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Lil Killa

Latest Posts

Page: 14 of 20
yeah...  [Read More]
Originally posted by BarmyBam ok...say that there is a room witha chair in it...how would i be able to make it so that when someone is on the chair and presses a switch the chair (on a platform) moves down, but once it has reached the bottom, it wai...  [Read More]
Posted in: Where can i get the JA map editor?
 Lil Killa
10-10-2003, 3:39 AM
#5
Why does everyone think gtk is evil? GTK Beta or not is your friend:D...  [Read More]
Posted in: Bot support for a FFA MP map
 Lil Killa
10-09-2003, 11:01 PM
#2
http://wso.williams.edu/~jshoer/outcast.htm Have fun ;)...  [Read More]
simpleest way to explain it is u you have a brush with too many sides. find it and delete it or make it detail, or chop it up....  [Read More]
Posted in: r_showtris command
 Lil Killa
10-07-2003, 8:36 PM
#3
For MP enable cheats and then type /developer 1. then type /r_showtris 1 and u get the white outline of every triangle in your map. for SP enable cheats (devmapall) then type r_showtris 1. ( notic the abcence of the /'s in SP....  [Read More]
Posted in: Respawning Vehicles
 Lil Killa
10-07-2003, 9:55 PM
#6
lol your welcome You culd have found this yourself if u would have looked at the earlier threads:D Glad I could help....  [Read More]
Posted in: Respawning Vehicles
 Lil Killa
10-07-2003, 8:25 PM
#4
Originally posted by WadeV1589 Make an entity such as an info_player_start, press N select the "classname" key and change the value from info_player_start to NPC_Vehicle, then add all the following schtuff "delay" "1" &...  [Read More]
Posted in: Respawning Vehicles
 Lil Killa
10-06-2003, 11:25 PM
#2
check out the files in his new pk3 one of them is for the entity and it has a line of text about spawning....  [Read More]
Posted in: Model problem
 Lil Killa
10-06-2003, 8:07 PM
#2
My friend was having trouble with this also. I think it's a game problem... Wait for the JA editing tools to be released and see if it workes then. If it still don work then ait for a patch or for another person that actually knows what is wrong to p...  [Read More]
Posted in: Error, possible bug.
 Lil Killa
10-05-2003, 1:44 AM
#2
Took this from the Rich Diesal tutorial site. "Version is 12415234, expected 1" This is a common error with a large number of completely random causes - but the most obvious is an illegal brush. While most illegal brushes are found during...  [Read More]
Posted in: Setting up GTK for JA.
 Lil Killa
10-09-2003, 1:48 AM
#37
It shouldn't be too long as trhe game has been out for almost a month now....  [Read More]
Posted in: Setting up GTK for JA.
 Lil Killa
10-02-2003, 12:43 AM
#13
Once the editing tools come out with the shiney new verssion of GTK and the new Q3map2 compiler everything will probably be back to normal....  [Read More]
Posted in: help with lava.
 Lil Killa
10-01-2003, 1:21 AM
#2
Well what is your problem exactly? To creat lave make a brush and cover it with caulk_nonsolid then cover the top and bottom with the lava shader. That's all there is to it. If u want the lave to hurt the player you ill have to add a trigger hurt b...  [Read More]
Posted in: DOTF Map For Jedi Academy
 Lil Killa
10-05-2003, 1:50 AM
#2
Check THIS (http://www.pcgamemods.com/forums/showthread.php?t=2979) thread out. The maker of DOTF V 2 is making a verssion 3. there is also a patch for DOTF 2 HERE (http://www.pcgamemods.com/2372/) so that tha map will work for JA but u need to have...  [Read More]
Posted in: Creatures in MP
 Lil Killa
10-07-2003, 8:26 PM
#12
Originally posted by WadeV1589 Make an entity such as an info_player_start, press N select the "classname" key and change the value from info_player_start to NPC_Vehicle, then add all the following schtuff "delay" "1" &...  [Read More]
Posted in: Creatures in MP
 Lil Killa
09-29-2003, 2:28 AM
#3
Supposidly your able to take something like a rancor for example, and build a map and place the ramcor infront of a door and the rancor will only let u enter if u enter the correct pw. I think this is only for Siege mode though. EDIT: This belongs...  [Read More]
Originally posted by acewombat Where do you get the latest version of the radiant editor for academy? It's not out yet.. Just tell GTK/JK2radiant that your JA base is your JK2 base and your set. I just copy all my JA assets over to my JK2 base f...  [Read More]
Posted in: Cellular Tendencies
 Lil Killa
09-28-2003, 3:52 PM
#3
the greyish suff is the sky. :p If I would have just textured the inside of a cube it would lok funny unless i did a diff lighting setup and I didn't use ambient lighting. I think I found a name for the map... Either Equanimity or Equilibrium. W...  [Read More]
Posted in: Cellular Tendencies
 Lil Killa
09-27-2003, 3:28 AM
#1
Hello everyone. I have another beta and I need a few suggestions... First off tell me what you think I should change. Some people I have spoken to think I should get a diff sky box while other say differently. What are your opinions on this? Second...  [Read More]
Posted in: Twisted 2.0?
 Lil Killa
09-17-2003, 9:09 PM
#43
Right now u can stick the map in your base folder fo JA and you can play it BUT.... it will not be textured. I might release like a 2.5 or something once I get JA that might have new effects or something....  [Read More]
Posted in: Twisted 2.0?
 Lil Killa
09-16-2003, 8:51 PM
#41
Originally posted by Patrick_H I just played it. I really think its architecturally unique and gorgeous. It is a great spot for saber battles. Thanks i'm glad u like it:D...  [Read More]
Posted in: Twisted 2.0?
 Lil Killa
09-14-2003, 7:17 PM
#39
Thanks for all of your suggestions guys. the map has now been released to Pcgamemods and JK2files: http://www.pcgamemods.com/2245/...  [Read More]
Posted in: Twisted 2.0?
 Lil Killa
08-25-2003, 9:57 PM
#36
Anyone have an idea for an actual musical compasistion i should use?...  [Read More]
Posted in: WIP: The Secret Plan (SP)
 Lil Killa
08-21-2003, 9:14 PM
#20
I think the curved hallway should have a different txture:/ other than that everything is loking ok. Also to mae that grate transparant u can use this (http://quake3.qeradiant.com/q3afiles/shader02.htm) tutorial. If u learn the tut u can use it ta m...  [Read More]
Page: 14 of 20