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Help decompiling maps

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 Boran
02-18-2004, 9:41 PM
#1
How do you decompile maps?
Please Tell me with easy steps and if i need to dl something plz give me a link and please no links unless i need to dl something thx

-Boran
 shukrallah
02-18-2004, 10:08 PM
#2
Ummmmm.... get the Q3MAP2TOOLZ. I dont know where its at :(

Anyways, it lets you change the compile lines. Make your command line like this:

"C:\Program Files\GtkRadiant-1.4\q3map2.exe"
-convert -format map -game ja "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\YOUR_MAP.map"

or something like that...... im not sure if you leave the -game ja in or not :( Sorry i dont have a link.... could someone give me a hand here?
 WadeV1589
02-18-2004, 10:40 PM
#3
Search in the forums, that's how you do anything you can most likely think to ask...the amount of times I've answered that question in every JA forum I know of is getting absurd.
 Boran
02-18-2004, 11:06 PM
#4
k thx dude ill search for it
 Boran
02-19-2004, 12:42 AM
#5
I do that but then i get this error:

Unable to load project file
GetLastError: The system cannot find the file specified.

An unrecoverable error has occured.
Would you like to edit Preferences before exiting Radiant?




.....HUH? whats this all about?
any ideas?
 shukrallah
02-19-2004, 1:17 AM
#6
im not using GTK. Q3MAP2TOOLZ allows you to look at the BSPs in the maps directory. So i click the bsp i want to decompile, put the line like that in, and hit build.. then im done ;)
 SD_Radical_Ed
02-20-2004, 5:17 PM
#7
first off, what do you want to decompile, and why?
 Jedi Luke
02-21-2004, 7:41 AM
#8
Unfortunately all entity info is lost in the decompile.
 Boran
02-21-2004, 8:55 PM
#9
I ( or maybe my sister she has better comp ) am planning on decompiling the elite force maps and making them into JA maps cause i love the elite force maps they are so cool!!
Anyway maybe some time 2day ill make her do it.
 WadeV1589
02-21-2004, 9:27 PM
#10
Don't forget to get permission first...unless they're standard maps that came with the game then Raven won't mind, they appreciated the compliment usually...Lucas will kill them no doubt but Raven are a cool dev team.
 Ockniel
02-28-2004, 8:06 AM
#11
ok, can someone get me the correct command line/directions to decompile the map HOTH2.bsp?

thanks
 Boran
03-09-2004, 7:59 PM
#12
Ok we got it to work we're working on CTF_SINGULARITY right now thx.
 WadeV1589
03-09-2004, 8:48 PM
#13
Hey Boran me and a friend are working on bringing EF over to JA, weapons and physics, if you're porting maps ya should talk to me on MSN. We're hoping to make it into a full blown mod eventually but right now it's just us 2, he's doing the code, I'm doing (trying to anyway) the weapons.
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