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Vertex manipulation can also create a 45 dgree agle - just move the vertices that way. Free rotation is activated by pressing R. Oh, and lasse, I'm sorry, really. But err.. V2.0!! :D... [Read More]
At the moment, using the "levelshot" cvar only takes me back to a spawn point, and does not create the actual TGA. It would be very handy to mappers if there was a way around this without having to convert a JPG. Just a thought.... [Read More]
Since Wedge is still making sleepy noises, I'll see what I can do inj the meanwhile. :p But really, I can't do much without knowing what your compile line was!... [Read More]
Magical energy beams, chandeliers hanging from the ceiling, etc.. I would highly suggest looking at "Restless Endeavour" by Blood Asp (On Massassi and PCGM), which has a great way of lighting.... [Read More]
Those are shaders with alphachannels, take a look at the TotY shader files for an example (Or ask rgoer for permission in a reaaaally nice way.:P)... [Read More]
I don't think that's such a good idea, unless it can be toggled client-side. I mean, it's awful to look at people running around like this. See what I mean?... [Read More]
In JA, it seams you can use JPG's as levelshots. Take a screenshot with the "screenshot silent" command, and save it with the exact same name as your map and put it in base/levelshots. Tadaa!... [Read More]
WhiteShadow and Usurpo basically summed up everything I had to say. :( Anyways, lovely model, and incredible animations! I'd go with the spear attack, as well.... [Read More]
I'd be more than happy to beta test again for you; I think I even saved the instructionsfrom last time to my HD.. :P gothicx3@hotmail.com... [Read More]