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razorace

Latest Posts

Page: 77 of 133
Posted in: Basic Idea: Stormtrooper Neck texture
 razorace
12-13-2003, 5:25 PM
#6
Sorry, not going to happen. We have to keep the file size down to get more people to use it for their servers. Plus, if anything, it should belong in the Skins Pack....  [Read More]
Posted in: Problem: Dismemberment NEVER WORKS except ON ME
 razorace
12-13-2003, 9:33 AM
#2
Gees, Kurgan, you broke it. Maybe you should try reinstalling. Also, have you checked to see if cg_dismember is a cvar in SP?...  [Read More]
Posted in: Add: Make server settings viewable out of game
 razorace
12-14-2003, 2:01 AM
#6
Basic is client and server at this point. And I just added the change to my copy and it will be on the repository soon....  [Read More]
Posted in: Add: Make server settings viewable out of game
 razorace
12-13-2003, 6:29 PM
#4
Agreed, that's why all the cvars I've added so far are client side stuff only....  [Read More]
Posted in: Add: Make server settings viewable out of game
 razorace
12-13-2003, 10:38 AM
#2
That should be easy to do. I'll try to add that when I have time....  [Read More]
Posted in: Strong Forces Modification Beta
 razorace
12-13-2003, 6:36 PM
#7
Wrong forum. This belongs in the showcase forum....  [Read More]
Posted in: enhanced and basic?
 razorace
12-12-2003, 7:08 PM
#9
I agree. The people that will like the Basic compile are very picky about gameplay changes....  [Read More]
Posted in: How about the kick?
 razorace
12-12-2003, 7:22 PM
#9
I don't know what you're talking about. I don't remember ever messing with the kick code for OJP. My concern is cvar overload. With those two options, you have end up with 28 combinations and no real easy what to filter servers by that. Assuming adm...  [Read More]
Posted in: Saber Throw
 razorace
12-13-2003, 6:56 PM
#9
http://www.jediknightii.net/_kurgan/Vader.jpg...  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-12-2003, 7:36 PM
#17
Just cut and paste....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-14-2003, 2:37 AM
#28
Well, 16 seperate vehicles isn't that low...especially if you consider that they got cut off in midstream on the vehicle stuff. In fact, the define states that it's 64. They must have reduced it right before release. My guess is that it's so that th...  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-13-2003, 6:23 PM
#26
Well, if you're actively working on something for OJP, please post about it in the "what's new?" sticky....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-13-2003, 10:40 AM
#24
I assume this stuff will be submitted to OJP?...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-13-2003, 7:36 PM
#22
no, it means you're going to have to learn shaders on your own (http://www.qeradiant.com/manual/Q3AShader_Manual/)....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-13-2003, 3:19 AM
#20
Sorry, but no. I have plenty of crap to work on as is....  [Read More]
Posted in: We simply need mods!
 razorace
12-13-2003, 6:41 PM
#10
I hope so. I'm putting a lot of effort into the project. right now we're in the trying-to-get-recognized stage....  [Read More]
Posted in: NPCs in Duel maps
 razorace
12-13-2003, 8:13 PM
#12
Well, I'm not your tech support but I think it's somewhere in the G_death (I think that's the name) function....  [Read More]
Posted in: NPCs in Duel maps
 razorace
12-12-2003, 7:25 PM
#10
Sure! All you'd have to do is a entity type check before giving out score for kills....  [Read More]
Posted in: Sfl_stick_on_impact
 razorace
12-13-2003, 6:50 AM
#17
Looking pretty good, but your screenies are tiny. It's very hard to see what is going on....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
12-13-2003, 6:32 PM
#33
Again, people move much too quickly to get that accurate of Force aimming. It think that coding time would be better spent else where....  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 razorace
12-13-2003, 5:58 AM
#30
I don't really think that would work well. Players move too quickly to be able to accurately hit a certain hit location. Plus, I'll restate that I don't think the Force powers should flashy. Lightning is probably the strongest Dark Side combat power...  [Read More]
Posted in: RGB Saber Colors
 razorace
12-14-2003, 2:33 AM
#31
Wudan, don't you have some coding to do instead of spamming the OJP forums? :D...  [Read More]
Posted in: RGB Saber Colors
 razorace
12-13-2003, 6:28 PM
#29
Originally posted by Tchouky tck_script1 ( or 2 for second blade, and the cvar names are temporary, asuming it gets included in ojp, maybe it will be better to call them OJP_script1 etc..) I think saber_script or sab_script would be more appropra...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-13-2003, 7:05 PM
#194
Originally posted by keshire Saber Stick in Wall ;) If you're planning on submitting this to OJP, please post about it in the "what's new?" thread. Otherwise, get your whorin' ass off my property! :D...  [Read More]
Posted in: Enhanced Brainstorming: Saber System
 razorace
12-12-2003, 8:03 PM
#191
That's a good question about the buttons. I think they have been removed or changed to the force power commands. Your real dismemberment idea is interesting but I don't think that it would possible to do that sort of direct model manipulation withou...  [Read More]
Page: 77 of 133