Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Lil Killa

Latest Posts

Page: 4 of 20
Posted in: How to make a Misc_Model dissapear?
 Lil Killa
08-10-2004, 10:35 PM
#2
I think you can amke an origin brush and tunr it into a func_static and define a model for it. Since a func_static is able to be triggered on and off it should work but I've never tried it....  [Read More]
Posted in: Ja -> Jk2
 Lil Killa
08-10-2004, 5:15 PM
#2
Ungroup remove all of the entities except lights. I would also ungroup things like func_doors and redo those. Then I would texture all brushes that are covered in a texture JO doesn't have in something like system/caulk. Then you should have no prob...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Lil Killa
08-10-2004, 10:37 PM
#20
he didn't post it in this section.... Did you not read the first few posts? It was moved. Blame the moderators....  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Lil Killa
08-10-2004, 5:25 PM
#15
Originally posted by Jedi_Vogel And just when I was getting the hang of GTK and mapping for JA too... You should have no problem picking up Doom 3 editing ;) As stated above the Doom 3 editor looks Almsot exactly like GTK. hell the buttons look...  [Read More]
Posted in: bspc file missing
 Lil Killa
08-10-2004, 5:16 PM
#2
bspc is only used for Q3 (and maybe one or two other games) but O and JA do not use it. You need to download the latest version of the program that has compatability with the game you're editing....  [Read More]
Posted in: Patch Mesh Woes
 Lil Killa
08-03-2004, 12:21 AM
#14
Originally posted by EvilJedi Many peoples have that problem. I had it with models, every time I hear a problem like this I say "You filtered it out so it doesn't show.." sadly. LK beat me to it :P about a month after I started mapping I...  [Read More]
Posted in: Patch Mesh Woes
 Lil Killa
08-02-2004, 8:25 PM
#12
ctrl+p is the shortcut for hiding/showing patches....  [Read More]
Posted in: Patch Mesh Woes
 Lil Killa
08-02-2004, 1:36 AM
#8
You didn't post this at PcGamemods forums under a different name did you? i cant make curves he just delets them wen i deselct it make a curve and deselect it. Then press ctrl+p and see if it reapears :) sounds alot like what is hapening here.....  [Read More]
Posted in: Patch Mesh Woes
 Lil Killa
08-01-2004, 11:56 PM
#6
http://www.google.com/search?sourceid=navclient&q=image+hosting The first one, photobucket, seems to be widely used....  [Read More]
Posted in: Imperial Walkers On The North Ridge
 Lil Killa
08-10-2004, 10:43 PM
#64
well he could speed it up if he's not using detail brushes by using them......  [Read More]
Posted in: Imperial Walkers On The North Ridge
 Lil Killa
08-10-2004, 8:48 PM
#62
Originally posted by darthVADER P.S. if anyone knows any ways to decrease the compile time feel free to tell me ;) [/B] What part is taking so long? Are you using detail brushes (corectly)?...  [Read More]
Posted in: Imperial Walkers On The North Ridge
 Lil Killa
08-02-2004, 12:27 AM
#7
Post things like the objects and maybe a few action shots.......  [Read More]
Posted in: New map, new problems... terrain
 Lil Killa
07-29-2004, 8:59 PM
#2
You can't have terrain with only one "brush" unless your terrain is flat or only one angle or it is shaped like a bullet. This is because you can only make convex shapes using brushes. EDIT: you could use a patch mesh but that would be a p...  [Read More]
Posted in: Testrin Level development.
 Lil Killa
07-24-2004, 3:24 PM
#19
It's his way of saying your map needs more detail ;) (I agree)...  [Read More]
Posted in: how do i cel shade???
 Lil Killa
08-03-2004, 12:23 AM
#2
You can't do the outline unless you model it but for the shader that makes it look wacked out download a skin someone else did and do what everyone else in the world does and take their shader >:) You'll be using your own textures though... (no st...  [Read More]
Posted in: botroutes
 Lil Killa
07-18-2004, 1:44 AM
#2
Why not do it yourself? It's as easy as looking at a piece of steaming hot pie if you are able to call that pure torture :) http://map-review.com/index.php?page=tutorial_view&id=1...  [Read More]
Posted in: An alternative to Radiant?
 Lil Killa
07-18-2004, 10:02 PM
#10
http://map-review.com/index.php?page=tutorial_view&id=12 I have a few quick questions on vertex lighting... What is it? how does it work? Does it ignor all of the shadows in my map and ignor all of my ent lights?...  [Read More]
Posted in: An alternative to Radiant?
 Lil Killa
07-17-2004, 5:51 PM
#3
Get gmax and the tempest plugin for it. With it you can export your models as .maps or as .md3 models. (MD3 model exporter appears to be fecked though)...  [Read More]
Posted in: Stockert, Tony Stockert. *que music*
 Lil Killa
07-18-2004, 10:08 PM
#8
That would work if he made the tiles with a larger height and width....  [Read More]
Posted in: Stockert, Tony Stockert. *que music*
 Lil Killa
07-17-2004, 6:19 PM
#5
I think you choped too much off of the tiles..... tiles don't usually have such a deep cut and I think it looks weird... Everything else looks good though....  [Read More]
Posted in: Dynamic Music
 Lil Killa
07-17-2004, 6:06 PM
#2
This (http://map-review.com/index.php?page=tutorial_view&id=21) tutorial might help....  [Read More]
Posted in: MD3 to GLM
 Lil Killa
08-05-2004, 10:37 PM
#5
XSI might work :) http://www.softimage.com/home/ There is a free version you can d/l somewhere on that site. I saw someone messing wth it not too long ago around here. It should be possible to make a JA model in it and export but I have yet t...  [Read More]
Posted in: WIP: Blood Gulch
 Lil Killa
06-16-2004, 3:29 PM
#7
you need more hills in the center of the canyon.... it's not flat like that... also it looks like you forgot some of the ledges off to the side......  [Read More]
Posted in: Yavin Water
 Lil Killa
06-07-2004, 1:22 AM
#2
It should have come with GTK. If it's not there then it never was....  [Read More]
Posted in: Next question hehe:)
 Lil Killa
06-07-2004, 1:25 AM
#2
make a func_static and trigger it with a trigger_once (or trigger_multiple). Make sure to add a wait key/value to your trigger multiple if you use it....  [Read More]
Page: 4 of 20