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Which BSP to use....

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 LordP
11-11-2003, 1:47 PM
#1
I'm using Radiant 1.2.13 but which BSP should I use to get everything?
 ondrahosek
11-11-2003, 2:20 PM
#2
To get everything? That's gonna take loooooooong...

Use this BSP command:
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8"
 WadeV1589
11-11-2003, 3:12 PM
#3
You don't have to use the one ending in -bounce 8 - this enables radiosity which is a way of attempting to copy real life by bouncing light off of surfaces to light areas that usually would not receive light. Radiosity is up to you if you want/need it or not.
 idontlikegeorge
11-12-2003, 2:04 AM
#4
I usually use the ones labeled (test) since they don't take very long, and the end product is completely built, if not pretty or efficiently.

For a final project, use the final ones. But seriously, you shouldn't pump out a "final project" too soon. Make sure to test the map out plenty, and make "final" compiles when you think it's good enough to be released.
 GothiX
11-12-2003, 6:41 AM
#5
Make your own compile. Q3map2toolz. (http://planetquake.com/hro/webs/q3map2toolz.htm)
 WadeV1589
11-12-2003, 11:40 AM
#6
If you're lost with he BSP options in Radiant, don't use Q3Map2Toolz, it's great once you understand the options...otherwise it's a program with more confusion than the sexual orientation of Prince Charles!
 LordP
11-12-2003, 8:52 PM
#7
OOO youre not supposed to talk about that :p
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