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GothiX

Latest Posts

Page: 22 of 30
Posted in: Rotation
 GothiX
11-27-2003, 5:37 PM
#7
Vertex manipulation can also create a 45 dgree agle - just move the vertices that way. Free rotation is activated by pressing R. Oh, and lasse, I'm sorry, really. But err.. V2.0!! :D...  [Read More]
Posted in: Rotation
 GothiX
11-27-2003, 4:52 PM
#3
You can also use vertex editing and three-point clipping....  [Read More]
Posted in: Basic question but....
 GothiX
11-27-2003, 12:40 PM
#4
Nah, you'll have to clip such such shapes. Clip it so, that you have a triangular shape in bot side views....  [Read More]
Posted in: Basic Ideas: Levelshots
 GothiX
11-28-2003, 6:39 AM
#11
I wasn't talking about screenshots, but I ment levelshots. Those are the screens you get to see whilst loading/selecting the map....  [Read More]
Posted in: Basic Ideas: Levelshots
 GothiX
11-26-2003, 6:08 PM
#1
At the moment, using the "levelshot" cvar only takes me back to a spawn point, and does not create the actual TGA. It would be very handy to mappers if there was a way around this without having to convert a JPG. Just a thought....  [Read More]
Posted in: How do my set the direction of the light
 GothiX
11-26-2003, 7:02 PM
#3
Target the light at an info_null....  [Read More]
Posted in: Sun?????
 GothiX
11-26-2003, 12:48 PM
#4
It casts sunlight into your level. :)...  [Read More]
Posted in: Sun?????
 GothiX
11-26-2003, 9:31 AM
#2
Create a light, target it at an info_null to make it a spotlight, and add "_sun" "1" to the key/value field....  [Read More]
Posted in: Can't find the prt file...
 GothiX
11-25-2003, 9:18 AM
#5
Since Wedge is still making sleepy noises, I'll see what I can do inj the meanwhile. :p But really, I can't do much without knowing what your compile line was!...  [Read More]
Posted in: Basic Ideas (?): Server Browser Filters
 GothiX
11-23-2003, 12:20 PM
#2
A password-filter would be handy too......  [Read More]
Posted in: Medieval map's lighting problems
 GothiX
11-27-2003, 1:36 PM
#24
The walls, maybe?...  [Read More]
Posted in: Medieval map's lighting problems
 GothiX
11-26-2003, 10:30 AM
#20
Magical energy beams, chandeliers hanging from the ceiling, etc.. I would highly suggest looking at "Restless Endeavour" by Blood Asp (On Massassi and PCGM), which has a great way of lighting....  [Read More]
Posted in: Medieval map's lighting problems
 GothiX
11-25-2003, 8:58 AM
#12
"Temple of the Ysalamari" shader files....  [Read More]
Posted in: Medieval map's lighting problems
 GothiX
11-24-2003, 6:22 PM
#8
Those are shaders with alphachannels, take a look at the TotY shader files for an example (Or ask rgoer for permission in a reaaaally nice way.:P)...  [Read More]
Posted in: Medieval map's lighting problems
 GothiX
11-23-2003, 12:42 PM
#6
Perhaps skybox light coming through large gothicish windows, casting lovely alphashadows? :D...  [Read More]
Posted in: n00b Radiant question
 GothiX
11-25-2003, 1:02 PM
#13
Ok, here goes.. Create a normal light, target it at an info_notnull, and add the key "_sun" with value "1" to the light. Tadaa!...  [Read More]
Posted in: kung fu?
 GothiX
11-21-2003, 3:46 PM
#2
That's the sign of ydnar getting bored....  [Read More]
Posted in: Lord Of The Rings MOD comes to LucasForums!
 GothiX
11-20-2003, 4:33 PM
#3
Post some pics of Moria then, so people can see it....  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-20-2003, 4:36 PM
#79
Heh, it was more like a pleasure testing these babies. ^.^...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 GothiX
11-27-2003, 4:50 PM
#55
I don't think that's such a good idea, unless it can be toggled client-side. I mean, it's awful to look at people running around like this. See what I mean?...  [Read More]
Posted in: Star Wars Rise of the New Republic SWROTNR
 GothiX
11-20-2003, 10:31 AM
#24
No idea, but I agree. Nym = Casper. He should've been banned for eternity....  [Read More]
Posted in: Water and Fire Maps.
 GothiX
11-26-2003, 9:35 AM
#31
In JA, it seams you can use JPG's as levelshots. Take a screenshot with the "screenshot silent" command, and save it with the exact same name as your map and put it in base/levelshots. Tadaa!...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 GothiX
11-23-2003, 10:04 AM
#551
WhiteShadow and Usurpo basically summed up everything I had to say. :( Anyways, lovely model, and incredible animations! I'd go with the spear attack, as well....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 GothiX
11-22-2003, 9:28 AM
#526
I'd be more than happy to beta test again for you; I think I even saved the instructionsfrom last time to my HD.. :P gothicx3@hotmail.com...  [Read More]
Posted in: The Matrix Unplugged
 GothiX
11-26-2003, 9:33 AM
#189
Heh, yeah... If I get hacked or something, YOU are the first suspect, T-ONIC....  [Read More]
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