Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

shukrallah

Latest Posts

Page: 22 of 45
Posted in: The Official Merged JK4 Speculation Thread!
 shukrallah
06-07-2004, 10:56 PM
#153
Even with ignore, you will still 'get in trouble' for laming, you just wont know it, because everyone else will see someone shout 'lamer' except you.... And the technology already exists in Q3tech to accomplish much of it. Thank you for backing...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 shukrallah
06-06-2004, 1:15 PM
#147
The microphones will use up more bandwidth and lag more than typing. What exactly is your point about the talking thing? People will still shout 'lamer' into the microphone, whether its dumb or not. I might not be able to chat kill, but I can still k...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 shukrallah
06-04-2004, 6:00 PM
#135
I used to go along with the honor code in the beginning, but now I am tired of sitting around chatting, it's like playing The Sims Online. Yeah, about 2 years ago when I first got the game, the first server I joined was honor, so naturally, I thoug...  [Read More]
Posted in: The Official Merged JK4 Speculation Thread!
 shukrallah
06-03-2004, 10:31 PM
#125
Actually I've heard developers and players say that the majority of people who buy games (that are both SP and MP capable) play SP almost exclusively. They buy the game at Wal-Mart, play through it in a couple of weeks, then buy another game. They...  [Read More]
Posted in: :)
 shukrallah
06-06-2004, 10:22 PM
#5
Originally posted by lassev Good. Decompile is the foulest of all foul acts. It can be a good learning experience......  [Read More]
Posted in: JA Dying?
 shukrallah
05-30-2004, 11:06 PM
#11
Yeah, I dont play anymore due to the honor stuff. Single player is the way to go now.......  [Read More]
Posted in: Cutscene Question
 shukrallah
06-04-2004, 10:31 PM
#19
Whoa Keshire, your post count is 666 :-p It's a pity there are still so many differences between SP and MP scripting. It would have been so easy, if you could have just named a _humanoid_x folder after your map also for MP. I don't really know MP s...  [Read More]
Posted in: Imperial Storage Facility
 shukrallah
05-06-2004, 4:47 PM
#1
Its a new map I made (while I was waiting for the trailer for my project) of course.. it took a bit longer than expected... oh well. All the info is in this link (http://pcgamemods.com/5197/) -lukeskywalker1...  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 shukrallah
05-04-2004, 10:21 PM
#13
Where is RichDiesal, and all the old mappers?...  [Read More]
Posted in: Rich Deasils Map is gone!!!!!!!!!!!!!!!!!!!!!
 shukrallah
05-01-2004, 9:58 PM
#4
yeah... this happend before... they just moved it :-/ If it is gone, then its because its soo old....  [Read More]
Posted in: Bugged Cloaking Shield (Siege) = Linux to Blame?
 shukrallah
05-01-2004, 8:53 PM
#13
yeah, the cloak works perfect on my win XP computer. (offline)...  [Read More]
Posted in: JA SP: Syndicate:Initiation
 shukrallah
05-02-2004, 11:41 AM
#6
it looks just right to me.. but.. my monitor is bright... so. But yeah, looks good :) Excellant architecture, the mapping has a good ammount of detail....  [Read More]
Ok, that seems to have done the trick. I added hint the best I could, and it seems to have blocked some of the traingles from being drawn in r_showtris....  [Read More]
hmmm... ok, no structural windows (i assumed, because it was part of the wall, that it should be structural) but ill change that. BTW, my Vis stage was like, super fast now, so im happy about that :D (thats without -fast) I read this tutorial on Hi...  [Read More]
Ok, I made everything detail except the skybox, and the walls (the windows are structural too), like you said. Now I can add hint? I loaded up prtview, and it said "759 portals read in." so I assume that it means, there are 759 portals. So,...  [Read More]
well... heres what I just did BSP -Vis -light -super2 Looong vis stage, no difference :( As well, why disable verbose mode? whats that? I think im going to throw in some hint brushes. Might help... I just dont want the portal count to go up to...  [Read More]
So, what does caulk_water do? I didnt think it mattered, untill someone made a comment on my Dark Crypt map, saying "I noticed you didnt use Caulk_water" or something like that... how could he know? Does the water 'act' better, look better,...  [Read More]
Posted in: Abuse
 shukrallah
04-29-2004, 11:30 PM
#21
Now I'm just waiting for Forcemod 3 to come out, I want to blast some ass with dual-pistols and a Merc vs Jedi mod (where I prefer to be a Merc) Cant wait! That mod rocks!...  [Read More]
Posted in: kotor patch error!!!!!!?
 shukrallah
05-17-2004, 9:32 PM
#3
Wow, I had the same problem. Please report back if you can start it up :)...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
05-07-2004, 4:45 PM
#23
I thought about that, but, theres always that possibility that there AI could mess up... Im thinking about animating it....  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
05-06-2004, 4:37 PM
#21
Yeah, the hardest part is yet to come though: an actual saber battle (like in taspir 2)...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
05-05-2004, 12:47 PM
#18
Maybe, but a few bits in mine were pretty cheap, like luke cutting that beam down looked fake. The saber touched it and it just snapped. EDIT: Yeah, Ive got a story line planned out....  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
05-04-2004, 10:32 PM
#16
Thanks man :) Anyways, Ive begun mapping some more of movie. Hope it looks good in-game....  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
05-01-2004, 4:45 PM
#14
Everything in the trailer reflects something that happens in the movie. So you know, with those 2 characters something is going to happen with a whole, and an explosion ;) I don't really understand why a part of the floor falls away, a stormtrooper...  [Read More]
Posted in: Star Wars Redemption: A JKA Scripted Movie
 shukrallah
04-30-2004, 9:32 PM
#12
Check it out guys: http://www.queez.com/jta/storage/JAmovie/redemption.wmv The trailer has sound! Im not sure if N3G1@ has completed it yet, but still. Its pretty good, no?...  [Read More]
Page: 22 of 45