ok, yes I looked at that thread, got problems? no problem, or whatever it was called and it refered to this, but, It had to to with being in game...
so, how do I fix this:
************ ERROR ************
safe_malloc failed on allocation of 33554432 bytes
thanks if you can help
You've gone totally overkill with the lighting in your map, either try and fix the lighting (stuff like -patchmeta cause this; one fix is reducing the _lightmapscale on the worldspawn to 2 or 3) or use the -lomem switch on the light stage.
yeah, I bet that has something to do with my 400-light and 500-radius :eek:
thanks dude,
hey, can someone tell me how I can make a light like from a sun or something so that it illuminates alot of ground and cast shadows?
I think what you're looking for is a sun entity. But heck, I can't get it to work.
um, I got some lights, put em away from the map, and pionted em' at info_nulls on my map, but when I bspd' It was all dark with no lights, just black shapes
WHY!!!:chop1:
Which option did you choose for BSP?
Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter
And I using v. 1.4.0
everything looks black, not like un-lighted black, but like pure black (exept the shaders)
If you want only one sun then one light + info_null pair will be enough. Select the light entity, bring up the Entity Properties window and give it a key called _sun with a value of 1. Compile, enjoy! :D
thanks dude,
Ill see if it fixes the light thing
thanks dude:cool:
no more black
lots o' sun
:D
Seen as we're on suns....if you want to fake radiosity in an outdoor map, use one strong sun then 4 more weaker suns at 90 degrees to each other, that way you'll get the effects of radiosity without needing to use a bounce compile.
Oh also add the following to the sun to make it look purdy and produce nicer shadows:
_deviance 2
_samples 16
However compile time will increase!