I'm experimenting with func_train, and I want the object I'm using to exit the map through one wall, and re-enter the room through the opposite wall. I can only get this to work when using 3 path_corners, but I need more for the effect I'm looking for. Something similar to the ship in ns_streets for JKII. Anyone have an idea as to how to do this?:confused:
There shouldn't be any trouble with more path_corners...
Try making sure that the func_train's origin never leaves the world (ie, goes out into the void).
hmm ok... I'll have to find some kind of workaround, then. I want to have "blocks" that will exit one wall of a square room, and re-enter through the opposite wall.
Nevermind, I figured it out. I was cloning my path_corner entities instead of creating new ones, and radiant somehow got duplicate targetnames and such. Weird.