how do I select objects without creating a object......as in when I make a selection box it becomes a brush entity?
To select the top-most brush in 2d or 3d view hold shift and click the brush or brushes.
To a select a brush entity or a brush behind other brushes you can hold alt and shift while clicking to slect different brushes. (or for the group it will select whole group)
Hope that helps..
another question, lol how do I check the properties of an entitiy you know the values for like trigger_hurt and stuff
Select your entity and press N :)
alexx860
and last how do you add custom music to the map I know where to put the files and stuff but in the map itself what trigger or entity do I use for the music?
go to the worldspawn entity and add a kay of music and a value of music/yourmap/yourmusic.mp3
ok got ya thats how it is done :)
ok not be dumb but I am just learning Raident, so questions keep comming :p
is there a light_environment entity for Raident? as there isnt in the normal list and if I make one as in class -> light_environment it acts like a normal light...........
yep just make sure that you put a music folder like this music/yourmapname/yourmapsong.wtvr in the pk3 so that it has a reference point ;)
now what about the light_environment?
Originally posted by Vile
now what about the light_environment?
What might that be?
If you mean lights then right click and choose light from the list.
If you mean an ambient light than make a key og ambient in your worldspawn with a number value.
oh ok
light_environment is what acts like the "sun" in Half-Life. That or it acts as the normal light level thru the whole map.
probably not the last question, how do I add in a independent model like an land speeder to my map. Also in raident is there a way to change the max viewable distance.....(btw I am very good with WorldCraft for Half-Life, but this raident is much different than worldcraft, a lot is the same but the controlls for the editor is WAY different, so I am trying to understand it all so I can start pumping out some beasty maps)
final bump ^^
sorry to bump but my thread got pusshed to the second page in less than a day, wow!
Ok, here goes.. Create a normal light, target it at an info_notnull, and add the key "_sun" with value "1" to the light. Tadaa!
I got that done, I was refering to Worldbuilder the ambient is what I needed. So how do I add in models like a land speeder?