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wedge2211

Latest Posts

Page: 26 of 51
Posted in: Roundness
 wedge2211
02-06-2004, 6:20 PM
#11
Sometimes large patches can get messed if you have a leak in your map. Otherwise, try the split patch function of Bobstoolz....  [Read More]
Posted in: Custom Textures
 wedge2211
02-01-2004, 12:03 AM
#2
http://www.lucasforums.com/showthread.php?s=&threadid=122296...  [Read More]
Posted in: creating new textures
 wedge2211
01-31-2004, 8:21 PM
#2
Textures should be .jpg or .tga images, with dimensions that are any combination of powers of 2 (2, 4, 8, 16, 32, 64, 128, etc). Common examples are 256 x 256, 512 x 256, or 64 x 128. Make a new folder in your GameData\base\textures\ directory, name...  [Read More]
Posted in: Music/Sound playing
 wedge2211
02-01-2004, 12:03 AM
#5
To make a target_speaker play over a whole level, just check the "GLOBAL" spawnflag. As for enough to fill a room...you'll have to experiment to find a volume that you like....  [Read More]
Posted in: Music/Sound playing
 wedge2211
01-31-2004, 8:17 PM
#2
If you want a certain music file playing all the time in your map, looped, as game music, then give your worldspawn the key "music" and value "music/musicFileName.mp3" then place your mp3 file in the pk3 under the music directory....  [Read More]
Posted in: Compileing error
 wedge2211
01-31-2004, 8:10 PM
#2
Try searching the SplashDamage forums (http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=8&sid=1c8212face2310a8b555028d22a8deb4). These are support forums for q3map2, the compiler, and they are moderated/viewed by ydnar...  [Read More]
Posted in: Sounds?
 wedge2211
01-31-2004, 1:42 AM
#2
The key "soundset" doesn't ask for a particular mp3 file--it looks for a coded set of them corresponding to start, motion, and stop noises on the door. Go into your assets pk3 and find the sound/ directory. You shoudl find a file called sou...  [Read More]
Posted in: Cut Scenes in MP
 wedge2211
02-02-2004, 7:39 PM
#10
That's why I mentioned Siege above: it's the only gametype in which a cutscene makes sense. Start and end cutscenes would be fairly straightforward, you just play them before/after everyone has spawned in/the mission ends. I also thought you could ha...  [Read More]
Posted in: Cut Scenes in MP
 wedge2211
01-31-2004, 1:33 AM
#5
I think you can have start and end cutscenes in Siege. A lot of stuff is allowed in Siege that you can't do in the other gametypes. Check out the levelforge JA tutorial forum (http://levelforge.teamhuh.com/forgelink/viewforum.php?f=27) for details on...  [Read More]
Posted in: korb sky texture
 wedge2211
01-31-2004, 1:36 AM
#4
If you can't find the icon for a shader in the texture window, you can always select the brush surface and enter the shader's name (textures/skies/NarKreeta) into the surface inspector directly....  [Read More]
Posted in: EASY GEN question
 wedge2211
01-31-2004, 8:13 PM
#8
Wait a minute, I'm confused...your syntax posting keeps referencing models...does a shader with this code generate md3 models across its area, or do you feed it textures rather than actual model files?...  [Read More]
Posted in: EASY GEN question
 wedge2211
01-31-2004, 1:29 AM
#4
Sounds very cool...but does that incorporate the models into the shader/texture (like the Yavin grass sprite shaders) or will the game have to generate a whole bunch of md3 models?...  [Read More]
Posted in: Texture question(Please help!)
 wedge2211
01-29-2004, 11:30 PM
#3
Check out this great site for beginning tutorials: http://richdiesal.jedioutcastmaps.com/tutorials/ Although it says it's for JK2Radiant and Jedi Outcast, the tutorials will work perfectly well with GtkRadiant and Jedi Academy. For transparent glas...  [Read More]
Posted in: CTF/TFFA [No name yet but its awesome;)]
 wedge2211
01-31-2004, 2:05 AM
#11
First, I have a request--can you resize your screenshots in the future, so they don't stretch out your posts so drastically, and people with low resolutions don't have to resize their browsers all over the place and people with slow modems don't have...  [Read More]
Posted in: New single player episode for Jedi Academy.
 wedge2211
01-29-2004, 11:38 PM
#6
Very, very, nice. Wow...a lot of upcoming or recent projects have involved "classic"-era Rebel-vs-Imperial battles...take the hint, Raven!...  [Read More]
Posted in: Waka Waka Waka.
 wedge2211
01-27-2004, 8:33 PM
#11
Ah...there was a multiplayer map in SC that was set up like Pac-Man, and it was titled, "Wakka wakka," and every time your little guy picked up a dot, he would say, "wakka wakka wakka!"...  [Read More]
Posted in: Waka Waka Waka.
 wedge2211
01-27-2004, 4:48 PM
#8
Wierd...Seige? Pick up all the dots? :) Can players jump over the walls? Seems to me that that would defeat the purpose. i like the StarCraft reference. :)...  [Read More]
Posted in: Skyboxes?
 wedge2211
01-25-2004, 11:01 PM
#2
What you're talking about is a "portal sky." "Skybox" refers to an "infinitely-far-away" box that appears wherever you place a sky shader in your map. It's just the 6 images that make up the sky (up, down, left, right, f...  [Read More]
Posted in: trans?
 wedge2211
01-26-2004, 3:40 AM
#6
Yeah. Which way is more/less transparent depends on the blendfunc used. If it's completely transparent right now, and the alpha channel is mostly white, then darken it, if vice versa, then lighten it....  [Read More]
Posted in: Func_Group
 wedge2211
01-24-2004, 6:18 PM
#3
Or change the color of func_groups. I think that's in the misc->colors menu....  [Read More]
Posted in: What do you do first when you map?
 wedge2211
01-23-2004, 9:10 PM
#4
What lassev said....  [Read More]
Posted in: Battle Of Endor Siege WIP
 wedge2211
01-29-2004, 11:49 PM
#27
You can make a set of brushes in a map, and turn it into a misc_model, which you can then attach to movers, use the angle, angles, modelscale, and modelscale_vec keys on! Only the latest q3map2 will do this. rgoer explained the process to me...here g...  [Read More]
Posted in: Battle Of Endor Siege WIP
 wedge2211
01-26-2004, 6:24 PM
#22
Bleeeeaaaaarrrrg. It's the right idea, but that leaf texture is really crappy. It looks cel-shaded with white lines. Ick. Looks worse than the trees in Myst. Seriously, though, that's about the right approach. Find a better leaf texture, make the l...  [Read More]
Posted in: light flares
 wedge2211
01-22-2004, 4:56 PM
#7
Yeah, I know about the shader-glow effect. Unfortunately, that effect doesn't even WORK on my computer...the light-ent flares are really good, though, I'll show you some shots as soon as my college student webserver gets back up and running......  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 wedge2211
01-31-2004, 8:23 PM
#67
I want to see an in-game screenie of the cell-shaded Obi-Wan in a cell-shaded map, fighting cell-shaded enemies. :)...  [Read More]
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