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Lil Killa

Latest Posts

Page: 11 of 20
Ok to see only structual press ctrl+d. To see only detail you press ctrl+shift+d. Show them off int the showcase forum: http://www.lucasforums.com/forumdisplay.php?s=&forumid=407 Hope that helpsLD... Just in-case you don't know you press all...  [Read More]
Posted in: noooby question...
 Lil Killa
11-18-2003, 9:28 PM
#4
You mean the carved part of the cap isn't matching the curved part of the patch or the cap just isn't lining up with the grid like a cap on a normal patch would do? If it's the forst one then your going to either have to edit the currentr cap or mak...  [Read More]
Posted in: noooby question...
 Lil Killa
11-18-2003, 8:47 PM
#2
Bubba's Arena Tutorials (http://www.planetquake.com/bubba/tutorial.html) has a few but the best way to learn is by playing around with patches... If you posted here what you wanted to make me or someone else could tell you how to create it....  [Read More]
Posted in: Making Trees
 Lil Killa
11-18-2003, 3:42 AM
#5
My trees have leaves on them : /...  [Read More]
Posted in: compile aint working...help!
 Lil Killa
11-14-2003, 5:13 PM
#2
first you need to do a compile option tha makes a bsp and then you can do your current option. Choose a compile ofption that has the word "bsp" in it....  [Read More]
Posted in: Need To find a Shader Tutorial.
 Lil Killa
11-14-2003, 5:12 PM
#2
well what kind of shader are you trying to make?...  [Read More]
Posted in: Reasonable FPS?
 Lil Killa
11-20-2003, 12:21 AM
#17
Originally posted by lukeskywalker1 oh... i thought it was a mapping term, lol. Anyways, i tried out the command on a small map i made, and i was getting like 145 or something.. there were a lot of numbers going down the console, so im guessing the...  [Read More]
Posted in: Reasonable FPS?
 Lil Killa
11-14-2003, 2:54 AM
#6
Originally posted by jsera What is a reasonable FPS for a map? I have a PII 800 w/ 512 mb and a 256mb nvidia card. My friend has a comp about the same as yours and a map that normaly has 40 fps most people computers he gets something like 15 to...  [Read More]
Posted in: can you covert hal-life maps to jk2
 Lil Killa
11-14-2003, 5:07 PM
#7
Originally posted by zeimi I know nothing about Q2 engine mapping but couldn't it be theoretically possible to load .map (whatever extension) file from original HL map to Q3Radiant and compile it with Q3map2? They are both ID engines, right? They ca...  [Read More]
Posted in: can you covert hal-life maps to jk2
 Lil Killa
11-14-2003, 2:22 AM
#4
Originally posted by Buffy they are both same .pk3 file but is possible to play SOF2 map in JA ? thank you :rolleyes: I have never seen a sof2map for JA and all the other ones I have tried for other gmes like rtcw and q3 don't seem to work....  [Read More]
Posted in: New version of Q3map2 is out
 Lil Killa
11-11-2003, 5:22 PM
#4
new verssion of GTK is out...1.3.13 http://qeradiant.com/ EDIT: comes with new q3map2 :D...  [Read More]
Thanks but I've known about that for Aa long time. The only thing is I don't understand 90% of it......  [Read More]
Amazing how something so simple can be overlooked :D Thanks It doesn't screw everything else up anymore.. Now to test the fog itself.....  [Read More]
OK I have a problem.... I made the following fog shader and It it messing up everything else when I out it in my shaders folder. textures/cath/cathfog1 { qer_editorimage textures/fogs/fog.tga surfaceparm nonsolid surfaceparm nonopaque surfaceparm...  [Read More]
Thanks Eskimo :D...  [Read More]
OK enought with the title biz... I took a quick look at the big fog shader in a text documnet and have a few questions... textures/fogs/yavin2 { qer_editorimage textures/fogs/fog.tga surfaceparm nonsolid surfaceparm nonopaque surfaceparm fog fogpar...  [Read More]
Posted in: JA MD3/ASE File List
 Lil Killa
11-10-2003, 2:01 AM
#2
Thanks Eskimo :D I still have the old list I actually printed out from JK2 :p This should be stickied though... *calls forth the people in higher places*...  [Read More]
Posted in: Model Scaling in GTK Radiant
 Lil Killa
11-11-2003, 10:56 PM
#8
for half the size of the original you should be able to type in .5 .5 .5 i think it goes by percentages like scale does and 50% turned into a decimal is .50 or .5....  [Read More]
Posted in: JO->JA Conversions
 Lil Killa
11-13-2003, 2:19 AM
#8
Ralkon if the files the guy needs are not in a pk3 then he will need to type /sv_pure 0 in before he starts playing (or make an unpure server which is the same thing none the less) Once that is done he can load up the map and IF and only IF he has al...  [Read More]
Posted in: Upcoming siege map
 Lil Killa
11-10-2003, 8:11 PM
#16
Work on lighting... IMHO it is way too bright and appears that you are doing a nolight when you compile. Add more stuff to the hangars, especialy the imperial one as IMHO they look a bit bare. Also laser cannons on the big grey ship would be cool. T...  [Read More]
dunno but try your gtk folders... there should be an entities.def somewhere....  [Read More]
Go to Start and the Run and type in temp and it will take you to your temporary folder. Cleaning this regularly will also speed up your comp....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Lil Killa
11-09-2003, 10:00 PM
#495
Originally posted by Manquesa good lord man! That is Sweet! Now we need a Trade Federation fighter (whatever they're called) Then, someone can make a map based on the space battle at the end of Episode 1. Now that would be a great vehicle seige ma...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Lil Killa
11-09-2003, 10:00 PM
#242
Originally posted by Manquesa good lord man! That is Sweet! Now we need a Trade Federation fighter (whatever they're called) Then, someone can make a map based on the space battle at the end of Episode 1. Now that would be a great vehicle seige ma...  [Read More]
Posted in: The Matrix Unplugged
 Lil Killa
11-20-2003, 12:08 AM
#175
Are you guys going to be making an underground/tunnel map for the hovercraft thing? DOesn't sound like a good idea but I was just wondering ;) Which hovercraft might that be anyway?... This mod is coming along nicely... Keep up the good work.....  [Read More]
Page: 11 of 20