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Lil Killa

Latest Posts

Page: 10 of 20
Posted in: Quick question on lighting...
 Lil Killa
12-10-2003, 3:12 AM
#2
use one of the gradient textures in the "common" texture set.....  [Read More]
Posted in: Is it possible...
 Lil Killa
12-07-2003, 6:56 PM
#2
In theory you might if you could use the devmap or map comands.... you'll have to "force" the editor your using to look for textures and stuff in the right folders which may be were your problems might start as it's not called base in the d...  [Read More]
Posted in: Spawning NPC's with a trigger multiple
 Lil Killa
12-07-2003, 2:17 AM
#2
Was posted in a thread not too long ago (about 5 to 10 minutes) Originally posted by lukeskywalker1 so it spawns more than 1 at the same time? Yeah, just connect it to all the vehicles you want it to spawn. I don't know if this works though. So...  [Read More]
Posted in: MAX_MAP_Planes?
 Lil Killa
12-07-2003, 3:15 AM
#2
BDC uses terragen which makes the terrain out of brushes. Your using a path with too many vertacies. I wouldn't use a patch that has more than 9 vertacies as anything larger starts to deform and then if you go larger (especialy a 15x15 or larger) yo...  [Read More]
Posted in: Shiny Surfaces
 Lil Killa
12-08-2003, 3:58 AM
#24
your going to be putting the whole thing in there but your or someone else is going to have to find out what each picture does as I don't know that vital peice of info. I am just able to provide you with the actual shader script used for the reflecti...  [Read More]
Posted in: Shiny Surfaces
 Lil Killa
12-08-2003, 1:48 AM
#22
textures/tests/mirror_floor2 { qer_editorimage textures/tests/qer_mirror.tga surfaceparm forcefield portal q3map_nolightmap { map textures/tests/qer_mirror2b blendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA depthWrite } { map textures/tests/floor02_alphab ble...  [Read More]
Posted in: Shiny Surfaces
 Lil Killa
12-06-2003, 10:21 PM
#9
Originally posted by Merovingian Ok cool but will this make the texture reflective?like if you look at it see other parts of the level? not it will only give it a "shiny" look....  [Read More]
Posted in: Shiny Surfaces
 Lil Killa
12-06-2003, 5:22 AM
#6
make a folder in your textures folder (usualy named after your map or something) then place your texture (http://www.lkmapping.ravencommunity.net/ctex.php) in the folder you just created. Then do as Wade said for the file names in the .shader file yo...  [Read More]
Posted in: Area Portals
 Lil Killa
11-28-2003, 9:36 PM
#5
Originally posted by WadeV1589 The homm effect oftens happens with area portals that are inside team'ed doors. ahhhhh.... thanks for the info wade. I was wondering why it used to only happen to some of my doors and not al of them.. (only happened...  [Read More]
Posted in: Area Portals
 Lil Killa
11-28-2003, 8:19 PM
#3
Originally posted by idontlikegeorge One thing I noticed, if you have a door/areaportal, and it has LOS with another door/areaportal, it will render the leafs adjacent to both door/areaportals, even from behind the first one. But the other leafs in...  [Read More]
Posted in: Terrain-Textures-Question
 Lil Killa
11-29-2003, 12:53 AM
#4
This might be of more use... http://www.lucasforums.com/showthread.php?s=&threadid=106198...  [Read More]
Posted in: Team FFA spawn points?
 Lil Killa
11-28-2003, 7:04 AM
#7
Originally posted by Darth Kaan Not true. A Team FFA map should use: info_player_rebel and info_player_imperial (to differentiate teams). Note "that I know of... " Thank you for pointing out what to use though. (even though the entitie...  [Read More]
Posted in: Team FFA spawn points?
 Lil Killa
11-26-2003, 6:41 PM
#2
There is no specific start for a TFFA that I know of... Using ctf start points probably wouldn't work but you could try it and see. I always though that you just spawned at a random info_player_deathmatch when in TFFA just like normal FFA....  [Read More]
If your looking for MP then find then open up assets0.pk3 and look in the scripts folder and check out the .arena files in a txt editor....  [Read More]
Posted in: Can't find the prt file...
 Lil Killa
11-25-2003, 9:21 PM
#7
Well after loking for leakes I would to a brush clean up (blue and green arrows in uper left corner of GTK) It's got to be a leak or s screwed patch or brush.... Seeing your compile would help alot though :p Then we could just give you a simple solu...  [Read More]
Posted in: n00b Radiant question
 Lil Killa
11-24-2003, 3:08 AM
#10
Originally posted by Vile now what about the light_environment? What might that be? If you mean lights then right click and choose light from the list. If you mean an ambient light than make a key og ambient in your worldspawn with a number va...  [Read More]
Posted in: n00b Radiant question
 Lil Killa
11-24-2003, 1:27 AM
#6
go to the worldspawn entity and add a kay of music and a value of music/yourmap/yourmusic.mp3...  [Read More]
Posted in: n00b Radiant question
 Lil Killa
11-23-2003, 6:22 AM
#2
To select the top-most brush in 2d or 3d view hold shift and click the brush or brushes. To a select a brush entity or a brush behind other brushes you can hold alt and shift while clicking to slect different brushes. (or for the group it will selec...  [Read More]
Posted in: how are mirrors made?
 Lil Killa
11-23-2003, 5:25 AM
#2
http://www.lucasforums.com/showthread.php?s=&threadid=117735&highlight=mirror...  [Read More]
Posted in: Lights, camera, action! Lighting issues.
 Lil Killa
11-22-2003, 2:28 AM
#4
LOL sup Nath... we posted at the same time :D your solution is probably a bit better though......  [Read More]
Posted in: Lights, camera, action! Lighting issues.
 Lil Killa
11-22-2003, 2:26 AM
#2
(just forget this mumbo-jumbo and look at post below this) Well for the light part you can do one of the following ( may have to do more than one) A. Make the brush structual B. make the wall overlap the floor or whatever surface the light is seep...  [Read More]
What happened to this WIP? Is it dead or have you released it?...  [Read More]
Posted in: The Matrix Unplugged
 Lil Killa
11-21-2003, 12:44 AM
#182
looking nice :D Bullet looks nice.. Could you give us a comparison to a nrmal bolt so we/I could know how bit it is? Also.. are you guys doing all the videos in JO or did you some how figure out how to do animations in JA? (Animation question might...  [Read More]
Posted in: The Matrix Unplugged
 Lil Killa
11-20-2003, 12:40 AM
#177
Well it would be really cramped... Now that I think about it, it might be fun but might get a bit laggy for more than one player.. I guess I'll wait and see once the mod comes out......  [Read More]
Posted in: WIP: Gollum
 Lil Killa
12-08-2003, 1:34 AM
#129
JP I can help with the transparancy of the loincloth thing if your using photoshop or any other program that does alpha channels.. post here, pm me, or email/msn me at austinm316@hotmail.com. Skin and model are looking good Hindi and JP :cool:...  [Read More]
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