Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

GothiX

Latest Threads

Page: 1 of 1
Posted in: Sucky church.
 GothiX
03-09-2004, 9:18 PM
#1
http://www.force-temple.com/forum/files/_resizedshot0100.jpg http://www.force-temple.com/forum/files/_resizedshot0099.jpg http://www.force-temple.com/forum/files/_resizedshot0098.jpg JA duel map, WIP. The lighting will get revamped, with some l...  [Read More]
Posted in: Basic Ideas: Levelshots
 GothiX
11-26-2003, 6:08 PM
#1
At the moment, using the "levelshot" cvar only takes me back to a spawn point, and does not create the actual TGA. It would be very handy to mappers if there was a way around this without having to convert a JPG. Just a thought....  [Read More]
Posted in: Something a lot of us are looking for.
 GothiX
11-15-2003, 4:57 PM
#1
Many new vehicles have been made, but the game has a limit of 12. As I couldn't find a way around it via editing normal files, I guess it's coded. If so, could OJP give a shot at removing the limit?...  [Read More]
Posted in: Setting up GTK for JA.
 GothiX
10-01-2003, 8:14 AM
#1
Ok, since people are having problems with it; here it goes. First, get GTK 1.3.11 for JO at www.qeradiant.com . Use the download selector and search for the latest development version. Afetr the download, install it as you normally would, BUT, inst...  [Read More]
Posted in: A map.
 GothiX
09-27-2003, 9:49 AM
#1
That's all there is to it, actually.. a map. A JA duel map, to be exact. Screenie 1 (http://www.massassi.net/ec/images/12829.jpg) Screenie 2 (http://www.massassi.net/ec/images/12847.jpg) Comments? Questions? Suggestions?...  [Read More]
Page: 1 of 1