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Originally posted by wedge2211 My guess is that the windows are a flat texture The rest of my post consisted of a suggestion that you make them into a shader. So...no "mapping secrets" really after all, huh?... [Read More]
Originally posted by Casperhead Mapping secret. When you release it to the public, two seconds of pulling apart the shader file (if the windows are in fact a shader and not just a flat texture) will reveal that 'secret.' Better to be open to the c... [Read More]
Kengo- Ignore him. If you incite him, he'll only get worse. My advice is to simply not address any more comments to him, and just click that nifty little "report to moderator" button. He's already caused one of your showcases to be closed,... [Read More]
Another thought is that if you make it into a real movie format, you can cut together scenes in ways that can't be done in-game, apply transitions, a couple effects, etc, with something as simple as Windows Movie Maker...... [Read More]
Originally posted by Casperhead The architecture needs work Pal I have seen boxes with better architecture. No Offence But you map review morons banned me from your site so I'am telling you here the architecture needs to look more like coruscant.... [Read More]
Originally posted by gothicX Omigosh.. Lots of custom stuff here! The startup screen, music, scripts (Duh!), and of course, the excellent voice acting! Many kudo's to Wedge here - would he happen to be a receptionist in real life? No. I'm a college... [Read More]
LK: Chaplain. :) I liked the third fight least of all...it just didn't really do it for me. The other fight sequences seemed a little too slow, but were certainly excellent for a fan film! I loved the amount of special effects you were able to inclu... [Read More]
What did you make the hill out of? If brushes, make sure that there aren't any shaders with "surfaceparm nonsolid" on any faces of the brushes. If patches, make sure the matrix is facing upwards...and there aren't any nonsolid shaders on em... [Read More]
Make sure any terrain brushes you have are detail brushes. Also make sure they have caulk on their unseen faces. If they poke up through other brushes, move or clip them! I've compiled huge terrains in under 10 minutes, so I'm not sure what you're do... [Read More]
You can make a floor 'shiny' without making it a mirror. All you have to do is get a relatively high-contrast black and white image with regions of mostly black and regions of mostly white/light grey, for the sake of argument I'll call it shine.jpg,... [Read More]
Take a look at any water shader in the game. To make water "flow" by just translating the texture map, add the line tcMod scroll <xspeed> <yspeed>. However, for water falling from a pipe, it might be better to use an effect. Yo... [Read More]
Originally posted by gothicX 1024x769 will work as well. Huh? Don't they always have to be square? Carl, why don't you post your .arena file up here, maybe the error lies in that.... [Read More]
Looks very good...though I think you've done a much better job with the Coruscant setting than the medieval one. Um...speaking of that, how do you plan to integrate those two?... [Read More]
I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange...... [Read More]
I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as... [Read More]
JA version of Tal Erulanei now available at pcgamemods. http://wso.williams.edu/~jshoer/images/screenshots/shot0044.jpg http://www.pcgamemods.com/3265/... [Read More]
Check out JA's fancy-shmancy glowy look to my shaders! http://wso.williams.edu/~jshoer/images/screenshots/shot0042.jpg http://wso.williams.edu/~jshoer/images/screenshots/shot0044.jpg (Thanks to Louis for the pictures!)... [Read More]