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another error.. :-/'

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 Ockniel
03-20-2004, 11:34 AM
#1
ok, yes I looked at that thread, got problems? no problem, or whatever it was called and it refered to this, but, It had to to with being in game...

so, how do I fix this:

************ ERROR ************
safe_malloc failed on allocation of 33554432 bytes

thanks if you can help
 WadeV1589
03-20-2004, 2:49 PM
#2
You've gone totally overkill with the lighting in your map, either try and fix the lighting (stuff like -patchmeta cause this; one fix is reducing the _lightmapscale on the worldspawn to 2 or 3) or use the -lomem switch on the light stage.
 Ockniel
03-21-2004, 3:51 AM
#3
yeah, I bet that has something to do with my 400-light and 500-radius :eek:

thanks dude,

hey, can someone tell me how I can make a light like from a sun or something so that it illuminates alot of ground and cast shadows?
 Druid Bremen
03-21-2004, 4:26 AM
#4
I think what you're looking for is a sun entity. But heck, I can't get it to work.
 Ockniel
03-21-2004, 5:03 AM
#5
um, I got some lights, put em away from the map, and pionted em' at info_nulls on my map, but when I bspd' It was all dark with no lights, just black shapes

WHY!!!:chop1:
 Druid Bremen
03-21-2004, 8:06 AM
#6
Which option did you choose for BSP?
 Ockniel
03-21-2004, 9:24 AM
#7
Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter

And I using v. 1.4.0

everything looks black, not like un-lighted black, but like pure black (exept the shaders)
 Leslie Judge
03-21-2004, 10:14 AM
#8
If you want only one sun then one light + info_null pair will be enough. Select the light entity, bring up the Entity Properties window and give it a key called _sun with a value of 1. Compile, enjoy! :D
 Ockniel
03-21-2004, 10:52 AM
#9
thanks dude,

Ill see if it fixes the light thing
 Ockniel
03-21-2004, 11:19 AM
#10
thanks dude:cool:

no more black

lots o' sun

:D
 WadeV1589
03-21-2004, 11:46 AM
#11
Seen as we're on suns....if you want to fake radiosity in an outdoor map, use one strong sun then 4 more weaker suns at 90 degrees to each other, that way you'll get the effects of radiosity without needing to use a bounce compile.

Oh also add the following to the sun to make it look purdy and produce nicer shadows:

_deviance 2
_samples 16

However compile time will increase!
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