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Lil Killa

Latest Posts

Page: 8 of 20
Posted in: WIP: Quinlan Vos
 Lil Killa
01-15-2004, 2:24 AM
#156
That's sad news about the baby :( Model looks nice though and I hope you best of luck on it's completion :)...  [Read More]
Originally posted by Kengo If someone had the time and the inclination, they could collate all the knowledge found on this one thread, work it into a book, have it bound in a leatherback style and sell copies for a bucketload! :cool: An online dat...  [Read More]
Posted in: Roundness
 Lil Killa
02-05-2004, 10:32 PM
#4
hey lauser.. check the level source thread where you asked Thrawn the same thing... I answered over there.....  [Read More]
Posted in: .:Model:.
 Lil Killa
02-01-2004, 6:34 AM
#2
http://www.map-review.com/index.php?page=ref_view&id=1 have fun ;)...  [Read More]
Posted in: Where can I download easygen
 Lil Killa
02-01-2004, 6:32 AM
#2
http://digilander.libero.it/ilbanca/files_easygen.htm...  [Read More]
Posted in: Light question
 Lil Killa
01-30-2004, 12:01 AM
#5
making thee skale higher is like adding more lights in one spot. making the scale 9 will make the light really bright. most people lower the sclae on lights so they can use large light values but they don't get the light "spots" you get whe...  [Read More]
Posted in: trans?
 Lil Killa
01-30-2004, 1:02 AM
#9
Originally posted by Torchy u can set a shaders transparency by adding "alphagen const .5" eg. that would make it 50% transparent heh thanks I'll have to try all this tuff out once I get back to working on my project again....  [Read More]
Posted in: trans?
 Lil Killa
01-28-2004, 9:38 PM
#7
OK.. thanks Wedge and LJ...  [Read More]
Posted in: trans?
 Lil Killa
01-26-2004, 2:58 AM
#5
So if I used an alpha channel making a grey chanel instead of a white or black one would make the the glass less/more transparent?...  [Read More]
Posted in: trans?
 Lil Killa
01-25-2004, 2:39 AM
#1
I have some glass that I want to make less transparant but don't know how or if it is possible. I checked out the shader manual and didn't see anything. EDIT: Could this effect also be done ussing a .png since you can set the transparancy in the im...  [Read More]
Posted in: Giving my model tags and bones
 Lil Killa
01-23-2004, 12:05 AM
#2
your gonna have to get 3ds Max to make this model playable or wait till milkshape 2.x.x comes out.....  [Read More]
Posted in: where to place mods?
 Lil Killa
01-21-2004, 11:19 PM
#5
Originally posted by Prime There are generally two ways to install a mod. The first is to place it into the gamedata/base directory as you have done. This will cause the mod to be loaded automatically and replace all the necessary files. In this cas...  [Read More]
Posted in: where to place mods?
 Lil Killa
01-20-2004, 10:39 PM
#2
first off... this is on the wrong forum.. *calls forth the all powerfull mods* *pm's a mod to fix it as you can't report anymore :s* but to answer your question... It depends on what type of "mod" you downloaded. If you got a map or a mod...  [Read More]
Posted in: weighting/compiling tutorials for JKA?
 Lil Killa
01-18-2004, 9:43 PM
#2
http://www3.sympatico.ca/psykopat/...  [Read More]
Posted in: Custom Textures not showing up in my map
 Lil Killa
01-09-2004, 12:48 AM
#2
Make sure the texture is a combanation of any two of the following numbers... 2x2 4x4 8x8 16x16 32x32 64x64 128x128 256x256 512x512 1024x1024 If that is right then make sure your typing /sv_pure 0 in before you lod your map if the textures are not...  [Read More]
Posted in: My first map
 Lil Killa
01-14-2004, 8:02 PM
#9
Originally posted by imyourfather In other words, if an admin would change it, I'd be really happy. Name change thread (http://www.lucasforums.com/showthread.php?s=&threadid=106555&perpage=40&pagenumber=4) Have fun :D...  [Read More]
Posted in: Hey I'm new(anakin EPIII)
 Lil Killa
01-15-2004, 8:38 PM
#10
Originally posted by kirax well if it is the wrong forum then were should i pose my request Where else but the Request (http://www.lucasforums.com/forumdisplay.php?s=&forumid=402) ;) Try to PM Kevin though... he is very proish :p...  [Read More]
Posted in: Auto-Caulking
 Lil Killa
01-04-2004, 5:18 AM
#6
Originally posted by wedge2211 I think this is a q3map2 function rather than a Radiant function, and it only works on structural brushes. hmmm I read somewhere on the Splash Damage forums or on the list of updated features somwhere that the optio...  [Read More]
Posted in: Turning off distance fade
 Lil Killa
12-31-2003, 3:21 AM
#6
Don't think so as I'm pretty sure distancecull keeps everything beyond it from beeing drawn so if you made it so that the cull was so large the whole map was able to be seen and then drawn chances are your fps is going to suck depending on how detail...  [Read More]
Posted in: Turning off distance fade
 Lil Killa
12-30-2003, 10:53 PM
#4
For the worldspawn of the map in GTK you add a key: distancecull and a Value: 60000 and you set... Conpile the map and your distancecull should be large enough so you can see your whole map at one time....  [Read More]
I am typing this as I see certain parts of the film... I just watched the first fight scene where the dude with the beard and the sith guys fight. I though the weapons were cools (especialy the three blade thingy) but the people fighting didn't look...  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 Lil Killa
01-23-2004, 7:39 PM
#28
oooo I didn't realise that clone wars was a cartoon.. in that case, i think the model is perfect (even the boots)...  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 Lil Killa
01-22-2004, 10:23 PM
#25
Looks OK but what's with the black lines? Also, depending on current pollycount, could you maybe add some more detail to the boots? (namely the shin part..) also his beard is a bit "square" around the mouth IMHO. EDIT: lol didn't notice th...  [Read More]
Posted in: WIP: Hellfire Droid
 Lil Killa
01-26-2004, 8:22 PM
#101
Originally posted by Duncan_10158 the wheel wobeling is something i couldnt fix, its probably an engine problem that possitions between animtions are smoothed. so if you stop after a half wheel turns, the skeleton moves back into stand possition the...  [Read More]
Posted in: WIP: Hellfire Droid
 Lil Killa
01-18-2004, 2:58 AM
#95
I played the model and noticed that the wheels "wobbled" when you were coming to a stop. Also it was a bit slow and the clipping on the wheels was bad......  [Read More]
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