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GothiX

Latest Posts

Page: 24 of 30
You're missing a "}" at the end?...  [Read More]
Posted in: textures
 GothiX
11-11-2003, 7:03 AM
#9
Emon, sounds like a good idea. If you need any help/testers... ;)...  [Read More]
Posted in: textures
 GothiX
11-10-2003, 12:13 PM
#2
Are your textures the power of 2 pixels? Sides may only be 2, 4, 8, 16, 32, 64, 128, 256, 512 or 1024 pixels wide.....  [Read More]
Posted in: Quick Question
 GothiX
11-09-2003, 3:53 PM
#2
Ctrl+C and Ctrl+V are your best friends....  [Read More]
Posted in: Bot Routing Tutorials
 GothiX
11-09-2003, 3:51 PM
#4
wedgenumbers = win....  [Read More]
Posted in: MP gametypes
 GothiX
11-08-2003, 9:12 AM
#5
Not really, you'd still need a central saber entity....  [Read More]
Posted in: WIP: Hellfire Droid
 GothiX
11-11-2003, 5:02 PM
#25
Sexy!...  [Read More]
Posted in: small vertex error
 GothiX
11-06-2003, 6:51 PM
#2
http://levelforge.teamhuh.com/forgeLink/viewtopic.php?t=133...  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-10-2003, 5:01 PM
#16
That skin looks awfully pinkish....  [Read More]
Posted in: Dewback W.I.P. Updates
 GothiX
11-06-2003, 11:16 AM
#4
How sweet, a dewback midget version! :D...  [Read More]
Posted in: filling large spaces
 GothiX
11-08-2003, 5:03 PM
#7
Thinks. Would you, if you were an imperial, place your garrison inside a hangar bay? Where there is fuel present 24/7? I, for one, wouldn't....  [Read More]
Posted in: New screenshots of my map (SP)
 GothiX
11-04-2003, 7:22 PM
#3
Very nice looking. But won't it be a little small for saberfights?...  [Read More]
Posted in: Two Questions
 GothiX
11-07-2003, 1:44 PM
#4
For 1, just select the fx_runner and add KEY: soundset, VALUE: fire_lp. :)...  [Read More]
Posted in: Upcoming siege map
 GothiX
11-04-2003, 7:18 PM
#8
Can't you just make the skybox bigger for that? :confused:...  [Read More]
Posted in: Upcoming siege map
 GothiX
11-04-2003, 4:41 PM
#4
It's too small......  [Read More]
Posted in: HUGE MP Maps!!!
 GothiX
11-05-2003, 2:53 PM
#14
You beat me to it, Wedge. :)...  [Read More]
Posted in: Team Corellia
 GothiX
11-10-2003, 3:21 PM
#72
Originally posted by Nym Dude there is no reason to be hostile. yes 75% of these people are n00bs I was only commenting your map not starting a trouble Now if you don't have anything constructive at all don't post it But I'am reporting your post....  [Read More]
Posted in: Team Corellia
 GothiX
11-10-2003, 3:04 PM
#68
Most of these people are n00bs? Let's see! Kengo: Nope. He's been mapping for quite a while now, and keeps improving. Anything but a n00b. More like a good mapper. mace_sundancer: No idea, actually. Alexi Vocheski: Definitely NOT a n00b. This guy...  [Read More]
Posted in: Team Corellia
 GothiX
11-10-2003, 1:48 PM
#66
Originally posted by Nym Has anyone ever heard of constructive gosh these n00bs get worse everyday critisim kengo In your day version of correllia is very blocky Look at the tram level notce how alot of the buildings edges and corners are curved Tha...  [Read More]
Posted in: Team Corellia
 GothiX
11-10-2003, 11:41 AM
#64
Uh, yeah, I asked you to apologise. You didn't. You insulted his work, as this thread is about his work, and you called it awful....  [Read More]
Posted in: WIP: Neo Model
 GothiX
11-10-2003, 5:44 PM
#37
:wid:...  [Read More]
Posted in: WIP: Neo Model
 GothiX
11-04-2003, 4:45 PM
#23
Originally posted by Domo-Kun Good job so far salv! It looks very promising, now to create the matrix reloaded movie with JA!!! ..That's kinda what TMU does... Oh, and Salvy, if they ever look for someone to follow up God, I'll be sure to mention...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 GothiX
11-07-2003, 2:42 PM
#477
LEMME BETA THIS FO.. :p Looking sweet, monsoon, keep it up to never let down. :D...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 GothiX
11-07-2003, 2:42 PM
#224
LEMME BETA THIS FO.. :p Looking sweet, monsoon, keep it up to never let down. :D...  [Read More]
Posted in: The Matrix Unplugged
 GothiX
11-10-2003, 4:58 PM
#133
Too easy. :p...  [Read More]
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