2 wedgemaps. *Cough.* (
http://www.lucasforums.com/showthread.php?s=&threadid=118114)
(You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.)
(JA versions coming soon.)
(LOL. Awesome :D Mwhahha! I finally have that map! Great job Wedge.)
Who'd have thought Louis had hair like that eh? :eek:
I gotta say I love them both Wedge, Oracle is very stylish and atmospheric wheras TE is just totally unique. Which you most pleased with?
What would you be pleased with most, if you're a patch maniac? :p
Yeh, I think I see what you mean :)
TE really is most....patchnificent!
Nice word.
*files that one into the Eldritcabulary for future use*
I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as Han Solo would say.
However, Tal Erulanei has superior gameplay, I think. Again, I amazed myself...by the fact that I was able to get such good performance out of such a patch-heavy map. You all notice I didn't use -patchmeta to compile, and the map is composed of a whopping 77% percent patch meshes! Visually, it's a little more sparse than Oracle, but I think the flow is unique in Jedi Outcast/Academy, given the rising/falling/twisting corridors.
Might wanna know there's two shader errors... One of your nateweb blend functions is typoed, and you wanted gold_globe to glow but you didn't put in a lightmap... Both in erulanei.shader... In the JA version anyway.
Hmm...thanks. I'll have to look into that...dunno why JA should handle shaders differently.
I only tested the JA version, not JO. I didn't mean to imply the JO version didn't have the errors.
Awesome map by the way.
Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it.
Thanks.
I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange...
I fixed the error by replacing gold_globe with this...
textures/erulanei/gold_globe
{
qer_editorimage textures/erulanei/gold_globe.jpg
{
map $lightmap
}
{
map textures/erulanei/gold_globe
tcGen environment
blendfunc GL_ONE GL_ONE
}
{
map textures/erulanei/gold_globe
blendFunc GL_ONE GL_ONE
glow
}
}