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shukrallah

Latest Posts

Page: 25 of 45
Posted in: NOTE: to Siege Destroyer Server Admins
 shukrallah
02-25-2004, 2:00 AM
#5
Heh, those were scripted NPCs in the end right? Thats just plain awesome. I was wondering why you guys hadnt thrown them in from the start, of course, now ive heard you have been working on this for a while (since before JA came out) :D I like that,...  [Read More]
Posted in: Cultistcommando NPC
 shukrallah
02-25-2004, 12:10 AM
#10
The dual pistols are not part of the model. The dual pistols are activated when an NPC's class is set to "COMMANDO". In a mod of mine, I replaced the Cultist that uses the standard E-11 Blaster Rifle with one using dual pistols. This way, t...  [Read More]
Posted in: Cultistcommando NPC
 shukrallah
02-23-2004, 11:05 PM
#5
I think the guns are part of the model. Actually, i think in the demo i got the 2 guns... but that was with mindtrick... i think....  [Read More]
Posted in: Jk3 files (getting skins/models to work?)
 shukrallah
02-23-2004, 12:20 AM
#2
yeah, put the .pk3 in the base directory. It should appear in the multiplayer menu....  [Read More]
Posted in: Bad HD blocks!
 shukrallah
02-24-2004, 7:30 PM
#6
yeah, i have done that scan disk thing.... not recently. I guess I should, but last time I did, it took a while. And yes, your right, ive got my HD working, but its slower than before.... at least, you know when you first start XP the XP logo, with...  [Read More]
Posted in: Bad HD blocks!
 shukrallah
02-23-2004, 8:59 PM
#3
All PCs get bad blocks in time. The average HD life is 2-4 years. Any more than that, and your using barrowed time. Umm... you can try using the ScanDisk repair utility, unless XP doesn't come with it (I am still using Windows 98... go me!). Yeah,...  [Read More]
Posted in: Bad HD blocks!
 shukrallah
02-22-2004, 7:05 PM
#1
Well.. just like it says. My hard drive has some bad blocks. The drive is... about 2 years old, but due to my lack of RAM, most of the stuff that should be in the memory, is stored on the page file, so.. i think that makes the HD do like double work,...  [Read More]
aww man, i know! I would love to see that :D LOL, they cant tell the difference between bot and player :D The bots are actually a good fight. Right now I only see one in there though :(...  [Read More]
Yeah, I dont think you have to DL them, but I did anyways....  [Read More]
hmmm... only bots are on right now. i guess ill frag some of them :)...  [Read More]
Posted in: Hidden/Secret levels on JA
 shukrallah
02-21-2004, 4:46 PM
#7
yeah, i think tavion was tougher in jk2. Anyone know what that pit level was for in JK2?...  [Read More]
Posted in: Jedi Academy left off GameSpy's 'Grudge Match'
 shukrallah
02-21-2004, 4:55 PM
#6
in my opinion, jka is better :) Although, i like JK2s story line a bit better :)...  [Read More]
Posted in: over 80 hilt add-ons for JKA..
 shukrallah
02-21-2004, 5:10 PM
#11
Originally posted by Prime Personally, I prefer not to have to download a lot of crap just to get a few things I want. I'd rather just download the few hilts I want. exactly. Not a whole of stuff has been made for JA that is: Good Quality Things...  [Read More]
Posted in: hmmm (insert CD 1?)
 shukrallah
02-21-2004, 5:01 PM
#16
I thought everone knew your CD has to be called the same thing as the original. I know because a year ago, i made a backup of JK2, and called the CD JK2BackupCD, and tried to play, and it didnt work, i renamed it jediknight2 (or whatever the CD is ca...  [Read More]
Posted in: Video Card/Brightness problem
 shukrallah
02-19-2004, 1:43 AM
#2
hmmm... you might have to set it yourself, through the console. try these commands in game: r_intensity "1.8" - This command increases the brightness of texture colors. With a low r_OverBrightBits, you may have to boost this to around...  [Read More]
Posted in: Help decompiling maps
 shukrallah
02-19-2004, 1:17 AM
#6
im not using GTK. Q3MAP2TOOLZ allows you to look at the BSPs in the maps directory. So i click the bsp i want to decompile, put the line like that in, and hit build.. then im done ;)...  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-25-2004, 2:12 AM
#43
Check out the mapping forum, youll see him mention it. Im not sure what his name was..... BTW, you have JA on Xbox? This is a player created mod/map thingy, so.. you might not be able to get it, unless you can DL player created stuff.......  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-25-2004, 1:51 AM
#41
Yeah, the guys is making a co-op mission for MP. You go in, and fight. Just like SP. You fight NPC (non playable characters) who attack you back.. not bots. You know you can load a SP map in MP. But because the MP scripting is not 100% like SP, many...  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-23-2004, 10:48 PM
#33
Is my point not getting across, basically, all ive read is possible, or unrealistic. 100+ levels? You want to wait 10 years? Why dont you make a map (with scripting, and a story line, and we will see how long it takes) A good duel map can take hours...  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-20-2004, 9:01 PM
#19
And leading AI allies would be nice, so your jedi would lead a commando team to blow up a base or something. Possible.... just not implemented. A lot of things mentioned here is possible, just not implemented. But i agree, A new engine would be nice...  [Read More]
Posted in: [SPOILER WEAPON] can it be used in JA?
 shukrallah
02-19-2004, 1:33 AM
#6
Originally posted by Bishuse actually.... if you know how to edit assets1.pkg, you can go to the place where they list the Sith_Sword, and have change the the "In multiplayer" toggle to 1. That should have a Sith sword then. however, th...  [Read More]
Posted in: Turn the NPC (or changeing its angle)
 shukrallah
02-23-2004, 10:10 PM
#17
To me, scripts are just a load of lines of text that I can barely follow. I've just got the latest version of GTK that come with all the uncompiled pre-fab scripts so maybe i'll have a play with them, but writing them from sratch? Bugger that! Well...  [Read More]
Posted in: Turn the NPC (or changeing its angle)
 shukrallah
02-21-2004, 2:31 PM
#13
Whoa, didnt know anyone had replied to this. Why don't you use: set ( /*@SET_TYPES*/ "SET_DYAW", ###.### ); I was thinking that might be what would do it. I need the whole model to turn. I cant stand how the NPC AI desides to do other t...  [Read More]
Posted in: Starting with certain weapons?
 shukrallah
02-19-2004, 1:26 AM
#8
Vash, that version is outdated ;) That was for JK2. It will work with JA, but you wont have access to the cool new commands, and stuff. Get the new one right here (http://pcgamemods.com/3195/)...  [Read More]
Posted in: Parries How does it work?
 shukrallah
02-19-2004, 1:38 AM
#8
So.. .what is knocking the saber out of someones hand? I know its possible. Tonight i was playing, and me and another guy just kept getting into locks, like this: lock, slash, lock, slash.... i think its because we were facing each other directly,...  [Read More]
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