Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

shukrallah

Latest Posts

Page: 24 of 45
Posted in: BIG and PURPLE
 shukrallah
03-15-2004, 1:28 AM
#2
nah, i think its supposed to be there. search through the CVARs list to find the command, its there somewhere....  [Read More]
Posted in: Question about JA (worth getting?)
 shukrallah
03-14-2004, 12:51 AM
#3
Well, basically, they took JK2, and made a lot of modifications, graphics are a bit better, even on the lowest possible (cranked lower than the menus will let you) and the sabers are cooler in my opinion. Models look better. I like the burn marks on...  [Read More]
Posted in: Multiplayer
 shukrallah
03-13-2004, 5:37 PM
#10
are you from another country or something? anyways, you have to use the original CD... because thats the JA CD :rolleyes: If its copied, it normally wont work....  [Read More]
Posted in: assets (tweaking npcs)
 shukrallah
03-15-2004, 1:46 AM
#5
Yeah, the game wont let you connect to MP games anymore, because it wont be the same .pk3, or the game might not run at all......  [Read More]
Posted in: Ooh no :(
 shukrallah
03-09-2004, 9:48 PM
#8
Read your game manuel, it says you can get replacement CDs for $5.00, you just have to send the original CD to them :rolleyes:...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 shukrallah
03-09-2004, 12:26 AM
#20
The trouble I think is really that LucasArts (under the control of LucasFilm) is afraid that if they release the SP SDK that people will run roughshod over the Star Wars universe with their scenarios (or something, it doesn't make much sense to me ei...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-02-2004, 9:42 PM
#24
Heh, I just recently learned func_trains.... for this :D Anyways, I got it, except... the model is backwards. I used the angle keys, but it wont work... I guess i should try a new angle and see if it works....  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-02-2004, 7:57 PM
#21
Heres what I have done: I got the NPC to walk back and forth, no problem I got the NPC to type, forver, no problem I got the MD3 to move, 1 time, but I want it looped. :( Anyways, since redfella posted the results, I figured he is going to be putti...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-02-2004, 12:19 AM
#14
hmmm... was working :( Is this even possible: //(BHVD) rem ( "makes tie fly" ); affect ( "Tie_fighter", /*@AFFECT_TYPE*/ FLUSH ) { task ( "go" ) { move ( $tag( "fly1", ORIGIN)$, < 0.000 0.000 0.000 >...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-01-2004, 11:56 PM
#13
ok, I got it. But, its angle is messed up. Ill probably be able to rotate it, or something :) hmmm.. wonder why my angle key things are not working, unless I put in the wrong angle.......  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-01-2004, 11:39 PM
#12
same applies to func_static's (which you can script to move). Wait, I tried that: //(BHVD) rem ( "makes tie fly" ); affect ( "Tie_fighter", /*@AFFECT_TYPE*/ FLUSH ) { task ( "go" ) { move ( $tag( "tie", O...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-01-2004, 10:21 PM
#10
Well, lassev, it worked perfectly. No pause between animations too ;) And good FPS. Thanks :D 1 more thing please.. I got my tie to fly with a misc_model_breakable (like normal) but there is no misc_model_breakable in MP. Ive tried Misc_model_static...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-01-2004, 10:05 PM
#9
Yeah, theres a dowait. The whole thing worked fine in single player. :( Ill try it out lassev, and see what happens....  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-01-2004, 8:30 PM
#6
Yes, the animation HAS to be looped, this one doesnt continue for ever. Leslie Judge, thats what I tried from the start, that command doesnt work in MP (as far as I know, my script might not have worked) The animation played once, and that was it :(...  [Read More]
Posted in: 2 + looped scripts in MP = 4 FPS!
 shukrallah
03-01-2004, 2:02 AM
#1
Heres what I was going for in my duel map for the levelsource contest: The map will have 1 imperial walking between 2 navgoals. 1 imperial constantly typing at a console, and a Tie flying around. The problem is, it dropped my FPS to about 4. Really...  [Read More]
Posted in: Backwardds textures
 shukrallah
02-29-2004, 11:48 PM
#3
Tried it, nothing. When i first apply the texture, its fine, its ONLY when i hit "fit"...  [Read More]
Posted in: Backwardds textures
 shukrallah
02-29-2004, 7:27 PM
#1
I was using GTK one day, and I noticed, when i loaded the surface inspector, and clicked "fit" the texture became backwards. Look at the pic: http://home.ripway.com/2003-11/40395/GTK.JPG I used the "shader not found" texture, be...  [Read More]
Posted in: The Flat Earth Society
 shukrallah
02-28-2004, 1:29 AM
#11
Actually, the Flat Earth Society has been around for a while and it's not, disturbingly enough, joking. Nah, I think your joking... I remember the site from a while back, I assumed it was a joke. 20. Does Idaho exist? No. The existence of Idaho...  [Read More]
Originally posted by ZBomber Well, hopefully I'll see it this weekend.... Also, am I the only one that thinks that God described in the old testament seems much more hateful then God beign described in the later Old Testament/New Testament? Read...  [Read More]
Originally posted by DarkLord60 no kidding? No kidding. In fact, he talks about it all the time.. like in every interview.. or even short clip of him talking.... I really hope alot of people go to see this movie and will realize god loves them...  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-26-2004, 2:53 PM
#51
Yeah, i think thats the one..... you know the guy who posted about cutscenes in MP.. and things like that... that one....  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-26-2004, 2:14 PM
#49
Originally posted by yolkboy I have the PC version. I'm anti-console actually. Anyways, where can I find more information on this mod? I dont think theres much info out... just talk....  [Read More]
Posted in: WIP: Bast Castle SIEGE
 shukrallah
02-26-2004, 2:22 PM
#41
A lot of siege maps have been released latley, but this one looks really good. I tried DLing the JK2 version a long time ago, but the DL kept cutting off, so i quit trying....  [Read More]
Posted in: WIP: The Tournament - SP
 shukrallah
02-26-2004, 2:19 PM
#10
Sort of reminds me of Quake 3... kind of. A big tournament, things like that :) sounds great :D And the SN looks good too. Cant wait to see more of it :D...  [Read More]
Posted in: WIP: Cinematic for JKII
 shukrallah
03-09-2004, 1:36 AM
#79
Thanks zbomber! http://www.gamingforums.com/attachment.php?attachmentid=3768 Check this out, i hope it works, because its an attachment at www.gamingforums.com Anyways, the dark jedis name for my movie is Cortez. Hope thats good. Anyways, type NPC...  [Read More]
Page: 24 of 45