Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Since people don't notice the separate mapping showcase...

Page: 1 of 1
 wedge2211
11-20-2003, 10:03 PM
#1
2 wedgemaps. *Cough.* (http://www.lucasforums.com/showthread.php?s=&threadid=118114)

(You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.)

(JA versions coming soon.)
 Pnut_Man
11-21-2003, 9:42 AM
#2
(LOL. Awesome :D Mwhahha! I finally have that map! Great job Wedge.)
 wedge2211
12-02-2003, 9:55 PM
#3
 Kengo
12-02-2003, 11:34 PM
#4
Who'd have thought Louis had hair like that eh? :eek:

I gotta say I love them both Wedge, Oracle is very stylish and atmospheric wheras TE is just totally unique. Which you most pleased with?
 GothiX
12-03-2003, 7:05 AM
#5
What would you be pleased with most, if you're a patch maniac? :p
 Kengo
12-03-2003, 8:06 AM
#6
Yeh, I think I see what you mean :)

TE really is most....patchnificent!
 Eldritch
12-03-2003, 1:46 PM
#7
Nice word.

*files that one into the Eldritcabulary for future use*
 wedge2211
12-03-2003, 2:41 PM
#8
I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as Han Solo would say.

However, Tal Erulanei has superior gameplay, I think. Again, I amazed myself...by the fact that I was able to get such good performance out of such a patch-heavy map. You all notice I didn't use -patchmeta to compile, and the map is composed of a whopping 77% percent patch meshes! Visually, it's a little more sparse than Oracle, but I think the flow is unique in Jedi Outcast/Academy, given the rising/falling/twisting corridors.
 wedge2211
12-05-2003, 1:02 PM
#9
JK2Files: http://www.jk2files.com/file.info?ID=21170)

And um...they like it. A lot.
 Lathain Valtiel
12-06-2003, 8:41 PM
#10
Might wanna know there's two shader errors... One of your nateweb blend functions is typoed, and you wanted gold_globe to glow but you didn't put in a lightmap... Both in erulanei.shader... In the JA version anyway.
 wedge2211
12-06-2003, 10:45 PM
#11
Hmm...thanks. I'll have to look into that...dunno why JA should handle shaders differently.
 Lathain Valtiel
12-07-2003, 12:18 AM
#12
I only tested the JA version, not JO. I didn't mean to imply the JO version didn't have the errors.

Awesome map by the way.
 Archonon
12-14-2003, 11:50 PM
#13
Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it.

Thanks.
 wedge2211
12-15-2003, 1:53 PM
#14
I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange...
 Lathain Valtiel
12-15-2003, 3:40 PM
#15
I fixed the error by replacing gold_globe with this...

textures/erulanei/gold_globe
{
qer_editorimage textures/erulanei/gold_globe.jpg
{
map $lightmap
}
{
map textures/erulanei/gold_globe
tcGen environment
blendfunc GL_ONE GL_ONE
}
{
map textures/erulanei/gold_globe
blendFunc GL_ONE GL_ONE
glow
}
}
Page: 1 of 1