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wedge2211

Latest Posts

Page: 29 of 51
Posted in: My Second Released Map - Erschreckenderplatz
 wedge2211
12-01-2003, 12:47 PM
#3
Originally posted by Neverhoodian It looks like something out of (Return of the King Spoiler) Not really...and only for people who haven't read the books. ;) I really like the patch work, Thrawn. Nifty....  [Read More]
Posted in: Area Portals
 wedge2211
11-29-2003, 1:31 AM
#6
Try covering all but one side of the area portal brushes with common/skip (a shader included with q3map2). Also...what exactly do you mean by "do absolutely nothing?" How can you tell? If the game's drawing stuff on both sides, make sure th...  [Read More]
Posted in: Brush that causes instant death...
 wedge2211
11-25-2003, 1:57 AM
#3
Make a trigger_hurt with the key dmg and value either -1 (for fslling death) or, say, 999 (for just killing the player outright)....  [Read More]
Posted in: Recoving my map....
 wedge2211
11-23-2003, 3:11 PM
#6
You can also look in the maps/snapshots directory for a file like yourmap.map.0 and then rename the file to yourmap.map....  [Read More]
Posted in: Srf?
 wedge2211
11-21-2003, 5:43 PM
#6
Yup. The .bsp file is the final product of a compile, and that file contains all the information the game needs to know. (Besides custom textures, models, etc, of course.)...  [Read More]
Posted in: Srf?
 wedge2211
11-21-2003, 3:38 PM
#4
The .srf file has to do with lighting calculations...but it's not necessary to play a map, it's an intermediate step. You need only include the .bsp in your pk3 when you finish (the .map, .srf and .prt files don't have naything to do with the actual...  [Read More]
2 wedgemaps. *Cough.* (http://www.lucasforums.com/showthread.php?s=&threadid=118114) (You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.) (JA versions coming soon.)...  [Read More]
Posted in: Nothing is happening here.
 wedge2211
12-02-2003, 7:22 PM
#20
GothicX's comment was good-natured, I know that, given his other comments on my maps (though, some original material might help ya :)). Quit flamin' each other on my thread. I see a direct parallel between Aryyn here and Nym on Kengo's WIP a month a...  [Read More]
Posted in: Nothing is happening here.
 wedge2211
12-02-2003, 2:14 PM
#9
Tal Erulanei JA version (http://www.pcgamemods.com/3265/) If you already downloded the JO version, get the smaller JO-to-JA patch (http://www.pcgamemods.com/3264/). And hey...I like feedback. So post me some comments, dammit! <pokes the communit...  [Read More]
Posted in: Nothing is happening here.
 wedge2211
11-23-2003, 8:09 PM
#7
DARN IT, WHY DID PCGAMEMODS GO DOWN? :P...  [Read More]
Posted in: Nothing is happening here.
 wedge2211
11-20-2003, 10:01 PM
#3
And here, the Cult of the Patch comes into its own: TAL ERULANEI http://www.pcgamemods.com/3119/ http://www.pcgamemods.com/acore/80/3119/b6.jpg http://www.pcgamemods.com/acore/80/3119/b7.jpg http://www.pcgamemods.com/acore/80/3119/b11.jpg...  [Read More]
Posted in: Nothing is happening here.
 wedge2211
11-20-2003, 3:37 AM
#1
. . . . .. . . . .. . . . .. . . . .. . . . .. . . . .. . . . .. . . . . With the NRG FFA pack on hold, my maps have mutinously tied me up in my chair, jumped out of the closet where I keep them, and...yeah... I just couldn't stand to exist any longe...  [Read More]
Posted in: Lord Of The Rings MOD comes to LucasForums!
 wedge2211
11-20-2003, 10:12 PM
#7
Be careful. Lord of the Rings has a lot of settings that would make for great duels or great hundred-thousand-strong-army battles, but not much in between. They can lok AMAZING, it's true, but gameplay and performance might suffer...as well as the fa...  [Read More]
Posted in: Need for an specific prefab
 wedge2211
11-17-2003, 6:15 PM
#2
On the model entity, just enter "spawnflags 2" to make q3map2 autoclip the model....  [Read More]
Posted in: Func_train question
 wedge2211
11-16-2003, 4:25 AM
#2
There shouldn't be any trouble with more path_corners... Try making sure that the func_train's origin never leaves the world (ie, goes out into the void)....  [Read More]
Posted in: What's the deal w/ water?
 wedge2211
11-16-2003, 4:28 AM
#9
Originally posted by Business_Eskimo system/noclip NOT system/noclip (is there even such a thing?) but system/nodraw....  [Read More]
Posted in: New Seige maps?
 wedge2211
11-16-2003, 7:51 PM
#8
The thing about Helm's Deep is that, while Darth.Hunter did a fairly good job making it, it's very true to the movie sets, and looks pretty cool, it's just plain not a good JA map idea. With only 32 players, you can't do much with the map. That map,...  [Read More]
Posted in: Reasonable FPS?
 wedge2211
11-19-2003, 2:45 PM
#14
"K" is just short for "thousand." "40K" is shorthand for "40,000." Comes from the metric prefix kilo, as in kilometer (1000 meters). RAM does afffect things quite a bit. I noticed a very visible difference whe...  [Read More]
Posted in: My Star Wars Music Mixes!!
 wedge2211
11-18-2003, 4:00 AM
#21
Look, I didn't say I didn't like the idea of your mixes, and I also DID say that I think RIAA is flat-out wrong. I'd actually liek to hear these mixes. The problem I have is the reaction to Eldritch's announcement and Nym dredging up this post to thr...  [Read More]
Posted in: My Star Wars Music Mixes!!
 wedge2211
11-18-2003, 3:39 AM
#19
Originally posted by Eldritch Sorry Zappa... we're not hosting mp3 files on PCGM. With all this ugly business with the RIAA suing everyone who even whispers mp3, we don't want to take any chances. Note the underlined bits. And by "note,"...  [Read More]
Posted in: My Star Wars Music Mixes!!
 wedge2211
11-18-2003, 2:41 AM
#14
Originally posted by Nym np man now this messege is for you eldrich How would you like it if you submitted the completed version of your hogwarts and some admin diden't like it and deleted itI'm serious if you keep this up we will all protest to hav...  [Read More]
You sure you want "cull disable" in there? That makes the shader visible from both sides of the face that it's on...when there shouldn't be any way to go inside of the N1 and look out, right? Having that line in there might affect the numbe...  [Read More]
Posted in: The Matrix Unplugged
 wedge2211
11-29-2003, 9:17 PM
#198
Those are THE best textures I have EVER seen on a model. Blows my mind why other people can't do stuff this realisitc...it's like it drove right off the road onto my computer screen! </sarcasm> The model looks a little too squarish up front,...  [Read More]
Posted in: The Matrix Unplugged
 wedge2211
11-27-2003, 2:11 AM
#192
<eyes fall out of head>...  [Read More]
Posted in: The Matrix Unplugged
 wedge2211
11-22-2003, 6:26 PM
#186
Here's a plug for you guys. :) TMU Interview at map-review.com (http://map-review.ravencommunity.net/index.php?page=interview_view&id=9)...  [Read More]
Page: 29 of 51