
 GothiX
10-15-2003, 6:30 PM
#14
Darth Groovy, that was gold. Solid gold....  [Read More]
Page: 26 of 30