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shukrallah

Latest Posts

Page: 26 of 45
Posted in: Help decompiling maps
 shukrallah
02-18-2004, 10:08 PM
#2
Ummmmm.... get the Q3MAP2TOOLZ. I dont know where its at :( Anyways, it lets you change the compile lines. Make your command line like this: "C:\Program Files\GtkRadiant-1.4\q3map2.exe" -convert -format map -game ja "C:\Program File...  [Read More]
Posted in: the future of the jedi series ...
 shukrallah
02-18-2004, 10:40 PM
#5
For an RPG get KOTOR, or SWG :) something that allows for saber-dismemberment not only for humans but for the environment they fight in. the ability to cut support beams at their base and then force push them off their mooring, possibly into other c...  [Read More]
oops... yeah, missed that. If its warez you CANT update it. So, he cant be trying to connect to a warez server (remember, the beta is a different code, the patch doesnt recognize it, i dont think) Just to be sure, try a popular server, jk3files.com,...  [Read More]
get the patch......  [Read More]
Posted in: Turn the NPC (or changeing its angle)
 shukrallah
02-17-2004, 8:23 PM
#1
Heres my problem, occasionally while making a cutscene, after lots of scripting an NPC will be looking or facing in a weird direction. Im wondering can i just make it turn, or face a different direction. Ive tried to tell it to look over here, or wat...  [Read More]
Posted in: Starting with certain weapons?
 shukrallah
02-18-2004, 10:14 PM
#6
I think it comes with the newest GTK 1.4.0 i think...................... It also comes with the MP SDK. Im not sure what scripts work in MP and what dont. Not a whole lot works though. I tried setting an NPCs weapons in MP, but it didnt work :( Im n...  [Read More]
Posted in: Starting with certain weapons?
 shukrallah
02-17-2004, 8:34 PM
#3
yeah, make a script like this: //(BHVD) rem ( "sets weapons" ); affect ( "player", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" ); set ( /*@SET_TYPES*/ "SET_...  [Read More]
Well, they need to fix that in the next version (or give us a working shader thingy) :(...  [Read More]
JKA has a good single player. Today i decided to replay it. I got to the first vjun level (with the acid rain) and then........ I walked inside a building, and saw missing textures.. about 3. I said.. ok ok no big deal.. kept walking along, and saw m...  [Read More]
Posted in: I need a mapper to finish what I cannot
 shukrallah
02-18-2004, 2:01 AM
#10
oh, sry, i guess i didnt read it right. Hmmm... have you tried to uninstall the new radiant, and reinstall an older version? I mean, it would have less features, but at least you might be able to map (please say you havnt answered this too!!)...  [Read More]
Posted in: I need a mapper to finish what I cannot
 shukrallah
02-17-2004, 8:41 PM
#8
What are your computer specifications? If the map is that huge, and loads that sloow (unless your PC is crappy) then what makes you think it will load in with good FPS? I mean, most maps load within a few mins.... JKA will take longer to load, not to...  [Read More]
Posted in: How do I make a .ARENA file?
 shukrallah
02-17-2004, 9:10 PM
#2
Ok, your ganna need a program called notepad :D look, this is one of Raven's arena files: { map "mp/ffa3" longname "Tatooine City" bots "Luke" fraglimit 10 type "ffa team" } Copy it, and add your map sp...  [Read More]
Posted in: Many, Many Questions
 shukrallah
02-18-2004, 12:47 AM
#14
ummm... yeah, its possible. I read a thread about it a while back, you can check out this site which explains about respawning vehicles: http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm About the civilians, yes, it is possi...  [Read More]
Posted in: Many, Many Questions
 shukrallah
02-17-2004, 9:02 PM
#12
The single player source code was never released, and i seriously doubt lucasarts will let it be released. You need the source code to add something like that. Unless, like i said, you could think of some kind of clever way to cheat, and add it in......  [Read More]
Posted in: Many, Many Questions
 shukrallah
02-17-2004, 8:15 PM
#10
That is a lot of questions! Let me ask you something (sorry if this has been answered) is it MP or SP? Go to Kengo's tutorial to learn the basics of scripting, it also explains how to set up behaved. Kengo's Tutorials (http://www.geocities.com/ke...  [Read More]
Posted in: Boba Fett's Jetpack
 shukrallah
02-14-2004, 2:11 PM
#3
All animations :( Sadly, its those animations made JUST for those cutscenes.... you know, sort of like that saber fight. Nice animation, just not usable again, because they interact with the current environment....  [Read More]
Posted in: Boba Fett's Jetpack
 shukrallah
02-14-2004, 2:17 AM
#1
Alright, im sure most people have noticed the icarus command: //(BHVD) set ( /*@SET_TYPES*/ "SET_BOBA_JET_PACK", /*@BOOL_TYPES*/ "true" ); I was planning on posting this a while back.. but didnt have need for it. Basically, i w...  [Read More]
Posted in: A problem when I start up 1.4.0
 shukrallah
02-16-2004, 9:49 PM
#5
i tried to reply to your pm, but... your box is full! Anyways..... try to lower your desktop resolution, it might work. if not, reinstall the old radiant in the JA directories, it will then read the JA stuff, instead of JK2...  [Read More]
Posted in: SITH tc mod
 shukrallah
02-17-2004, 7:34 PM
#14
I agree, they dont look THAT bad. Skinning normally takes me a few hours. But ive never done anything amazing. A quick tip, to save file space, and get "new looking NPCs" mix the red, blue, and normal looking skins together. For example, in...  [Read More]
Posted in: I need to hire someone who can Mod Jedi Academy
 shukrallah
02-18-2004, 1:45 AM
#13
ummmm... its all free at the JKA mapping forum. I know how to map script and skin, but i would never charge for giving someone a helpful tip, no one charged me to learn. Tutorials have been made, and people are constantly giving the best advice they...  [Read More]
Posted in: Ragdoll Physics in Multiplayer
 shukrallah
02-18-2004, 1:28 AM
#15
Notice how like half of the saber animations were removed from MP. Go play a quick SP level, or spawn some NPCs in SP, and swing your saber at it, Jaden will swing the saber horizontally, it has better animations, its just plain better. The saber ani...  [Read More]
Posted in: New siege maps?
 shukrallah
02-18-2004, 1:11 AM
#17
"Imperial Warehouse Night Raid" That sounds nice, i dont think i would like the eternal lair of suess though... i especially dont like the file size. (56k) :( wait till it gets up on jk3files.com it will be huge :D...  [Read More]
Posted in: Opening doors in the right way
 shukrallah
02-18-2004, 9:58 PM
#43
could you use a script to rotate a func_static with buttons. erm, so you press one button and the func_static will rotate round a bit, you press the button agn, and it will rotate a bit more, press another button and it will rotate the opposite way....  [Read More]
Posted in: Admin Mod V1.7 question
 shukrallah
02-18-2004, 1:34 AM
#22
Originally posted by zERoCooL2479 You should do yourself a favor and get that P.O.S. mod off of your server...LOL!!:D hehe... i agree with that :D Basejka is the best hit detection system, all the mods have it ****ed up. If you dont believe this...  [Read More]
Posted in: The Meatgrinder is back!
 shukrallah
02-17-2004, 1:06 AM
#45
yeah its gone :( one of the only fun servers out there. :( I mean, there are others, but this one was cool..........  [Read More]
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