Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

wedge2211

Latest Posts

Page: 32 of 51
Posted in: Star Wars : Deception (Take Two)
 wedge2211
10-05-2003, 6:25 PM
#36
Originally posted by Eldritch it still is going to look as if you're attacking a bunch of clones (or cult members). Or worse...both! Run from the Raelians!!!!! AAAAAAH! I think the Kyle face would be okay to use for officers, etc...but like El sa...  [Read More]
Posted in: Possible n00b question
 wedge2211
10-20-2003, 2:27 AM
#3
Or click the "z-axis rotate" button twice....  [Read More]
Posted in: Very confused noob
 wedge2211
10-20-2003, 12:15 PM
#7
Originally posted by lukeskywalker1 I almost never ever use detail brushes.. i dont care if the compile takes a little longer, the map runs better.. right? :eek: No. Read the tut GothicX linked to....  [Read More]
Posted in: New web site!
 wedge2211
10-17-2003, 12:18 PM
#4
The bot routing information is the same as the JO bot routing tutorial that was included with the JO editing tools...so, my bot routing tutorial (http://wso.williams.edu/~jshoer/botroute.htm) shoudl therefore be applicable to JA as well....  [Read More]
Posted in: Water and Fire Maps.
 wedge2211
10-18-2003, 2:31 AM
#6
THe angles and repeating textures...make it look like JK......  [Read More]
Posted in: skyportal trick?
 wedge2211
10-16-2003, 3:53 AM
#8
Originally posted by silverwest In Unreal Tournament, there's a level that takes place on a boat. The water is clearly touching the boat, but goes all the way to the horizon seamlessly. Does anyone know how this was done? Can it be done with some t...  [Read More]
Posted in: Will there be a JK3 radiant?
 wedge2211
10-15-2003, 12:39 PM
#29
Originally posted by lukeskywalker1 I dont know about you guys, but GTK is slow, and the textures look screwed up on my PC... When i get too close, or at a weird angle, it looks like a square with a line going through it. Then, the textures on the b...  [Read More]
Huh. That's what the JO func_plats did, and my tutorial aimed to fix. In JO, when a plat was TRIGGERED by something other than the player, it would go down again after its delay time value. I haven't played with the JA ents (I don't have JA yet...god...  [Read More]
Posted in: Mapping Tutorial?
 wedge2211
10-13-2003, 1:27 PM
#4
PS, it may be a good idea to sticky this for all our new community members who haven't been on the JO forums for a while....  [Read More]
Posted in: Mapping Tutorial?
 wedge2211
10-13-2003, 1:23 PM
#3
Go over to the Jedi Outcast mapping forum (http://www.lucasforums.com/forumdisplay.php?s=&daysprune=&forumid=359), all the editing resources/tutorials there should work the same in JA. Especially check out the editing resources thread. (http:...  [Read More]
Posted in: Non_Solid, Water, Fog
 wedge2211
10-08-2003, 12:14 PM
#2
Maybe they changed this from JO to JA...try looking under the "common" texture set instead....  [Read More]
Posted in: Need Help - Can't align textures on patches...
 wedge2211
10-09-2003, 4:33 AM
#8
Um..."patch meshes" are one thing...patches = meshes......  [Read More]
Posted in: r_showtris command
 wedge2211
10-08-2003, 12:15 PM
#6
The developer 1 command is only necessary in MP. In SP, it suffices to devmap the map and just type r_showtris 1....  [Read More]
Posted in: "But WHY'S the rum gone?!"
 wedge2211
10-07-2003, 10:23 PM
#8
Originally posted by Eldritch The sails look totally fake. If you can make a good texture with an alpha channel to make the sails appear ragged and torn, that would also help a lot...given what I assume this ship to be....  [Read More]
Originally posted by monsoontide While some of these would be suitable as vehicles, a few of them are really a bit tooooooo large - UNLESS the whole map was scaled to size and only vehicles were used (like some mad Quake3 engine version of X-Wing vs...  [Read More]
Originally posted by monsoontide While some of these would be suitable as vehicles, a few of them are really a bit tooooooo large - UNLESS the whole map was scaled to size and only vehicles were used (like some mad Quake3 engine version of X-Wing vs...  [Read More]
Sexy terrain, Gonkish! And that's a very nice Dreadnaught hanging overhead...what role does it play in the game? Scenery? Orbital bombardment? (That'd be cool, push a button and one bit of the map gets WASTED!!) Objective fulfillment?...  [Read More]
Posted in: The Matrix Unplugged: Freeway
 wedge2211
09-12-2003, 3:40 PM
#12
Originally posted by Eldritch - There doesn't appear to be anyway to get onto ... the 4 overpasses. To my mind, that's not a problem, in fact it's better. It lends the map a sense of scale, without having the problem that you could see the "en...  [Read More]
Posted in: The Matrix Unplugged: Freeway
 wedge2211
09-10-2003, 12:09 PM
#5
Originally posted by Eldritch Traffic lights? On a highway? :eek: That could get ugly. I was about to make a snide comment like, "yes, traffic lights, don't they have those in Florida so you can see the roads at night?" but then I saw Caz...  [Read More]
Posted in: The Matrix Unplugged: Freeway
 wedge2211
09-08-2003, 12:08 PM
#2
I assume the uppermost overpasses (the horizontal and vertical ones in the last shot) will be inaccesible? Otherwise, the edges of the map would make them quite ugly to be driving on. I also might extend them a little further than the edges, to give...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 wedge2211
09-16-2003, 1:55 PM
#29
Uh...huh? I think I missed something......  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 wedge2211
08-25-2003, 1:50 AM
#8
"Echo station 3TA! We've spotted Imperial Walkers!" "--Imperial Walkers on the North Ridge...!" Hmmm...isn't one of the defaul JA Siege maps Echo Base? Still, a very ambitious project, I hope you can get it to work well. I didn't...  [Read More]
Posted in: WIP: Cinematic for JKII
 wedge2211
08-23-2003, 1:59 PM
#24
Originally posted by lukeskywalker1 Yeah, its the whole map you saw, (i added a few out door areas, the ravens claw lands, and an area with slave one) and more... just a different area. plus i have 128 ram and win XP so... you get the picture... P...  [Read More]
Posted in: Dash Rendar (SP)
 wedge2211
09-08-2003, 12:13 PM
#20
Hey...looky what I found! http://www.pcgamemods.com/2233/...  [Read More]
Posted in: Dash Rendar (SP)
 wedge2211
09-03-2003, 1:36 PM
#17
Sweetness....  [Read More]
Page: 32 of 51