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wedge2211

Latest Posts

Page: 30 of 51
Posted in: Texturung Ends of Bevels
 wedge2211
11-15-2003, 2:32 PM
#3
In the patch surface inspector, SHIFT+S, it may help to hit the CAP button. Then, you can play with the vertical and horizontal scaling just like on a brush face....  [Read More]
Posted in: Reasonable FPS?
 wedge2211
11-13-2003, 1:43 PM
#2
Try to keep it above 30, bare minimum. The human eye can only distinguish FPS below that level, everything else looks relatively smooth. You should try to keep it above 50-60, though, so there's some leeway--more players in the map, especially bots,...  [Read More]
Posted in: Unanswered questions...
 wedge2211
11-11-2003, 6:56 PM
#3
And in regards to #2...just open your "JO" .map file in GtkRadiant and when you compile, use the -game ja switch to make the BSP file work best with Academy....  [Read More]
It's much more readable if you're actually looking for something specific...like figuring out what tcmod turb does or the fogparms line you mentioned. But for most practical instruction in shader coding...it's better to look at codes that work and fi...  [Read More]
Posted in: textures
 wedge2211
11-10-2003, 12:32 PM
#4
Try sticking the textures in a pk3 instead of just typing sv_pure 0. That may work better, and then you'll never have to mes with pure server settings again, and your textures'll be ready in the pk3 for when you finally pack your map up. Just checki...  [Read More]
Posted in: A very basic question...
 wedge2211
11-10-2003, 12:36 PM
#2
Wrong forum--you want the "mapping" forum, not the "mapping showcase." If your patches aren't solid, you should check two things: first, that you're not using a nonsolid shader. ;) Second, which side of the patch is textured? In...  [Read More]
Posted in: Light emitting shader?
 wedge2211
11-09-2003, 6:35 PM
#5
I don't believe the Q3 engine can handle moving lightmaps. The LIGHT phase of a map compile renders all lighting information at that time...leaving no room for the lightmap to change in-game. This makes it impossible for, say, players to carry flashl...  [Read More]
Posted in: Quick Question
 wedge2211
11-10-2003, 4:15 AM
#5
Originally posted by gotcha8903 does that work when transferring to a different map? Yes. Works just like Ctrl+C and Ctrl+V in the rest of Windows....  [Read More]
Posted in: Bot Routing Tutorials
 wedge2211
11-09-2003, 3:30 PM
#3
http://map-review.ravencommunity.net/index.php?page=tutorial_view&id=1 Same thing, more user-friendly and tutorial-like....  [Read More]
Posted in: Rather basic LE shaders
 wedge2211
11-08-2003, 2:16 PM
#2
Originally posted by zeimi { map textures/yavin/met_light01 blendFunc GL_DST_COLOR GL_ZERO } { map textures/jedi/lamppu_glow blendFunc GL_ONE GL_ONE glow rgbGen identity } There's your problem, in bold. A blendfunc will make it so that parts of the...  [Read More]
Posted in: Dewback W.I.P. Updates
 wedge2211
11-14-2003, 8:11 PM
#48
How 'bout these colors? http://www.starwars.com/databank/creature/dewback/img/movie_bg.jpg...  [Read More]
Posted in: Some questions
 wedge2211
11-06-2003, 8:14 PM
#4
Not in MP, it didn't....  [Read More]
Posted in: HUGE MP Maps!!!
 wedge2211
11-13-2003, 1:41 PM
#26
I sure hope you plan on using one of these (http://www.shaderlab.com/q3map2/manual/foghull_guide.htm)...otherwise performance will suck in this map. And I also hope it's not just one big open room, make sure there are obstacles and landforms, too!...  [Read More]
Posted in: Team Corellia
 wedge2211
11-10-2003, 3:13 PM
#70
YOU'RE getting aggravated?? GOTHICX isn't welcome??? Good GRIEF. Let this thread die, why don't you, now that you've single-handedly turned it into a flame war... Quit calling people "n00bs." GothicX has certainly demonstrated that his abi...  [Read More]
Posted in: Team Corellia
 wedge2211
11-09-2003, 6:41 PM
#61
Originally posted by Kengo I will leave this thread as evidence for the moderators to decide upon as they will, I'm not going to post on this thread again, consider it dead. I'll re-open the WIP on these forums hopefully on a new thread soon. Goodni...  [Read More]
Usurpo: The SW.com Databank is your friend... http://www.starwars.com/databank/starship/naboon1starfighter/img/movie_bg.jpg http://www.starwars.com/databank/starship/naboon1starfighter/img/eu_bg.jpg Hey, Monsoon...how bout a ncie lovely chrome shad...  [Read More]
Geez... Originally posted by monsoontide It's NOT ready for beta testing yet though... Although I agree with Nym that it looks a tad too smal...could the pilot really fit in there? :D Hey all, remember that JA is an FPS first, not a flight sim (X...  [Read More]
Nym: Originally posted by monsoontide when we announce Beta testing AND ONLY THEN - you are welcome to put your names up :D It's my experience that the first question anyone asks in a showcase thread is, "When will it be released?" and t...  [Read More]
Originally posted by kmd i will happily beta test!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!lol Originally posted by Bowas5 I can test it if you want to. You know, beta testing involves more than just getting the mod before everyone else (and sending &quo...  [Read More]
Usurpo: The SW.com Databank is your friend... http://www.starwars.com/databank/starship/naboon1starfighter/img/movie_bg.jpg http://www.starwars.com/databank/starship/naboon1starfighter/img/eu_bg.jpg Hey, Monsoon...how bout a ncie lovely chrome shad...  [Read More]
Geez... Originally posted by monsoontide It's NOT ready for beta testing yet though... Although I agree with Nym that it looks a tad too smal...could the pilot really fit in there? :D Hey all, remember that JA is an FPS first, not a flight sim (X...  [Read More]
Nym: Originally posted by monsoontide when we announce Beta testing AND ONLY THEN - you are welcome to put your names up :D It's my experience that the first question anyone asks in a showcase thread is, "When will it be released?" and t...  [Read More]
Originally posted by kmd i will happily beta test!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!lol Originally posted by Bowas5 I can test it if you want to. You know, beta testing involves more than just getting the mod before everyone else (and sending &quo...  [Read More]
Posted in: The Matrix Unplugged
 wedge2211
11-15-2003, 2:24 AM
#153
Nym: Originally posted by Cazor The model isnt even done yet Cazor: I think that shows enormous promise. You guys are doing an excellent job of covering all aspects of the Matrix universe!...  [Read More]
Posted in: The Matrix Unplugged
 wedge2211
11-06-2003, 2:54 AM
#117
Why does the top of her neck look discolored?...  [Read More]
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