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Lil Killa

Latest Posts

Page: 6 of 20
Posted in: Max_TW_VERTS (12) exceeded?
 Lil Killa
03-10-2004, 3:35 AM
#2
Originally posted by rgoer You have at least one brush with too many faces. This can happen (easily) if you go mad with the clipper trying to create complex rocks or some such. Just find brushes that have a lot of faces, and use the clipper to split...  [Read More]
Posted in: Modelling Porgrams
 Lil Killa
03-08-2004, 1:45 AM
#4
http://www.discreet.com/products/gmax/ google is your friend :)...  [Read More]
Posted in: Help with "invisible walls"
 Lil Killa
03-08-2004, 2:49 AM
#2
get JA or learn how to make a map structualy make sence :P...  [Read More]
Posted in: Vertically Sliding Doors
 Lil Killa
03-04-2004, 3:42 AM
#2
you can put as many brushes as you want into a door as far as I know... just make sure they are all selected when you make it a func_door ;) might also want to uncheck the player use box on the door.. might work then. (not sure)...  [Read More]
Posted in: Decompiling?
 Lil Killa
03-04-2004, 3:38 AM
#2
Just email the guy who did this (http://www.jk2files.com/file.info?ID=24105)...  [Read More]
Posted in: terrain help.
 Lil Killa
03-04-2004, 12:11 AM
#4
next time (when it's not in the .pk3) type /sv_pure 0 before loading your map (loading in MP) and the textures should show.. (for SP leave out the / )...  [Read More]
Posted in: no saber blade in sp with custom model
 Lil Killa
03-02-2004, 11:55 PM
#2
has something to do with either your tags or your .sab file.....  [Read More]
Posted in: Windows update...
 Lil Killa
02-27-2004, 1:34 AM
#6
I don't have any problems at all updating this computer.. It's the other two and that's what is odd......  [Read More]
Posted in: Windows update...
 Lil Killa
02-25-2004, 11:59 PM
#1
Anyone heard of a system running win98 SE not updating in windows update? Two of my comps will not update and they need one bad.. I can figure out what's wrong.. anyone have any ideas? P.S. I already tried kicking them ;)...  [Read More]
Posted in: Your'e a nerd! You're such a computer geek!
 Lil Killa
02-25-2004, 11:23 PM
#14
I can totaly relate to this... my mom and dad bug me all the time but I'm learning things every day that I could use to get a good job... they seem to think I'm playing games all the time. (which isn't try although I play alot of bf1942 on the weeken...  [Read More]
me when I actually play JA... (http://www.lkmapping.jk2files.com/jade.jpg) (I usualy use one saber and the keyblades are a WIP ;) ) I usualy play the Dessert Combat mod for BF1942 though......  [Read More]
Posted in: rich diesal
 Lil Killa
02-25-2004, 1:25 AM
#3
hit the edit button for your first post and select "Delete post" at the top of the edit screen and your thread will be deleted :)...  [Read More]
Posted in: no fog in buildings
 Lil Killa
02-25-2004, 1:21 AM
#2
just use caulk_nonsolid :)...  [Read More]
Posted in: map models
 Lil Killa
02-24-2004, 2:22 AM
#2
best free modeling program is gmax (http://www.discreet.com/products/gmax/).. in fact it's the only free one I know of.. Milkshape (http://www.swissquake.ch/chumbalum-soft/) has a 30 day trial period and is easier to pic up than gmax is....  [Read More]
Posted in: Custom textures?
 Lil Killa
02-24-2004, 3:29 AM
#4
right click the file and got to rename and then delete the e :)...  [Read More]
Posted in: Custom textures?
 Lil Killa
02-24-2004, 2:28 AM
#2
Add a folder to your base/textures folder so that it look similar to this base/textures/lktextures (folder name can be anything but I called it "lktextures") Textures can be one of three formats - .jpg, .tga, and .png. They need to have...  [Read More]
Posted in: More Hilt problems.
 Lil Killa
02-23-2004, 9:03 PM
#3
This tells you what they are called but I don't remember seeing how to add them... http://psynex-land.com/saber%20tutorial/Custom%20JA%20Sabers.html...  [Read More]
Posted in: model request
 Lil Killa
02-24-2004, 12:34 AM
#3
This belongs in the requests forum and Psykosith is working on a jason model right now.. He probably won't finnish it but it's at his site.....  [Read More]
Posted in: Whats your funny word??
 Lil Killa
02-25-2004, 11:57 PM
#48
Shmoe... it's shmoe cause I said so :P...  [Read More]
Posted in: rich diesals mapping tutorial
 Lil Killa
02-25-2004, 1:24 AM
#6
Rich is waiting for a game that has dynamic lughting before he writes new tutorials.. In othe rwords, wait for DOOMII and Halflife and see which one he likes best ;)...  [Read More]
Posted in: :) Punks Of LF :)
 Lil Killa
02-25-2004, 11:34 PM
#30
Originally posted by Exodus Snake The show in my area went to TBA, this is so gay. If it's not comming to Molsen, it better not be far away or I'll flip :@ Empty your PM box so I can reply to your PM......  [Read More]
Posted in: Can anyone help me with JK2/JA modeling?
 Lil Killa
02-24-2004, 2:19 AM
#6
If you can get someone to get it in game for you you could have it done sooner than you think :) Best thing to do probably would be to go to the showcase forum and set up a thread showing off you model.. If someone likes it and wants to help get it i...  [Read More]
Posted in: Can anyone help me with JK2/JA modeling?
 Lil Killa
02-24-2004, 12:32 AM
#4
Well if it's a player model you're going to have to wait for Milkshape 2.x.x for vertex weighting... If it's a saber model then go here (http://psynex-land.com/saber%20tutorial/Custom%20JA%20Sabers.html) If it's a weapons model then follow the abov...  [Read More]
Posted in: WIP: Bast Castle SIEGE
 Lil Killa
02-23-2004, 1:20 AM
#32
We'll probably get to play it when it's done :P...  [Read More]
Posted in: POST : "Siege at the Senate Building"
 Lil Killa
03-03-2004, 1:19 AM
#7
Make a folder in you gamedata/base/models directory. For this I'll call it map_model... Once you create the folder put your textured uv map in there. Now when you export your md3 you point to that folder for the texture. That way when you load the m...  [Read More]
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