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razorace

Latest Posts

Page: 78 of 133
Posted in: Agent Smith Request
 razorace
12-12-2003, 5:20 PM
#2
Wrong Forum. Please use the Editting Requests forum....  [Read More]
Posted in: Custom Models/Skins Request
 razorace
12-12-2003, 6:28 PM
#2
Wrong Forum. Please use the Editing Request forums....  [Read More]
Posted in: enhanced and basic?
 razorace
12-12-2003, 3:39 AM
#4
That's ok. Jk2files was really vague about that....  [Read More]
Posted in: How about the kick?
 razorace
12-12-2003, 2:43 AM
#7
I might be receptive if it didn't have all those cvars and had some serious balancing done. I'm thinking that the best way to balance kicking would be to make the defender's idle saber damage to do full damage to people that are in the air or on the...  [Read More]
Posted in: How about the kick?
 razorace
12-11-2003, 11:02 PM
#5
Are you talking about the flip kick or the normal kicks?...  [Read More]
Posted in: How about the kick?
 razorace
12-11-2003, 8:24 PM
#3
Yeah, the flip kick probably isn't going into OJP....  [Read More]
Posted in: I already posted this but...
 razorace
12-12-2003, 12:57 AM
#7
Well, it depends on how all that stuff is set up....  [Read More]
Posted in: I already posted this but...
 razorace
12-11-2003, 8:20 PM
#5
It would probably be harder than getting the JK2 gametypes to work but easier than totally redoing the saber system. :)...  [Read More]
Posted in: Saber Throw
 razorace
12-12-2003, 7:11 AM
#4
That's pretty vague keshire. even I don't really know what you meant. :)...  [Read More]
Posted in: Making MP sabers in SP
 razorace
12-11-2003, 8:39 PM
#15
Ok, try posting the changed sections of the menu files....  [Read More]
Posted in: vehicle limit and new vehicle classes
 razorace
12-11-2003, 7:54 PM
#15
Originally posted by RenegadeOfPhunk I am going to be starting work on implementing a Droideka class for my mod soon - and was planning to sumbit this to the OJP. The only trouble is I wasn't planning on using a vechicle implementation for the Droid...  [Read More]
Posted in: Source Code Handling
 razorace
12-12-2003, 3:16 AM
#6
Unfortunately, no. I haven't done the nessicary linux fixes to get it to compile correctly on linux. Anyway, could I please get some feedback on weither we should go with one directory branched or two directories, seperate files for the Basic/Enhanc...  [Read More]
Posted in: Source Code Handling
 razorace
12-12-2003, 3:16 AM
#5
Unfortunately, no. I haven't done the nessicary linux fixes to get it to compile correctly on linux. Anyway, could I please get some feedback on weither we should go with one directory branched or two directories, seperate files for the Basic/Enhanc...  [Read More]
Posted in: Source Code Handling
 razorace
12-12-2003, 2:41 AM
#3
Wait, wait. That's due to me being an idiot. Right now everything is a mess. I'll do some checking but my guess is that I'll create one directory structure for both distros (basic/Enhanced) and have them be branched. Sorry about the hassle. I'm new...  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-12-2003, 2:39 AM
#18
It means that it's something wrong with your shader file. If no shader for a given texture is inputted, I beleive it just uses the default shader settings....  [Read More]
Posted in: Q3 Arena shaders: Work in JA?
 razorace
12-11-2003, 7:43 PM
#16
Again, try just running the model without a shader file. You'll at least know if it's the shader file or not....  [Read More]
Posted in: We simply need mods!
 razorace
12-12-2003, 7:18 AM
#8
I like the way two of the three reasons involve me personally. :) I'm working on it! I'm working on it!...  [Read More]
Posted in: NPCs in Duel maps
 razorace
12-11-2003, 9:36 PM
#8
I doubt it....  [Read More]
Posted in: NPCs in Duel maps
 razorace
12-11-2003, 8:58 PM
#6
There probably just needs to be a minor fix to the score giving code for duel modes....  [Read More]
Posted in: Sfl_stick_on_impact
 razorace
12-12-2003, 8:24 AM
#13
It looks like you're making progress. My next move would be to check out the saber throw code because, like you stated, it sounds like some other code is trying to make the entity move somewhere....  [Read More]
Posted in: RGB Saber Colors
 razorace
12-12-2003, 3:24 AM
#26
Don't think that's nessicary as a requirement but a "link" button option would be cool....  [Read More]
Posted in: RGB Saber Colors
 razorace
12-11-2003, 11:29 PM
#24
NickR, as I have already suggested to TCK, I'm going to suggest that you get in contact with TCK so you guys can coordinate. I don't want to have to clean up a train wreak when you guys submit your stuff. :)...  [Read More]
Posted in: What's New?
 razorace
12-11-2003, 10:36 AM
#15
I'm also working on adding more weapon disable settings....  [Read More]
Posted in: Enhanced Ideas: New Animations
 razorace
12-11-2003, 10:45 PM
#41
And it worked? I didn't think the skeleton structures were compatible....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 razorace
12-11-2003, 7:41 PM
#98
Well, no it wouldn't look right because player models are very unpredictable in terms of movement and because the server fps is very low. However, you could probably have a flag for the entity that would make it automatically update positioning clie...  [Read More]
Page: 78 of 133