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razorace

Latest Posts

Page: 80 of 133
Posted in: Open Jedi Project: Enhanced v0.0.1
 razorace
12-10-2003, 7:21 AM
#1
It's out. (http://www.pcgamemods.com/3368/) Also, could someone else please handle distroing it to the other file servers? I'm totally burnt out about doing that stuff. I had a HELL of a time getting it to this point....  [Read More]
Posted in: OJP Basic v0.0.4
 razorace
12-10-2003, 4:51 AM
#1
It's out. (http://www.pcgamemods.com/3367)...  [Read More]
Posted in: model scaling?
 razorace
12-10-2003, 9:58 AM
#2
Not that I know of by I'm sure someone is probably going to work on it....  [Read More]
Posted in: Enhanced Ideas: "Z-Targeting"
 razorace
12-10-2003, 5:42 AM
#2
I'm already planning on doing this. I'm not sure how this could be abused as long as there is manual blocking and visual checks....  [Read More]
Posted in: Source Code Handling
 razorace
12-10-2003, 12:45 AM
#2
Ok dokie, due to the what things work in CVS, it looks like it was treating the seperate files with the same filenames in different directories as the same file. So I had to branch the files. I beleive they will still act as the different files in s...  [Read More]
Posted in: Source Code Handling
 razorace
12-09-2003, 6:43 PM
#1
I've been thinking about it and I'm thinking that we might want to reorganize the CVS repository to have only one source directory that uses branches to seperate the Basic and Enhanced distros. In addition, we're in real bad need of someone to do co...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-10-2003, 8:14 AM
#6
Well, it might be because your models/mapobjects/flame/lord.tga is in .tga format. Try converting it to .png. In addition, .pngs are smaller and lossless....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-09-2003, 4:45 PM
#4
ok. Post the shader file then....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-09-2003, 9:18 AM
#2
It's probably related to the use of a .md3. JKA has been modifed to mainly use .glm format for models....  [Read More]
Posted in: Enhanced idea (?)
 razorace
12-09-2003, 12:07 AM
#2
I agree. If someone is willing to do it..... Also, this is more of a Skins/Basic issue than a Enhanced one. I'd suggest you change the thread name....  [Read More]
Posted in: We simply need mods!
 razorace
12-10-2003, 8:47 AM
#5
Originally posted by Hekx I think there needs to be a simple mod that enables the duel emotes, adds RGB sabers and makes model scalling possible. A simple, but effective mod. Hopefully OJP will have it all. ;) Well, we're up to one (Duel Taunts...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-08-2003, 1:32 PM
#10
It's just a text file. However, you'll probably need/want to use modview, it lets you try about the animations and helps you set up the animation events right in the program. It (modview) won't work for my ambient since it wasn't programmed for it an...  [Read More]
Posted in: Basic Submission: Improved Animevents System
 razorace
12-08-2003, 10:06 AM
#8
And, yes, it works great with Vader. In fact, it works so good that the rest of the sounds will need to be rearranged to get rid of the old jump/lang = breath hack. In addition, since this is so customizable, I'm going to suggest that we open up the...  [Read More]
Posted in: The Reason for late SDK (Humor)
 razorace
12-08-2003, 1:53 PM
#6
Bah, don't be so picky. It's not that hard. I was able to figure out and reactivate the animevent dynamic pointers in very little time. Plus, there's enough good stuff in there to do your own stuff. I was able to slice in an ambient player sounds s...  [Read More]
Posted in: Sfl_stick_on_impact
 razorace
12-09-2003, 6:10 PM
#9
If you want something to stick to moving entity like that, you're going to have a function that quickly updates the missile's position in addition to preventing it from dieing....  [Read More]
Posted in: Basic Ideas: GUI Menu Additions
 razorace
12-09-2003, 7:33 PM
#12
nah, I just added more options to the Force Disable button....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 razorace
12-08-2003, 1:35 PM
#36
Yeah, I don't know what happened to it. We've using IM services now. I recommend MSN messenger....  [Read More]
Posted in: What's New?
 razorace
12-10-2003, 10:04 AM
#14
I've finished the animevent system work and am now tieing up loose ends with the melee system and old jk2 gametypes. Also, Enhanced v0.0.1 and Basic v0.0.4 are now availible....  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-09-2003, 4:11 AM
#189
It's possible but not without coding changes. A dual phase saber is interesting but it would probably not be worth the coding effort....  [Read More]
Posted in: OJP website
 razorace
12-09-2003, 4:20 AM
#17
And there's plenty of screenshots on the repository in the screenshots folder if you want to post them as well....  [Read More]
Posted in: OJP website
 razorace
12-09-2003, 4:18 AM
#16
Also, any contact information that's in the readme has already been authorized for public use. If you happen to talk to some people and get more permission, by all means add it to the readme....  [Read More]
Posted in: OJP website
 razorace
12-09-2003, 4:15 AM
#15
You seem to be online right now. You got an IM service? PM your information and I'll contact you directly. Plus, please PM me what you want your username and email address to be. I'll give you a generic password for starters and you can change it to...  [Read More]
Posted in: OJP website
 razorace
12-09-2003, 4:00 AM
#12
We're using FusionNews at the moment. I'll login, set up an account for you and then give you the login information. As for distros, I suggest you just linke them. I think jk.net wants us to not store files locally. Contributors emails are not for...  [Read More]
Posted in: OJP website
 razorace
12-09-2003, 2:56 AM
#11
Ok well, I'm in the process up adding in a bunch of crap so things will probably go out of date soon....  [Read More]
Posted in: OJP website
 razorace
12-09-2003, 12:11 AM
#10
I don't think so. You're going to have to ask Emon....  [Read More]
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