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GothiX

Latest Posts

Page: 27 of 30
Posted in: Official or not?
 GothiX
10-15-2003, 11:21 AM
#6
Go to http://www.qeradiant.com/ and download it from there. Also, you wouldn't happen to rununder Linux?...  [Read More]
Old versions of the shaders - get the official GTK from http://www.qeradiant.com/...  [Read More]
Posted in: Mapping Error with the new radiant
 GothiX
10-15-2003, 12:45 PM
#10
Reinstall GTK....  [Read More]
Posted in: Mapping Error with the new radiant
 GothiX
10-15-2003, 8:22 AM
#8
Turn off OpenGL rendering via Preferences....  [Read More]
Posted in: Will there be a JK3 radiant?
 GothiX
10-14-2003, 6:04 PM
#14
Originally posted by Greymon Um, GothicX, Ravensoft calls it JK3. I think thats pretty much definitive, is it not? http://jediacademy.ravengames.com/ LucasArts has the copyrights, and they announce it as the sequel to JO, but not JK3. They explic...  [Read More]
Posted in: Will there be a JK3 radiant?
 GothiX
10-14-2003, 5:09 PM
#11
Originally posted by WadeV1589 AN RAFAEL, Calif. - April 3, 2003 -- Continuing the epic legacy of the critically and commercially acclaimed Jedi Knight action game series, LucasArts, a Lucasfilm Ltd. company, announces Star Wars Jedi Knight: Jedi Ac...  [Read More]
Posted in: Will there be a JK3 radiant?
 GothiX
10-14-2003, 1:47 PM
#7
And what happens when the actual JK3 comes out and people start searching tutorials/info for it? Prezactly. They find this....  [Read More]
Posted in: Will there be a JK3 radiant?
 GothiX
10-14-2003, 12:30 PM
#5
Originally posted by lassev The bloody func_groups are still drawn in black. How is one supposed to see black func_groups on black background? And rather than tell me to change my long favored black background to eye piercing white, tell me how to c...  [Read More]
Posted in: Mapping Tutorial?
 GothiX
10-13-2003, 9:28 AM
#2
Look at this thread I made at GamingForums: http://www.gamingforums.com/showthread.php?t=91558...  [Read More]
Posted in: Curved walls - help please? :-)
 GothiX
10-11-2003, 7:46 PM
#3
Well, to say it in a n00b-friendly way: Curves, no matter how you make them, are not calculated as structural brushes, and just overlooked by the compiler, thus creating leaks. Put a caulk brush behind it and you should be ok....  [Read More]
Posted in: light Junior vs Light Entite
 GothiX
10-11-2003, 12:55 PM
#2
Read the entity descriptions. Light Junior doesn't affect lightmaps, just dynamic models/objects....  [Read More]
Posted in: Mapping Tools
 GothiX
10-11-2003, 11:36 AM
#3
Read. Sticky. Threads. First. Kthxbye....  [Read More]
Posted in: Map Editor
 GothiX
10-11-2003, 10:07 AM
#5
Look at the sticky thread on top....  [Read More]
Posted in: Final Fantasy Origin of the Cetra Trailer
 GothiX
10-11-2003, 1:17 PM
#4
Sorry t say, but i couldn't see ANYTHING. It was pretty useless to have that text in between, too....  [Read More]
Posted in: Anybody else have this problem??
 GothiX
10-11-2003, 7:48 PM
#4
Maybe the sound just isn't supported in JA. Same as some of the textures. Just change it to another soundset....  [Read More]
Originally posted by DarthStorm ps: thanks guys.. oh my language is dutch Well then contact me via MSN (gothicx3@hotmail.com), and I'll explain it to you in Dutch....  [Read More]
It works, no worries....  [Read More]
Posted in: Credits For Kotor Flightschool
 GothiX
10-08-2003, 2:59 PM
#2
Use e-mail....  [Read More]
Posted in: look a jedistarfighter vehicle
 GothiX
10-08-2003, 3:06 PM
#6
As that is the one that made the screenshot, he'll probably know what map that is, now wouldn't he?...  [Read More]
Posted in: Non_Solid, Water, Fog
 GothiX
10-08-2003, 2:08 PM
#3
It's still system, but you have to get the updated shaderlist.txt....  [Read More]
Posted in: The Matrix Unplugged
 GothiX
10-14-2003, 8:54 AM
#52
This "guy named thrawn" is Thrawn42689, modeling god pur sang....  [Read More]
Posted in: The Matrix Unplugged
 GothiX
10-11-2003, 3:49 PM
#35
What I ment was that the EtM models are EXTREMELY low-detailed. That game sucks anyway....  [Read More]
Posted in: The Matrix Unplugged
 GothiX
10-11-2003, 1:40 PM
#33
EtM? I hope they won't. That'd mean they're doomed to have models with a <100 poly count!...  [Read More]
Posted in: Setting up GTK for JA.
 GothiX
10-11-2003, 9:50 AM
#40
Originally posted by gothicX Oh, shaderlist.txt, which you find in that link, should be in your shaders folder. ...read it.......  [Read More]
Posted in: Creatures in MP
 GothiX
10-14-2003, 8:53 AM
#19
I've been playing with that idea.. and it has too many drawbacks, we'll have to wait until the sourcecode is released, so people can "upgrade" the vehicles....  [Read More]
Page: 27 of 30